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Untitled 2013 comment

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Unity Technologies was not founded in 2004. They founded Over The Edge Entertainment, and the company was later restructured and the name changed to Unity Tech. — Preceding unsigned comment added by 68.117.39.210 (talk) 19:50, 24 June 2013 (UTC)[reply]

edit request 6 Dec 2017

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The logo on the Wiki page is outdated; the current one can always be found on the brand page. It is currently this one https://unity3d.com/profiles/unity3d/themes/unity/images/company/brand/logos/primary/unity-master-black.svg 62.116.219.97 (talk) 09:48, 6 December 2017 (UTC)[reply]

no No action The logo is current.  Spintendo  ᔦᔭ  08:46, 9 December 2017 (UTC)[reply]

Possible merge?

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Hi editors, First off I want to disclose my conflict of interest: I am here as the representative of Unity Technologies on Wikipedia. Looking at this article and Unity (game engine), both rely pretty heavily on primary sources. If everything that was either unsourced or referenced by a primary source were removed from Unity (game engine), the article would be halved. For Unity Technologies, 9 of the 18 sources referenced are primary sources or reprints of press releases.

In efforts to move forward and update these articles with properly sourced content, it could be beneficial to merge Unity (game engine) into the main Unity Technologies article as its own section. Has there ever been discussion of merging these articles, or are there specific reasons to keep them separate? The Unity Technologies article could use more detail on the Unity engine.

Before initiating a formal process requesting a merger, I wanted to simply ask if this is something that's ever been considered? The game engine article was nominated for deletion 10 years ago. Editors decided to keep the article, saying that it needed to be rewritten with better citations, not removed. In 2011 editors noted that the article was not much better. Even today, it needs improvement. Licensing model, which contains a large color coded table, is entirely unsourced, and some might see it as promotional since it includes product pricing. --Matthewpruitt (talk) 16:47, 28 August 2018 (UTC)[reply]

Hi Matthew. I'm a former Content Strategist for tech companies (MSFT, LinkedIn, Lynda) and I also worked in publishing training material for gamers and game developers (Prima Games, Lynda, etc.). I think that the two articles have two distinct audiences. Those looking for information about the corporation and history Unity Technologies and then those looking for information specifically about the technology Unity (game engine). In my job--I might have looked up Unity Technologies to have an understanding of the history of the company and to gain an understanding of what Unity has created, who owns them, what are their major subsidiaries or games, etc. I might then look up information about the game engine because I want to have more nuts-and-bolts understanding such as--how long has this game engine been in existence? what is the current release? I'd probably also look click on the List of game engines and see who the competitors are. I think that is also what developers would look for the game engine page first. I don't think their first hit would be Unity Technologies. Auldhouse (talk) 15:45, 30 August 2018 (UTC)[reply]
Merging the engine content to the engine's producing company is a pretty typical article improvement endeavor and has been done for a number of the other game engines on the wiki, because not often are the engines (and sometimes not the companies!) documented well-enough with RS to have two articles rather than one. I would be happy to scrap all of the primary-sourced content for you if you would like either way. :) --Izno (talk) 19:19, 7 September 2018 (UTC)[reply]
Hi Auldhouse and Izno. Thank you both for your thoughtful and constructive responses. Based on your answers, I think there are pros and cons for both. Since this discussion did not generate many opinions, I'll leave this be for now and work on potential updates for both articles. I hope you don't mind if I ping you as I come forward with suggestions for this article and Unity (game engine). --Matthewpruitt (talk) 22:06, 25 September 2018 (UTC)[reply]
Merging both articles would create a single (much larger) article, it sounds like a good thing. UnknownAssassin1819 (talk) 22:51, 2 October 2018 (UTC)[reply]
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The logo on the Wiki page is outdated; the current one can always be found on the brand page. It is currently this one https://unity3d.com/profiles/unity3d/themes/unity/images/company/brand/logos/primary/unity-master-black.svg

This request was made previously and was denied on the erroneous basis that the current logo is correct. It is not, the logo was changed in mid-2017. The font and colour of the logo are now different.

