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Wild Arms (video game)

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Wild Arms
North American cover art
Developer(s)Media.Vision[a]
Publisher(s)Sony Computer Entertainment
Producer(s)Takashi Fukushima
Designer(s)Akifumi Kaneko
Writer(s)Akifumi Kaneko
Composer(s)Michiko Naruke
SeriesWild Arms
Platform(s)PlayStation
Release
  • JP: December 20, 1996[2]
  • NA: April 30, 1997[1]
  • EU: October 1998
Genre(s)Role-playing
Mode(s)Single-player

Wild Arms[b] is a role-playing video game developed by Media.Vision and published by Sony Computer Entertainment for the PlayStation. The game was released in Japan in 1996, in North America in 1997, and in Europe in 1998. It uses 2D computer graphics for navigating the world and setting, while battle sequences are rendered in 3D.

Wild Arms takes place in the world of Filgaia, a setting which blends both the fantasy and Western genres. The plot follows the adventures of a band of miscreants and adventurers called Dream Chasers who scour the world in search of excitement and fortune. The player assumes control of a party of three such adventurers. Rudy has the ability to operate powerful weapons called Ancient Relic Machines (ARMs), forbidden remnants of a lost age that resemble firearms; Jack is a wandering swordsman struggling with a past failure; and Cecilia is a princess with the power to communicate with Guardians, powerful spirits of Filgaia. The group must use their respective skills to navigate through the wastelands and dungeons of Filgaia, and prevent an otherworldly threat from reviving their lost leader and destroying the world.

Despite its release being somewhat overshadowed by hype for the upcoming Final Fantasy VII, Wild Arms was a critical and commercial success. There were relatively few RPGs available for the PlayStation in the North American market at that time, giving Wild Arms an open field. In November 2003, an enhanced remake titled Wild Arms Alter Code: F was released for the PlayStation 2 in Japan, with a North American version released in 2005. Alter Code: F features a new graphical style, an expanded script, a remastered soundtrack, more playable characters, and additional gameplay scenarios.

Gameplay

[edit]
Top: A town, rendered with 2D sprites.
Bottom: A battle, rendered in 3D. In the early era of the PlayStation, 3D graphics were considered a major differentiator for the console.[3]

Wild Arms is a role-playing video game. The player controls the party of three characters, Rudy, Jack, and Cecilia, as they progress through a number of environments, battle enemies, and solve puzzles. The game is presented in a top-down two-dimensional fashion where the player has an overhead view of all the action taking place on a particular screen. To advance, the player must overcome a number of story-based scenarios and sequences that involve navigating through dungeons while fighting enemies that appear randomly. Characters progress and grow by gaining experience points after a battle, discovering crest graphs, finding ARMs, and mastering sword techniques prompted by various events in the game. This allows them to battle increasingly more difficult demonic entities.

Progressively more powerful armor and weapons can be purchased for each character from specialized shops in towns throughout the world, and new skills can be learned to help the player complete tougher challenges. Special devices called "Tools" unique to each character allow the player to traverse otherwise impassable situations while not in battle. These items are obtained at certain points in the game, and allow hidden areas or pathways to be discovered, as well as destroy objects and solve puzzles. Rudy's bomb tool, for example, can demolish large rocks and other impediments, while Jack's grappling hook allows the party to cross large gaps and chasms while avoiding traps.[4]

Battle system

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Combat is rendered in 3D graphics.[5] Wild Arms uses a turn-based battle system in which the player inputs commands at the start of each round designating which actions take place. The order in which each character and enemy performs these actions is based on their "response" (RES) statistic, which denotes how quickly a particular character can act. The higher a character's response, the more likely they are to act before an enemy.[6] The player has the option every round to either use a restorative item from their inventory, use a special skill, run from combat, or attack. Enemy units are defeated when their hit points, a numerical representation of their vitality, reaches zero. Hit points can be reduced by attacking an enemy, either with standard attacks or spells.

Each of the three playable characters has a unique set of abilities that can be used to defeat enemies or aid party members. Rudy utilizes "ARMs", powerful yet limited attacks involving gun-like weapons that rely on a set number of bullets. Jack's "Fast Draw" sword techniques can damage opponents in a variety of ways. Cecilia's magic has a variety of effects, including restoring hit points to the party, raising or lowering statistics, and damaging enemies with harmful spells.[4] Additionally, a character can equip special items called "runes" allowing them to summon powerful Guardians to aid them in battle. New ARMs, Fast Draws, and magic spells can be acquired as the main story progresses.

