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one of the first games that attempted to portray three-dimensional space in a real-time environment, using angled lines to give the illusion of depth

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There are more games that do this, from 1982 or earlier, than the contributor may realize. In addition to the examples given, I can think of Escape (Apple II, 1978), Space Maze (BBC Model B, 1981), Wayout (Atari 8-bit, 1982), Deathmaze 5000 (TRS-80, 1980), Labyrinth (TRS-80, 1980), Spectre (Apple II, 1982), Wizardry: Proving Grounds of the Mad Overlord (Apple II, 1981), and 3D Maze (Acorn Electron, 1981). It's not clear that it can be labeled as "one of the first games" to do this; I'd just leave that out, and the related rationalizing in the same paragraph, unless there's a concrete reference to support historic notability. -- Dgpop (talk) 20:18, 13 June 2016‎ (UTC)[reply]

Edit the section in question instead of deleting the whole thing. There's good information there. -- Doctorx0079 (talk) 21:18, 13 June 2016 (UTC)[reply]

game's source code

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I bought a scanned copy of this game's source code from Douglas Morgan in 2002. Would pictures of source code pages, or paragraphs about specific technical innovations be helpful? --Michael Spencer, owner of mspencer.net which was already linked in 'external links' in this article
I'm not sure about pages of source code, but as the game was highly innovative (and a lot of fun - I solved it twice) any information that can be presented in an encyclopedic manner could be useful. BTW, I enjoyed your PC port of DoD (which is where the screenshot came from) and your website long before I wrote this article. Regards,  ProhibitOnions  (T) 12:10, 27 June 2006 (UTC)[reply]
Thanks for the thanks, but I didn't write the PC port. I just host the forum. I was planning on writing the PC port, but I was enrolled in a Bachelors in Computer Science program, and the port was finished before I finished my degree in 2004. The non-forum Daggorath web pages were also written by someone else but hosted by me. --Michael Spencer
Update from 15-ish years later: I finally bought a printer with a decent Auto Document Feeder and scanned the source, then went further and transcribed it into ASM files which successfully build using lwasm (lwtools dot c a) into a cartridge file that's binary-identical to the original. I added the github link at the bottom, which I hope was OK. Nobody has removed it yet at least :-) --Michael Spencer — Preceding unsigned comment added by 205.144.159.14 (talk) 14:39, 31 January 2022 (UTC)[reply]

I'm not sure where it would be noted, but games for the CoCo computer could be saved and then restored from audio cassette tape. 71.17.69.235 00:46, 24 February 2007 (UTC) Saskboy[reply]

Genre/Gameplay

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What makes this game an RPG or Strategy game? Is there any stat-levelling involved? Choices and consequences? Also, is this game played in real-time, or is it turn-based? SharkD 03:12, 23 October 2007 (UTC)[reply]

I don't know if I'd call it a strategy game, but I'd say it's a role-playing game in that you play the role of an adventurer exploring a dungeon and fighting creatures.
There are no visible stats, and no discrete leveling-up, but behind the scenes your character gradually increases in power as you gain experience defeating creatures. There's no explicit indicator of damage to your character, but there's a beating heart, which beats faster as you exert yourself or take damage.
There are some choices and consequences in the game, such as whether to face a particular enemy or run away from it, whether to advance to deeper levels of the dungeon to face tougher enemies, and whether to use that magic ring or potion or save it for later.
The game is played in real-time. The enemies in the game don't wait for you to take an action; they advance toward you as soon as they detect you, and attack you as soon as they reach you, so you have to act quickly. JohnnyMyself (talk) 03:32, 20 August 2014 (UTC)[reply]

Relation to dungeons of degorath?

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Is this game any relation to dungeons of degorath for the PLATO mainframe system? SharkD  Talk  03:16, 8 September 2010 (UTC)[reply]

Images gone?

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This images seemed to have disappeared from wikimedia commons. Tlindner (talk) 16:15, 21 October 2010 (UTC)[reply]

From the article's history, it looks like there used to be a screenshot in the infobox, but the page at File:DaggorathScreenshot.jpg says the image was "deleted because 'F6: Non-free media file with no non-free use rationale'." I've added a screenshot to the article, and the game's cover art to the infobox.
I've tried to include the appropriate non-free use rationales to each (Non-free use rationale video game cover and Non-free use rationale video game screenshot), and the appropriate licenses to each (Non-free video game cover and Non-free video game screenshot).
However, this is the first time I've uploaded files to Wikipedia, and I'm not sure I've done it correctly, so if anyone sees anything wrong, please let me know or feel free to correct it. JohnnyMyself (talk) 02:00, 20 August 2014 (UTC)[reply]
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Release date

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Was this actually released in 1982, or is everyone just extrapolating from the copyright date?

--HunterZ (talk) 17:22, 4 September 2021 (UTC)[reply]

This game has a catalog number of 26-3903. The previous game, Reactoid, numbered 26-3902, and the next game, Starblaze, numbered 26-3904, both have copyright markings of 1983. I think that makes it pretty clear that although it has a copyright marking of 1982, it was indeed released in 1983.
https://colorcomputerarchive.com/repo/Media/Cartridge%20replacement%20labels/Paul%20Shoemaker's%20Collection/Reactoid%20(1983)%20(26-3092).png
https://colorcomputerarchive.com/repo/Media/Cartridge%20replacement%20labels/Star%20Blaze%20(1983)%20(26-3094).jpg From Within 23:58, 20 March 2022 (UTC) — Preceding unsigned comment added by FromWithin (talkcontribs)
The opening screen of the game say MCMLXXXII — Preceding unsigned comment added by Joakim589 (talkcontribs) 01:17, 18 August 2022 (UTC)[reply]
Dr. Matt Barton, a professor at St. Cloud State University in Minnesota and author of several books on the history of videogames, say it was released in 1982 (https://www.youtube.com/watch?v=C733v_VuYqY) — Preceding unsigned comment added by Joakim589 (talkcontribs) 01:25, 18 August 2022 (UTC)[reply]
The CoCo Show 27 say they worked on the game in 1980 and 1981 (https://anchor.fm/thecocoshow/episodes/Dungeons-of-Daggorath---1982s-Typing-of-the-Dead--The-CoCo-Show-27-e1biu7j)
grouvee.com say September 1982 (https://www.grouvee.com/games/2551-dungeons-of-daggorath/) — Preceding unsigned comment added by Joakim589 (talkcontribs) 01:48, 18 August 2022 (UTC)[reply]