Meduka (talk) 11:47, 12 March 2019 (UTC)[reply]

Reply 12-MAR-2019

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  Unable to implement  

  • The file must be uploaded to Wikipedia before it can be added to the article. You may use the File Upload Wizard to accomplish this. Once this is done, please leave the filename here on the talk page.
  • Please be sure to make the necessary COI disclosures here on the talk page for all COI edit requests.

Regards,  Spintendo  13:43, 12 March 2019 (UTC)[reply]

Updated draft

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Hi editors. I'd like to propose updates to this article. To be clear, I'm here as the representative of Unity Technologies on Wikipedia. I've made requests at several Unity-related articles in addition to this one.

I've saved an updated draft for editors to review at User:Matthewpruitt/Unity Technologies. I don't expect editors to review the entire draft at once, so I'll break the draft into smaller requests here, as I have on other articles. My goals are to update the article and fill in content gaps, using acceptable sources. I've also made an effort to replace primary sources with third-party sources when possible, and remove content that's only verified by primary sources. I'll stick to requesting feedback instead of updating the article myself.

History

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You'll see that my draft in user space includes sections on History, Corporate affairs, and the Unity engine. But I suggest we start by updating the existing History section. Currently, the article contains content that's unsourced, or sourced to Unity's website. Other parts are outdated. In my draft "History", I worked to improve sourcing and build out the company's history based on coverage in reliable sources.

Thanks in advance to any editors who can help update the article. -- Matthewpruitt (talk) 17:34, 22 March 2019 (UTC)[reply]

Reply 29-MAR-2019

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Below you will see where proposals from your request have been quoted with reviewer decisions and feedback inserted underneath, either accepting, declining or otherwise commenting upon your proposal(s). Please read the enclosed notes within the proposal review section below for information on each request. For future reference, a comparison diff of the COI editor's proposed changes to the standing version of the article may be found here.  Spintendo  18:57, 29 March 2019 (UTC)[reply]

Proposal review 29-MAR-2019

Unity Technologies was founded as Over the Edge Entertainment in Copenhagen in 2004 by David Helgason (CEO), Nicholas Francis (CCO), and Joachim Ante (CTO).
 Already done.[note 1]


Originally intended to develop games, the company released its first game, GooBall, in 2005.
Clarification needed.[note 2]


The game failed to gain success, but the three founders saw value in the game development tools that it created, and so they shifted the company's focus to create an engine for other developers.
Clarification needed.[note 3]


The company sought to "democratize game development" and make development of 2D and 3D interactive content accessible.
 Already done.[note 4]


Unity was named the runner-up for Best Use of Mac OS X Graphics at the 2006 Apple Design Awards.
no Declined.[note 5]


The company's came with the 2007 release of the iPhone, as Unity Technologies produced one of the first engines supporting the platform in full.
 Already done.[note 6]


Because the games industry was focused on console games when the iPhone and App Store were released, Unity was positioned to support developers looking to create mobile games. Its dominance on the iPhone was largely uncontested for a couple years.
no Declined.Cite error: There are <ref> tags on this page without content in them (see the help page).


While Unity Technologies came to prominence with the iPhone, it has since grown to support other platforms.
Clarification needed.[note 7]


By 2018, Unity supported more than 25 platforms, including mobile, desktop, consoles, and virtual reality. Unity games can also be deployed on the Web.
Clarification needed.[note 8]


The Unity Asset Store launched in November 2010 as an online marketplace for Unity users to sell project assets (artwork, code systems, audio, etc.) to each other. By April 2014, the asset store had 600,000 registered users who downloaded approximately 500,000 assets per month. In April 2012, Unity reportedly had 1 million registered developers, 300,000 of whom used Unity on a monthly basis. In May of the same year, a survey by Game Developer revealed that approximately 53% of mobile game developers were using Unity.
 Already done.[note 9]


By 2016, the company reported more than 5.5 million registered users.
 Approved.Cite error: There are <ref> tags on this page without content in them (see the help page).