During combat, each character has a "Force Bar" that grows via battle actions such as attacking, dodging, receiving damage. Characters can spend this accumulated meter on powerful "Force Techniques". Each character eventually gets access to four such techniques. For example, Cecilia's "Mystic" ability, allows an item to be used to cast a spell, while Jack's "Accelerator" lets him get a guaranteed first action in the combat round with a small damage boost. More powerful skills cost more of the Force Bar.[7]

Like normal equipment, Runes can alter a character's statistics to make them more proficient in certain areas of combat, such as raising their strength statistic, increasing the damage they cause with normal attacks. Equipping these items has the added benefit of allowing a character to call upon powerful Guardians, magic creatures. These effects include attacking all enemies at once or aid allies with beneficial magic. Runes can be obtained either in hidden areas within dungeons, or simply whenever the story wills it. Most Guardian attacks, like Cecilia's magic, have an elemental designation that is more effective against certain enemies.[4]

Plot

[edit]

Setting

[edit]

Wild Arms takes place in the world of Filgaia, a fantasy world modeled closely after medieval Europe, though the technology is comparable to that of the early Industrial Revolution, with advancements such as motors first coming into use. Destructive technology such as guns and firearms are seen as dangerous and therefore forbidden technology that is feared by the general populace. Since most of the world's most advanced technology existed centuries before the start of the game, archaeologists and engineers are essentially one and the same; rediscovering old technology as they find new applications for it.

Characters

[edit]

In addition to several supporting characters and villains, Wild Arms features three playable characters:

  • Rudy Roughnight (ロディ・ラグナイト Rodi Ragunaito;[8] "Roughknight" in later English translations) is a 15-year-old boy from a remote village who was orphaned several years before the beginning of the game when his grandfather died. Under the care of the town's mayor, Rudy worked as a farmhand for his neighbor. Rudy finds and rescues a local boy lost in a cave just outside town, yet inadvertently frees a zombie sealed within the cavern. He defeats the zombie and saves the village, but alerts the villagers to his forbidden ARM weapon in the process, causing him to be cast out of the village, returning to the life of an adventurer and drifter.[9] After severing his own arm (by sword in Wild Arms, and by gun in Wild Arms Alter Code: F), Rudy is discovered to be a Holmcross, an artificial being designed to be a weapon that shares the basic physiology of the Metal Demons, which were terminated since they were labeled as extremely violent and dangerous. Rudy's "grandfather", Zepet, gave Rudy a heart and the capacity to care and love, steering him away from being a weapon of mass destruction like his brethren. Rudy is a silent protagonist, though he does have one line in the game.
  • Cecilia Lynn Adlehyde (セシリア・レイン・アーデルハイド Seshiria Rein Aderuhaido)[10] is a young princess who has spent most of her life studying at the Curan Abbey magic school. Her 17th birthday at the beginning of the game marks her official ascension into the Adlehyde royal family and departure from the school. Before she leaves, however, she is contacted by a mysterious voice who beckons her to a hidden library deep within the abbey. There she confronts and defeats a demon using her fledgling magic skills, and frees a powerful entity known as a "Guardian" from a sealed book. The Guardian informs Cecilia that her royal blood allows her to be a medium between the real world and the spirit dimension occupied by the avatars of all the world's elemental forces, and that she will be instrumental in securing the future and reconstruction of the barren planet.[9] Throughout her life she has disliked being just a figurehead. One of her reasons for joining Rudy and Jack was so she would not be lonely.
  • Jack Van Burace (ザック・ヴァン・ブレイス Zakku Van Bureisu)[11] is a treasure hunter and swordsman-for-hire who is searching the world for the "ultimate power" that will allow him to confront his troubled past. Upon the discovery of an ancient holographic device within the Memory Temple, Jack learns of the long lost race of the Elw who had developed several forms of advanced technology. He sets off to the town of Adlehyde to find more information that will point him in the direction of his goal.[9] Jack is accompanied by 'Hanpan', a "wind mouse" who speaks and understands the language of humans, and often acts as Jack's moral compass. It is discovered that in his youth he was a Fenril Knight of Arctica, the "Gauntlet-Knight" named Garret Stampede.

