Talk:Zynaps
Sources!
[edit]Funny how those old Shoot em ups sometimes have more easily findable print sources than the last FF.... Here are two:
two print sources. I know it's gamespy, and everybody hates it, but inside are two reviews from CU Amiga and Zzap, from 1988 and 1989 respectively!
and here is the Mobygames one. Gives number of levels and screens.--SidiLemine 11:40, 5 February 2007 (UTC)
Weapons selection
[edit]How does the funny weapons-selection thingie work? Drutt (talk) 19:36, 2 February 2008 (UTC)
Not quite Gradius. Here is information from the instruction booklet:
During play the fire button fire weapons or when held down activates the fuel scoop. Some weapons require the fire button to be held down before they will fire...
WEAPON SYSYEMS
Pulse lasers: Ideal for heavy duty alien blasting. These wing mounted lasers also have four power settings.
Plasma Bombs: Two independant bomb throwers provide awesome destructive power against groundbased targets.
Homing missiles: These self propelled missiles carry scaled down planet bursting warheads and, once locked onto target, will destroy almost any large alien craft.
Seeker missiles: The ultimate in intelligent weaponry. Seeker missiles carry automatic target acquisition circuitry designed to lock onto any target they are able to detroy.
THE FUEL SCOOP
This provides the power to activate the Scorpion's main systems. To activate a piece of eqipment (weapons, propulsion etc) collect sufficient fuel to highlight desired eqipment in the WEAPONRY ACTIVATION INDICATOR, then collect one more piece of fuel with the scoop in ACTIVATION mode.
To go into activation mode hold down the fire button until the ship changes from yellow to blue and keep it depressed while picking up the fuel. The new equipment will be activated, or its power setting increased and the indicator reset to position one - Speedup.
The Weaponry Activation Indicator displays, in order:
SPEEDUP Increase Speed
FIREPOWER Increase laser power
BOMBS Activate bomb thrower
MISSILES Enable missile targeting
SEEKER Enable seeker missile
This information should probably be worked into the article. 2fort5r (talk) 11:06, 17 August 2009 (UTC)