Part of Unity's appeal is that it allows people who lack the technical knowledge to program games from scratch to create games and other simulations.
no Declined.[note 10]


Facebook integrated a software development kit for games using the Unity game engine in 2013. The kit featured tools that allowed tracking advertising campaigns and deep linking, where users were directly linked from social media posts to specific portions within games, and in-game-image sharing.
 Approved.[note 11]


Unity acquired Applifier, a Helsinki-based mobile service provider, in March 2014. Applifier's game replay sharing and community service was initially called Everyplay, and became known as Unity Everyplay. The acquisition also meant that Applifier's mobile video ad network, GameAds, became Unity Ads. Two more acquisitions followed later in 2014: Playnomics, a data analysis platform for developers (now Unity Analytics), and Tsugi, whose continuous integration service became known as Unity Cloud Build. In October 2014, founder Helgason announced in a blog post that he would be stepping down as CEO with John Riccitiello, EA's former CEO, replacing him. Helgason remained with the company as executive vice president.
 Already done.[note 12]


Software developer Niantic released Pokémon Go, which was built using Unity engine, in 2016.
no Declined.[note 13]


Following the success of Pokémon Go, Unity Technologies held several rounds of funding that increased the company's valuation: In July 2016, a $181 million round of funding valued the company at approximately $1.5 billion; in May 2017, the company raised $400 million that valued the company at $2.8 billion; and in 2018 Unity's CEO confirmed a $145 million round that valued the company at approximately $3 billion.
no Declined.[note 14]


Also in 2016, Facebook developed a new PC gaming platform with Unity. Unity provided support for Facebook's gaming platforms, and Unity developers could more quickly export and publish games to Facebook.
Clarification needed.[note 15]


The next year, Unity Technologies acquired GAME's Multiplay, a business that offers multiplayer server game hosting, for £19 million.
 Unable to implement.[note 16]


Unity Technologies released the Unity 2017 version of its platform in 2017. The updated version was designed to improve team productivity and features for artists and designers who are not programmers.
no Declined.[note 17]


Unity partnered with Google for ARCore to develop augmented reality tools in 2017. The following year, Unity Technologies partnered with Google Cloud to offer services for online game developers and Alphabet Inc. subsidiary DeepMind Technologies to develop virtual world artificial intelligence.
Clarification needed.[note 18]


The Unity platform is used to help machines through reinforced learning, where a computer will continually try to achieve a goal through trial and error.
no Declined.[note 19]


Unity Technologies underwent significant changes in the 2010s, when it expanded beyond games. Instead of using its engine solely for game development, Unity Technologies began marketing its platform for use in other industries, including film and automotive.
Clarification needed.[note 20]


Unity Technologies first experimented in filmmaking with Adam, a short film about a robot escaping from prison.
no Declined.[note 21]


In the automotive industry, Unity's virtual reality platform has been adopted to assist carmakers with design and virtual world car testing simulations.
no Declined.[note 22]


Unity Technologies created the Unity Icon Collective in November 2018. The team creates AAA-quality assets for sale in the Unity Asset Store for PC and consoles. The assets—characters, environments, art, and animation—can be used in high-quality games; the move was seen as an attempt to compete with Unity's rivals, such as Epic Games' Unreal Engine.
Clarification needed.[note 23]


The company acquired cross-platform voice and text chat provider Vivox in January 2019. The Framingham, Massachusetts, company became a wholly owned subsidiary of Unity Technologies, but operates independently. Vivox's technology is used in Fortnite, PlayerUnknown's Battlegrounds, and League of Legends.
 Already done.[note 24]


Unity Technologies is a private company based in San Francisco, California. As of 2018, the company employed more than 2,000 people in offices across North America, Europe, and Asia.
 Already done.[note 25]


It is overseen by a board of directors.
no Declined.[note 26]


John Riccitiello is CEO, replacing company founder and former CEO David Helgason in 2014.
 Already done.[note 27]