Story

[edit]

A thousand years before the events of Wild Arms, a war raged between the inhabitants of Filgaia and the Metal Demons seeking to turn the planet into their new home. After a fierce struggle, the humans captured the demon's leader, "Mother", and sealed her within a castle in the tundra of Arctica. Unable to destroy her constantly regenerating body, the people of Arctica removed her heart and tore it into three pieces, imprisoned her within a cocoon, and sealed the pieces of her heart inside three stone statues which they spread across the world. With their leader gone, a majority of the demons disappeared, with only a few remaining in seclusion over the next few centuries, eventually launching an attack on the castle to reclaim the incapacitated body of Mother.[12]

Succeeding in their mission, a small band of demon warriors known as the Quarter Knights kept watch over the body of Mother in their fortress protected behind a powerful force field, and began gathering information as to the whereabouts of the guardian statues with the hope of one day reviving her and claiming Filgaia as their own.[13] As time passed, talk of the ancient invasion began to dwindle, though stories of demonic weaponry such as "ARMs" and robotic soldiers still persisted in the minds of many. When a mysterious child named Rudy drifted into the small town of Surf, he came with an ARM at his side. Though he is able to hide it for a time his ARM makes him into a pariah after he is involved with a disastrous earthquake.[14]

Making his way to the city of Adlehyde, Rudy meets Cecilia, a magician-in-training and successor to the Adlehyde royal family, and Jack, a headstrong treasure hunter. The trio team up to help a local engineer named Emma, who is researching ancient technology in a nearby tomb and believes a remnant of the Demon Wars may be inside, but came across the monsters inside the tomb. Upon discovering the object, a deactivated robotic creature called a "golem", the three adventurers escort Emma and their discovery back to Adlehyde to exhibit it at the town's Ruin Festival.[15] During the event, where several other golem creatures are on display, a small army of demons led by Belselk of the Quarter Knights proceed to burn the town, steal the golems, and mortally wound Cecilia's father, the king. In order to spare the remaining people of Adlehyde, Cecilia gives Belselk her family heirloom, a pendant called the Tear Drop that has magical properties which the demons believe can be used as a catalyst for reviving their leader.[16] When the invaders recall from the town, Rudy and his friends make a pact to stop the Knights from taking control of Filgaia, and to restore balance to the weakening elemental forces of the world that have been in decline since the demons' initial invasion.

Traveling across Filgaia, the heroes make their way to the long-abandoned Guardian Temple to gain the alliance of the mystical guardians who maintain the forces of nature across the planet. There they are tested individually. After each of them fails their personal tests of character, the Guardians reluctantly agree to aid them.[17] The Guardians tell Rudy and his companions that the demons have already begun to revive their leader, and have only to lift the seal on her cocoon-like prison by destroying the three scattered statues that lie across Filgaia.[18] Utilizing ancient Elw technology in the form of teleportation devices, the group travels the world to stop the Quarter Knights from destroying the statues, but they fail in each attempt. The consequent resurrection of Mother occurs, yet the demons are informed by their leader that it is her intention to eradicate Filgaia rather than subjugate it and tells her followers that their own deaths will follow soon after.[19]

Realizing that the only way to defeat the demons is to confront them in their stronghold, the Photosphere, Rudy, Jack, and Cecilia gather the necessary materials to enter the tomb of the last remaining golem, the Earth Golem, Asgard. Convincing him to aid them in their struggle,[20] Asgard neutralizes the protective seal around the Photosphere, granting Rudy, Jack, and Cecilia access. With the aid of a blue-hooded figure, the heroes are able to re-acquire Cecilia's Tear Drop, previously acting as the power source to the entire fortress, and confront a weakened Mother directly, destroying her body just as the Photosphere sinks into the ocean. Thinking the worst to be over, the trio depart for Adlehyde when they are confronted by the Quarter Knights, who inform them of their plan to take over Filgaia in their maniacal leader's absence, and the blue-hooded character who assisted them was Ziekfried, the leader of the Quarter Knights who betrayed Mother.[21]

The demons attempt to destroy the Ray Line underneath Filgaia. It was the last resort of the Guardians to connect their remaining strength together and maintain the planet. These plans are temporarily thwarted at the last moment, with Zeikfried being thrown through a dimensional rift in space when the three confront him. Finding himself transported to the underwater wreckage of the Photosphere, Zeikfred is met by a deformed visage of Mother, who devours him.[22] However, the remaining Demons find another way to disrupt the Ray line by creating their own tear drop designed to destroy rather than create life and using the Elw teleportation system distribute it all over Filgaia, throwing the forces of nature into chaos. It is also revealed that one of the Quarter Knights was not originally a demon, but Jack's lost love Elmina, which fueled his lust for vengeance.

