Talk:Uncharted: Golden Abyss
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Uncharted: Golden Abyss has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. Review: August 9, 2020. (Reviewed version). |
GA Review
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- This review is transcluded from Talk:Uncharted: Golden Abyss/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: OceanHok (talk · contribs) 10:19, 24 July 2020 (UTC)
- Golden Abyss is a standalone prequel to the series - I don't think "standalone" is needed in this sentence.
- Adventurer-treasure hunter Nathan Drake becomes involved in a search for the lost city of Quivira - Maybe add "the story revolves around adventurer..."?
- with the game's events taking place prior to Uncharted: Drake's Fortune. - This is not gameplay.
- Some levels include multiple paths and hidden areas with collectables - what types of collectibles are featured in the game? Relics? Treasures?
- In addition to Bend Studio, several other studios collaborated on the title. - What were the names of these other studios?
- who had previously worked as a manager and minor composer on the other Uncharted titles - should clarify that he was a "music" manager.
- Sony's Worldwide Studio vice president Scott Rohde commented that this early level build existed up to sixteen months prior to release - I don't quite understand the purpose of mentioning this. Did that mean they bin the level 16 months prior to release?
- The locked narrative, necessary for production to begin with Naughty Dog's blessing, proved an issue as several gameplay segments had to be kept despite negatively impacting pacing and characterisation. - "with Naughty Dog's blessing" can be removed. It was made very clear in previous sections.
- the game was to be an interqual - should be "interquel"?
- He recalled that Hennig commented that good actors could rescue even bad dialogue - Need to state clearly who this "he" is.
- creating an unplanned and desirable chemistry between the pair - creating an unplanned "but" desirable chemistry between the pair seem to be a bit better.
- and GameTrailers noted that the mixture of elements prevented the narrative becoming boring - too vague. What elements?
- Moss enjoyed the gameplay, but noted a lack of content and replayability compared to the home console series - This belongs to the paragraph about gameplay rather than graphics.
- some frustration completing side activities - what side activities are featured in the game? It was never mentioned in the gameplay section.
- Overall the article looks solid. Putting it on hold. . OceanHok (talk) 07:27, 9 August 2020 (UTC)
- @OceanHok: I've addressed everything you brought up. I had to retranslate the Famitsu thing, and found I'd got their complaint wrong. I also got the two things from GameRev the wrong way round. I also corrected a few extra spelling mistakes I'd missed. --ProtoDrake (talk) 07:53, 9 August 2020 (UTC)
- Great! I will promote the article now. OceanHok (talk) 09:47, 9 August 2020 (UTC)