Talk:The Elder Scrolls III: Morrowind
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Engine Recreations
[edit]There are currently several engine recreations that run Morrowind in various states of development.
- Engines:
- OpenMW - Cross-platform drop-in replacement to Morrowind.exe and it's launcher with Ogre3D as it's rendering engine.
- The Crystal Scrolls - CrystalSpace version of Morrowind. Lead developer now currently working with OpenMW team.
- Project Aedra - Windows only engine with the goal of multiplayer support.
- Engines:
Are they at all notable to be listed? Psi29a (talk) 09:14, 28 May 2013 (UTC)
Does the fact that it shows that there is still an active community supporting the game and continuing its development, not make it noteworthy? Cradam (talk) 15:21, 01 May 2014 (UTC)
Tamriel Rebuilt
[edit]Is Tamriel Rebuilt, a large modding project dedicated to expanding the Morrowind universe to include all of Mainland Morrowind, notable enough to be mentioned under the game setting section? Niffweed17, Destroyer of Chickens (talk) 05:03, 7 December 2008 (UTC)
- In general, mods are not notable enough to be mentioned at all in the article, much less an advertising link in the middle of it. To be notable, TR would need to show that it has had a large impact on the Morrowind gameing world- and with a beta release of just two sections of their planned map after years of work, there's not much that makes them more than just another mod besides the scale of the end goal. TL,DR; - no. ----PresN 07:35, 7 December 2008 (UTC)
- While I am unable to acces them at this time, I did find a few possible sources:
- Aaron Brenneman (talk) 00:35, 5 April 2012 (UTC)
No Xbox ratings on Reception section?
[edit]all I see is ratings of the PC version of the game from the publications, but none from the Xbox version of the game; I went to see the ratings of the Xbox versions of the game and the IGN rating of the Xbox version is the same as the PC version (9.4/10), but other publications have different ratings for the Xbox version: the GameSpot version has a rating of 8.7/10 for the PC version, but 8.5/10 for the Xbox version; The rating for Xbox is 97 out of 100 according to ign.[1] both the GameRankings and Metacritic aggregate scores are different for the Xbox version; these should be added into the reception box!-SCB '92 (talk) 11:31, 9 July 2011 (UTC)
Broken Table
[edit]At the part of the article under "See Also", there are numerous coding errors for the table, distorting it badly. I tried to change some myself, but realised it was actually several different problems, and im in no way capable of doing that. 74.132.249.206 (talk) 23:51, 1 October 2011 (UTC)
- Thanks, fixed. --PresN 07:17, 2 October 2011 (UTC)
Mods on the Original Xbox
[edit]Would it be worth noting in the article that with a modded Xbox and a slightly hexedited .xbe file most mods made for the PC version (only ones I'm aware of not working are ones with high system requirements and ones that make use of more buttons than standard) will work on the Xbox? — Preceding unsigned comment added by 208.110.180.166 (talk) 21:18, 13 November 2011 (UTC)
Broken link report
[edit]Corrected these. - Aaron Brenneman (talk) 00:51, 5 April 2012 (UTC)
File:Morrowind-PC.png Nominated for Deletion
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morrowind combat picture
[edit]I believe that the picture "Morrowind-Combat.png" is taken from the Tribunal expansion for TES III: Morrowind. As such, should it technically be used on this page? There is no difference between combat in Tribunal and Morrowind, but I think that, for the sake of accuracy, a screenshot from the main game should be used. Not a huge deal, but I just noticed it as I was browsing the page and thought it was rather odd. Luke32113 (talk) 01:11, 5 September 2012 (UTC)
There is a slight difference in combat between an original copy of Morrowind and one with Tribunal. With Tribunal installed or on a GOTY copy enemies have a yellow health bar above the players health bar. In the original version of Morrowind there was no visual representation of NPCs health. I think the picture with the enemy health bar shown is best for the article as it shows all features in the full game. 67.253.145.124 (talk) 22:55, 30 November 2013 (UTC)
Morrowind core offered greatest freedom of all Elder Scrolls games.