Later, the demons learn of a giant structure on one of the moons orbiting the planet, Malduke, that was designed to be a space station for residential and military purposes, possessing a powerful weapon that could destroy Filgaia. Inside the demons' newly-arisen tower Ka Dingel that connects with Malduke, Rudy, Jack, and Cecilia confront what remains of their adversaries before reaching the teleportation device to take them to Malduke. Within Malduke's deepest sanctum, they confront Zeikfried, who transforms into a revived Mother. This new being, Motherfried, confronts the heroes with the intent of using Malduke's primary weapon to destroy Filgaia, but is defeated.[23]

Even after defeating the last of the Demons, it seems too late to stop Malduke's weapon from destroying Filgaia, but the Guardians are able to pool their strength and revive the world. Rudy, Jack, and Cecilia board the teleportation device to be transported back to Filgaia, only to be stopped in mid-voyage by what is left of Zeikfried's body and his spear. The weakened Zeikfried launches a last desperate assault on the heroes, and, though defeated in the end, the energy released in the battle destabilizes the portal.[24] Narrowly escaping through the portal to Filgaia, the trio arrives at Ka Dingel just as it collapses, with Asgard arriving to shield them from the falling debris, but the sheer strain causes great damage to the Earth Golem and so, is later allowed to sleep once more beneath the earth with Cecilia's help. With the demons defeated and nature beginning to recover, Jack and Rudy set off on a new journey while Cecilia remains in Adlehyde to fulfill her duties as ruler. In a letter she writes to Jack and Rudy, she tells them that she will send them the item they forgot to help them on their future adventures and shows up shortly after to join them on a new quest.[25]

Development

[edit]

Wild Arms was developed by Japanese software company Media.Vision and initially released in Japan in late 1996.[26][27] The studio was founded in 1993 by several members of Telenet Japan who had left the Riot division after having worked on the RPG series Tenshi no Uta for the NEC PC Engine. Japan Studio assisted on development.[28]

Media.Vision had released the "run and gun"-styled shooter game Rapid Reload for the PlayStation a year before Wild Arms. It was developed under the direction of producer Takashi Fukushima and game designer Akifumi Kaneko. Character designer Yoshihiko Ito was responsible for all major character designs.[29]

The opening sequence to Wild Arms was created by Japanese animation studio Madhouse,[29] with the accompanying music track "Into the Wilderness" composed by Michiko Naruke. The song was arranged by Kazuhiko Toyama and features melancholy whistling by Naoki Takao.[30]

Wild Arms' soundtrack was composed by Naruke.[31] It is heavily inspired by Spaghetti Westerns, featuring instrumentation from mandolins, acoustic and electric guitars, finger cymbals, trumpets, and whistling. A classical theme is also present in many tracks with the melody being provided by string instruments and deep drums to heighten the mood or increase tension.[32] The game's overworld theme "Lone Bird in the Shire" contains the melody from Ennio Morricone's "The Ecstasy of Gold", originally from The Good, the Bad, and the Ugly.[32] "Into the Wilderness" contains parts from Riz Ortolani's soundtrack to Day of Anger.[33]

Release

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While RPGs were common in the Japanese market, the American branch of Sony Computer Entertainment generally discouraged RPGs from being released in the North American market.[c] This policy was only reversed in 1996,[34] with Wild Arms one of the first games to benefit from this, and also having a relatively open market. The policy change was generally linked to Sony securing the then-upcoming Final Fantasy VII to be a PlayStation game, of which there were high expectations. Wild Arms was sometimes designated as a holdover game for Final Fantasy VII, which would be released five months later.[35][36]

First appearing as a video demo on the promotional PlayStation Jampack vol. 1 in January 1997,[37] the full English version of Wild Arms was made available in March of the same year by Sony Computer Entertainment America (SCEA). Due to the short time frame allotted between the game's completion and its North American release, SCEA assigned seven people to work on the translation, nearly twice as many as their previous RPG translation, Beyond the Beyond.[38] Being released just before the Entertainment Software Rating Board (ESRB) updated their video game ratings system, the game thus received two separate North American ratings: first, "Kids to Adults" (K-A), and later "Everyone" (E) for copies released after January 1, 1998, though both versions contain the same software and catalog number. Wild Arms was later translated to both French and German for its release in the PAL region in late 1998.

The Wild Arms Original Game Soundtrack was initially released in Japan on January 22, 1997, and was reprinted two years later.[39] This version contains only a one-disc sample of the game's music. After the release of the enhanced remake Wild Arms Alter Code: F and its arranged soundtrack, a complete version of the original Wild Arms soundtrack containing all of the game's music, titled Wild Arms Complete Tracks was released on April 6, 2006.[40]

On July 26, 2007, Wild Arms was released on the PlayStation Network in Japan, through which it can be played on the PlayStation Portable and, as of Operating System update 1.70, on the PlayStation 3.[41] On December 6, 2007 this version was released on the North American PlayStation Network.[42] On January 4, 2012, Wild Arms was released on the European PlayStation Store.[43]

Wild Arms was included on the PlayStation Classic, a dedicated console built to emulate PlayStation games. The console was released on December 3, 2018.[44]

Wild Arms was released on the PlayStation 4 and PlayStation 5 for the upgraded PlayStation Plus service on June 13, 2022. This release features the ability to rewind the game, as well as video filters and PlayStation Network trophies.[45]

Reception

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Wild Arms garnered a positive response. It sold over 250,000 copies in Japan during the first two weeks after its release[52] and was positively reviewed by Japanese critics.[53] Game Informer magazine stated it was "by far one of the best action RPGs of the year", praising the game's use of 3D battle graphics in addition to the colorful 2D graphics of normal gameplay. Their three reviewers scored it 9, 9.25 and 8.5 out of 10.[47] GameFan's three reviewers scored it 95%, 92%, and 90%, and also gave it their "Game of the Month" award. They said it "is a spectacular RPG" and, "if not for [Final Fantasy VII], Wild Arms would definitely be RPG of the year so far."[48]

Electronic Gaming Monthly's four reviewers scored it 9, 8.5, 9 and 8.5 out of 10, earning it an "Editor's Choice Silver Award", a distinction given to games with a score averaging between 8 and 9 out of 10. Crispin Boyer said it is "easily the best PlayStation RPG to date". They gave it their "Game of the Month" award.[36] Electronic Gaming Monthly gave Wild Arms the Runner-Up award for Role-Playing Game of the Year behind Final Fantasy VII,[54] while GamePro gave Wild Arms the 3rd Place award for Best Role-Playing Game behind Final Fantasy VII and Alundra.[55]

Praise for the game centered on its cutting edge visuals, particularly the detailed polygonal graphics and moving camera of the battle sequences.[35][36][49][50][56] GamePro added that even the graphics outside of battles were on par with the greatest RPGs, and that the game's graphics alone were "enough to make it one of the season's best titles, no matter what the genre."[56] Next Generation emphasized that "Even with Final Fantasy VII around the corner, Wild Arms still packs a strong visual punch that won't soon be forgotten."[50]

Other commonly applauded aspects of the game included the need to develop all of the player characters and use them individually to solve puzzles and defeat enemies.[35][36][50] Boyer deemed this "one of the best party systems in RPG history."[36] Trent Ward commented in GameSpot, "More than just a hack and slash adventure, Wild Arms puts you in several different situations in which you'll run, push and pull rocks, throw switches, and use a swarm of different items. Since all of these options are available to you at all times, the role-playing element never feels constraining."[49]

The website RPGFan stated in a retrospective review that it is "very well designed and is a lot of fun to play" and concluded that it "has a great English translation, interesting ideas and makes you use your brain to solve puzzles."[51] The game held an 79% average rating on GameRankings at the time of the site's 2019 closure, pooling reviews from 14 publications.[1]

The game was a finalist for the "Console Role-Playing Game of the Year" at the Academy of Interactive Arts & Sciences' inaugural Interactive Achievement Awards,[57] which was ultimately awarded to Final Fantasy VII.[58]

Legacy

[edit]

The success of Wild Arms lead to a series of sequels and spinoffs. These included 5 other console video games, mobile phone adaptations, a manga,[59] and Wild Arms: Twilight Venom, an anime distributed by ADV Films.[60]

Wild Arms Alter Code: F

[edit]