[edit]Daggerfall was less linear than competitors but it still required joining factions and doing their quests in order. It was more linear with parallel paths than non-linear for the quests that worked properly. The Morrowind core game was very non-linear. The main quest could be completed without joining any faction and it was possible to gain at least 40 reputation [out of 200-some] without joining any group. The expansions, however, returned to the need to join groups and do quests in order. Oblivion was prettier than Morrowind but it was not possible to do much of anything without auto-joining all sorts of groups. Skyrim I don't know about because I cannot afford the kind of hardware needed to run the program. It seems to me that the Morrowind core game represented the pinnacle of freedom in the Elder Scrolls series.174.3.61.221 (talk) 06:09, 18 October 2012 (UTC)
- Without a reliable source, the above is original research and unsuitable for inclusion. And, you can beat Skyrim without joining any factions. — HELLKNOWZ ▎TALK 07:56, 18 October 2012 (UTC)
Merge from Development history of The Elder Scrolls series
[edit]A merge discussion at Development history of The Elder Scrolls series was closed as merging the information there into the relevant sub articles. This is a featured article so I am loath to merge in anything that could damage that rating (even though the other article is of Good quality). From what I can gather there is not much new at that article anyway. If anyone is interested they can find the pre-merge versionhere. AIRcorn (talk) 07:01, 5 February 2013 (UTC)
Plot
[edit]Like real-life history the truth is not as simple as described in the plot, but unlike in real-life, the game has all the stories and tales to let us find out the "truth".
The Ashlander prophecy isn't that the Nerevarine will stop Dagoth Ur, but that he will dispose of the false gods that brought Azura's ire upon the whole Dunmer (then Chimer) race. This originally meant the adulterers and kingslayers that used the Heart of Lorkhan to ascend to the "living gods" of the Tribunal, later it included the gods and culture of the humans as well.
Dagoth Ur's use of the heart was a pragmatic choice, to give him the longevity and power required keep the Tribunal from tapping even more of that power. The exile and close proximity to unlimited power drove him insane in the end, and his scorn for the Tribunal and their followers extended to everyone who wasn't of his own flesh and blood, but when you see the whole story that spans almost 4000 years, then the game is just the epilogue, and Dagoth Ur is more of a tragic hero than a villain.
Actually Dagoth Ur ultimately succeeds, as by the end of the game, the false gods of the Tribunal are either already dead or doomed to die because the Nerevarine had to destroy the Heart of Lorkhan which is the source of the Tribunal's power as well.--84.152.245.195 (talk) 11:48, 2 March 2013 (UTC)
Modding History and Continued Support
[edit]Is it worth noting that Morrowind has received constant fan attention, up to the point of having its entire game engine re-implemented to make modding easier? I feel the OpenMW project (and potentially even Morroblivion and Skywind) deserve at least a note on the main page, and Tamriel Rebuilt seems like one of the longest running/largest mod projects of any game.
Korlus (talk) 00:31, 27 May 2014 (UTC)
- I agree that the modding community and large-scale modding projects like OpenMW, Morroblivion, and Skywind, are an important part of the continuing interest in Morrowind and from a due weight POV, are worth a mention. Are there reliable sources out there that discuss these projects? The Rock, Paper, Shotgun article on OpenMW might be one such source. --Mark viking (talk) 19:59, 27 May 2014 (UTC)
- There are reliable source regarding openMW and Skywind, but unluckly not for Morroblivion(not updated at least). This can be becouse of the ban of the Morroblivion converter, by bethseda. Even if now Morroblivion is not based on that conversion anymore. I think however that it this project is defintly worth a mention. Maybe some time we will find some more updated reliable source 37.118.164.63 (talk) 18:55, 25 October 2014 (UTC)
- Would it be worth incorporating the info regarding Bethesda more or less banning Morroblivion? Sort of tangential to Morrowind, but relevant to the section on Morroblivion. Not sure if this source would be up to wiki standards: https://forums.nexusmods.com/index.php?showtopic=49000 UrielvIII (talk) 15:41, 15 September 2017 (UTC)
- Unfortunately you are correct, forum posts are not suitable. It's also quite old, and a fairly valid stance from Bethesda at the time. I believe those projects have since moved on to other solutions such as requiring Morrowind to be installed so the resources are available (or suitable replacements were used)? Morroblivion is clearly still available at TESRenewal and obviously hasn't been shutdown. -- ferret (talk) 15:45, 15 September 2017 (UTC)
- Would it be worth incorporating the info regarding Bethesda more or less banning Morroblivion? Sort of tangential to Morrowind, but relevant to the section on Morroblivion. Not sure if this source would be up to wiki standards: https://forums.nexusmods.com/index.php?showtopic=49000 UrielvIII (talk) 15:41, 15 September 2017 (UTC)
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Plot?