Wild Arms Alter Code: Fワイルドアームズ アルターコード:エフ[d] is an enhanced remake of Wild Arms for the PlayStation 2, developed by Media.Vision and published by Sony in Japan and Agetec in North America. The game features a new graphical engine, more playable characters, redesigned dungeons, new puzzles, and other changes. The Japanese version was released in November 2003. The game's North American release was postponed several times, until it was released on November 15, 2005. The North American version comes with a bonus DVD featuring the first episode of the Wild Arms anime series, Wild Arms: Twilight Venom. The game was never released in Europe.[61][62]

The game features more playable characters than the original trio. The rival ARM-wielder Jane Maxwell, scientist Emma Hetfield, and the rogue Metal Demon Zed are recruitable as permanent party members; temporary characters include Jane's servant Magdalene Harts (McDullen Harts in the original translation) and the Elw girl Mariel. Alter Code: F was graphically overhauled for the PS2, and has 3D graphics both in and out of battles. In particular, the graphical style is somewhat more realistically proportioned than the stylized "chibi" characters from the PlayStation version.[33] The soundtrack was remixed or replaced entirely with new music. Various full motion videos (FMVs) were added to illustrate key points in the game as well as for Cecilia's guardian summonings. The encounter cancel system from Wild Arms 2 and 3, which allows a player to potentially skip a random battle, was added. The English localization was also redone with new translations. In general, the original translation at times obscured English words in the Japanese script by modifying them (whether intentionally by choice or accidentally), such as localizing a demon named "Berserk" as "Belselk"; Alter Code: F generally opted to reverse these and maintain terms exactly. Other elements were removed; for example, characters no longer have much in the way of equipment choices, only opting for personal skills and level grinding.[62][61]

Critical reception to Alter Code: F was mixed, with review aggregator Metacritic giving an averaged score of 73/100.[63] Jeremy Dunham of IGN overall enjoyed the game, praising the redesigned dungeons and puzzles and remixed soundtrack, but considered the new graphics bland and unimpressive for the PS2. He also thought that the game's system had been perhaps oversimplified and was a touch on the easy and linear side.[62] Bryan Cebulski wrote in 2021 that the visuals were bland and plastic, and that the translation was worse than the original; Cebulski suggested that curious gamers would be better served playing the original rather than the remake.[33]

Notes

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  1. ^ Sony Computer Entertainment Japan assisted on development.
  2. ^ Japanese: ワイルドアームズ, Hepburn: Wairudo āmuzu
  3. ^ Previous RPGs released for the PlayStation in the U.S. include Beyond the Beyond, Vandal Hearts, Tecmo's Deception, and Revelations: Persona.
  4. ^ Japanese: Wairudo āmuzu arutā kōdo: F