[edit]This article outlines the plot pretty well, except it doesn't mention the fact that there are two paths. SarcasmIncarnate (talk) 10:46, 22 May 2016 (UTC)
- Uh, there's way more than two paths. There is only one Main Quest, though, and it's rather linear. — SMcCandlish ☺ ☏ ¢ ≽ʌⱷ҅ᴥⱷʌ≼ 02:14, 27 August 2017 (UTC)
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Availability
[edit]We need to note that the game remains available on CD-ROM, and long after release has become available (including the full GotY edition) via GOG and Steam. I'm not sure how WP:WikiProject Videogames usually inserts that info and where. — SMcCandlish ☺ ☏ ¢ ≽ʌⱷ҅ᴥⱷʌ≼ 02:11, 27 August 2017 (UTC)
- @SMcCandlish: Does the article suggest somewhere that it isn't available? It's pretty atypical to specifically note its "continued availability". For that matter articles very rarely even mention a lack of availability. Either way I think we'd need a secondary source to craft anything useful. The best coverage would be something like "After x years and two sequels, Morrowind continues to sell". -- ferret (talk) 13:31, 27 August 2017 (UTC)
- I'm not suggesting specific wording on "continued"/"continuing"; rather, I'm noting two additional distribution means not mentioned in the article, which presently implies the game only exists on CD-ROM. — SMcCandlish ☺ ☏ ¢ ≽ʌⱷ҅ᴥⱷʌ≼ 03:35, 28 August 2017 (UTC)
- Ahh, "Morrowind was released digitally on x"? Or similar. I cannot do source searching right now but tonight I'll see if I can find anyone who covered the release on steam/gog. -- ferret (talk) 11:40, 28 August 2017 (UTC)
- I'm not suggesting specific wording on "continued"/"continuing"; rather, I'm noting two additional distribution means not mentioned in the article, which presently implies the game only exists on CD-ROM. — SMcCandlish ☺ ☏ ¢ ≽ʌⱷ҅ᴥⱷʌ≼ 03:35, 28 August 2017 (UTC)
Anthology not mentioned
[edit]Dropping these here, while I was searching for digital release sources: [2][3] -- ferret (talk) 01:10, 29 August 2017 (UTC)
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Source
[edit]- https://web.archive.org/web/20010106213800/http://www.gamecenter.com:80/Peeks/Roleplay/role4.html
- https://web.archive.org/web/20000818073858/http://www.gamespot.com:80/features/rd_bethesda/index.html
- https://web.archive.org/web/19971018102908/http://www.gamespot.com:80/features/roaddiary/index.html
- https://web.archive.org/web/19991109174706/http://www.avault.com:80/articles/bethart8.asp
- https://archive.org/details/PCGamer199701/page/n73
- https://web.archive.org/web/20001215072500/http://www.gamecenter.com/News/Item/Textonly/0,78,0-2487,00.html
Genre change
[edit]Can someone explain why the genre was changed from action role-playing to role-playing? Like the rest of the Elder Scrolls series, which is designated as action role-playing in the series article, Morrowind has the same action role-playing combat as Daggerfall and Arena, and almost the same as Oblivion (which differs from Morrowind by not relying on dice rolls for hits and by using manual blocking with shields). Also, both of Morrowind's expansion packs (Tribunal and Bloodmoon) are described as action role-playing in their articles. It makes sense that the base game and its expansions would be of the same genre.
GOTY Information
[edit]I noticed that the line "The game spawned two expansion packs: Tribunal and Bloodmoon. Both were repackaged into a full set (along with several minor add-ons) and titled Morrowind: Game of the Year Edition, which was released in October 2003." may be factually incorrect, as I have no recollection of the "minor add-ons" being included with the GOTY version. This mention of additional add-ons is also present in the "Game of the Year Edition" and the "Modifications" sections of the article, explicitly stating the presence of add-ons such as Siege at Firemoth, however, no such plugins were published with the disk, or the steam version as far as I can tell, with my own disk version only containing Tribunal and Bloodmoon and patches for the 1.3 version of the Morrowind base game. ThomasTheWest (talk) 22:28, 9 December 2020 (UTC)
Article doesn't mention slavery
[edit]I think it's odd that currently the article mentions nothing about slavery; its a big part of the game and is part of the political tension between the Empire and Morrowind, as slavery is illegal throughout the Empire, except Morrowind due to an exception given in The Treaty of the Armistice. Enslaved Khajiit and Argonians working on plantations are widespread throughout Vvardenfell, and the player can free slaves and do quests for an abolitionist group called the Twin Lamps. In one quest as part of the main story, to be named as Nerevarine of the Zainab tribe, the player must buy a slave and deliver her to the tribe as a wife for the chief. I was unable to find any specific analysis about slavery in the game other than an excerpt by Michelle DiPietro from the book Digital Gaming Re-imagines the Middle Ages, as seen here on pages 208-210. Waxworker (talk) 04:25, 28 April 2022 (UTC)
"[...] to play the game natively"
[edit]The intro uses this word "natively" which doesn't really compute; it sounds wrong, off. If what is meant here is something more like "original" then better word choice is recommended. Alialiac (talk) 15:18, 21 August 2022 (UTC)
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