References

[edit]
  1. ^ a b c "Wild Arms for PlayStation". GameRankings. Archived from the original on December 9, 2019.
  2. ^ "Wild Arms". IGN. Retrieved December 3, 2023.
  3. ^ Asakura, Reiji (2000). Revolutionaries at Sony: The Making of the Sony PlayStation. McGraw-Hill. pp. 73–77. ISBN 978-0-07-135587-2.
  4. ^ a b c BradyGames, ed. (1997). Wild ARMs Authorized Guide. BradyGames. ISBN 1-56686-723-1.
  5. ^ MobyGames staff. "Wild ARMs for PlayStation". MobyGames.com. Archived from the original on October 30, 2007. Retrieved February 20, 2007.
  6. ^ Harwood, Craig (2001). "Review Wild ARMs (psx)". RPG Warehouse.com. Archived from the original on October 26, 2004. Retrieved February 20, 2007.
  7. ^ James, Anthony; Lynch, Anthony (1997). Wild ARMs Unauthorized Game Secrets. Prima Games. ISBN 0-7615-1130-X.
  8. ^ Sony Computer Entertainment Japan (2003). "WILD ARMs Alter code:F character page: Rody". PlayStation.co.jp. Archived from the original on February 24, 2007. Retrieved February 21, 2007.
  9. ^ a b c RPG Classics Staff. "Wild ARMs Walkthrough Part 1". RPG Classics.com. Archived from the original on June 27, 2007. Retrieved February 21, 2007.
  10. ^ Sony Computer Entertainment Japan (2003). "WILD ARMs Alter code:F character page: Cecilia". PlayStation.co.jp. Archived from the original on January 28, 2007. Retrieved February 21, 2007.
  11. ^ Sony Computer Entertainment Japan (2003). "WILD ARMs Alter code:F character page: Zakk". PlayStation.co.jp. Archived from the original on November 6, 2007. Retrieved February 21, 2007.
  12. ^ Media.Vision (April 30, 1997). Wild ARMs (PlayStation). Sony Computer Entertainment. Ryan: 'A surprise attack within the snowstorm... Maybe they're after... Chief Coldbird, maybe the demons are after the cocoon?'
    Alhazad: '... I don't have much time, so let me get to the point... All right? Will you give me that thing you call a cocoon?'
  13. ^ Zeikfried: It's been 1000 years since we came here. The loss of our home world, Hiades... We came to this planet to make it our home... Power rules all. This place will belong to us. (Wild Arms)
  14. ^ Townsperson: I know about you. You possess the ARM. The forbidden power! I know I shouldn't have, but I looked through your stuff the other day. The ARM has brought doom upon us all! (Wild Arms)
  15. ^ Emma:Yes, this is Lolithia. One of the eight golems. Isn't it cute? This thing is unbreakable. It's still in mint condition and it's completely dormant. (Wild Arms)
  16. ^ Cecilia: What do the demons want with the Tear Drop? Do they want to destroy the world with it?
    Gurdijeff: With the Tear Drop, it is possible. The demons are trying to use it to revive their master, the Mother. (Wild Arms)
  17. ^ Gurdijeff: Because you are weak, you seek power... We shall give you the power that you seek, but time is running out. You will have the power to summon us into your reality. Take our powers before they weaken any further and stop the demons from regenerating the Mother. We shall send our warriors to their lair. (Wild Arms)
  18. ^ Baskar Chief: During the war 1000 years ago, the Demon Queen's heart was torn into three pieces and sealed in three separate Guardian Statues. They are planning an all out attack after the revival of their Queen. (Wild Arms)
  19. ^ Mother: Rule? Order? What do those things have to do with me! Filgaia will end up just like the other worlds I've been to. The flame of life is the most beautiful at its scattering end... The end of a planet is the ultimate beauty supplied by the universe. (Wild Arms)
  20. ^ Cecilia: No! It's not our weapon! It's joining us as a member of the group ... Please lend me your big hand for the future! A future where you're no longer needed as a weapon. (Wild Arms)
  21. ^ Emma: From what I've heard, it sounds like the enemy is stepping up their plans... The total annihilation of all life on Filgaia and the complete destruction of the Guardians' powers... (Wild Arms)
  22. ^ Zeikfried: No way... I'm back on the control chair of the Photosphere! ... That was close. I thought I was going to be lost in another dimension. Although, it's ironic that I'm back at this place of hatred. The hatred between a child and a parent. (Wild Arms)
  23. ^ Motherfried: Even if my flesh is destroyed, I will always have a home at the end of time... Filgaia will not be able to escape the darkness that is upon it... Nothing can stop the end from arriving... (Wild Arms)
  24. ^ Zeik Tuvai: As I said before, battle in artificial space is very risky. Our previous battle was nothing compared to this. We will all be blown away! (Wild Arms)
  25. ^ Cecilia: Am I not supposed to be here? I'm delivering to you, the item that you forgot. (Wild Arms)
  26. ^ Commondore Wheeler (1999). "RPGFan Reviews WildARMS". RPGFan.com. Archived from the original on May 1, 2019. Retrieved May 31, 2012.
  27. ^ ワイルドアームズ (in Japanese). Media.Vision. Archived from the original on February 22, 2014. Retrieved May 31, 2012.
  28. ^ "JAPANスタジオ作品一覧 1998年~1994年" [List of Japan Studio works 1998–1994] (in Japanese). Sony Interactive Entertainment. 2021. Archived from the original on February 26, 2021. Retrieved March 1, 2021.
  29. ^ a b (1997) in Sony Computer Entertainment: "Wild Arms" Instruction Manual (in English). SCUS-94608
  30. ^ Rzeminski, Lucy. "Wild Arms Original Game Soundtrack". Chudah's Corner.com. Archived from the original on October 27, 2006. Retrieved February 21, 2007.{{cite web}}: CS1 maint: unfit URL (link)
  31. ^ MusicBrainz staff. "Release: Wild Arms Original Game Soundtrack". MusicBrainz.com. Retrieved February 21, 2007.
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