Danny Lange, who has a history of work on machine learning for IBM, Microsoft, Amazon Web Services, and Uber, is vice president of artificial intelligence and machine learning, a post he has held since late 2016. Unity Technologies named its first independent directors in 2017. Riccitiello said the move was needed if the company intended to go public in the future.
no Declined.[note 28]


By 2018, Unity Technologies had raised more than $600 million in funding and was valued at about $3 billion.
no Declined.[note 29]


Its investors include Sequoia Capital, Draper Fisher Jurveston, Silver Lake, China Investment Corporation, FreeS Fund, Thrive Capital, WestSummit Capital, and Max Levchin. Revenue streams include licensing fees for its game engine, its Unity Asset Store, and the Unity platform.
no Declined.[note 30]


In 2017, Unity Technologies launched Unity Without Borders. The program sponsored 50 video game programmers from the Middle East to attend Unite Europe in Amsterdam. The program was a response to travel restrictions by President Donald Trump's administration.
no Declined.[note 31]


As of 2018, it supports more than 25 platforms: iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
no Declined.[note 32]


___________

  1. ^ The asked-for changes in this section of the edit request are already in the article.
  2. ^ It is not specified whom the intent listed here originates from.
  3. ^ Why the game failed to gain success is not stated. Also, it is not clear how and in what way the founders saw value in the game development tools it created, nor what "It" refers to (either the company, the game, or the value created by the game).
  4. ^ The asked-for changes in this section of the edit request are already in the article.
  5. ^ The catagory "Best Use of Mac OS X Graphics" award is not independently notable in Wikipedia.
  6. ^ The asked-for changes in this section of the edit request are already in the article.
  7. ^ It is not known what is meant by the word "prominence".
  8. ^ This claim does not elaborate on how and in what way Unity supports these 25 platforms. Additionally, the 25 different platforms are not individually mentioned using an embedded list.
  9. ^ The asked-for changes in this section of the edit request are already in the article.
  10. ^ This part of the edit request proposal was declined because it offers a point of view. See WP:NPOV.
  11. ^ Only the first sentence of this part of the edit request was implemented. The fact that Facebook used the development kit was stated. The details of how they used it were not.
  12. ^ The asked-for changes in this section of the edit request are already in the article.
  13. ^ This part of the edit request proposal was declined because it is not referenced.
  14. ^ This part of the edit request proposal was declined because the valuations of the company on a yearly basis is not required. See WP:NOTEVERYTHING.
  15. ^ This part of the edit request proposal requires clarification because it is not clear how Unity providing support to Facebook meant that Unity developers could more quickly export and publish their games to Facebook. Please clarify.
  16. ^ This portion of your request could not be implemented because the beginning of the statement, "The next year" relies upon a previous claim statement stating what the previous year was. As that claim statement was not approved, the "next year" portion of this claim statement does not refer to any year.
  17. ^ This part of the edit request proposal was declined because it is unclear how this version improves team productivity and features for artists who are not programmers.
  18. ^ it is not known what is meant by the word "partnered". Please delineate the specifics of this partnership.
  19. ^ This part of the edit request proposal was declined because it is not known how and in what way the Unity platform reinforces machine learning.
  20. ^ This part of the edit request proposal requires clarification because it is not clear what these significant changes were, or how and in what way this marketing to other industries brought about their result.
  21. ^ This part of the edit request proposal was declined because the film Adam is not independently notable in Wikipedia.
  22. ^ This part of the edit request proposal was declined because it is not known what is meant by "adopted". Also, "the automotive industry" is vague. Please clarify.
  23. ^ The references provided for these claims do not support their assertions. Please utilize the |quote= parameter of the citation template and insert the relevant text from the source for comparison.
  24. ^ The asked-for changes in this section of the edit request are already in the article.
  25. ^ Ibid.
  26. ^ The fact that a company is overseen by a board of directors is run of the mill information. See WP:MILL.
  27. ^ The asked-for changes in this section of the edit request are already in the article.
  28. ^ This level of information on particular employees is not germane to the article. See WP:NOTDIRECTORY.
  29. ^ This part of the edit request proposal was declined because the valuation ought not be phrased using Wikipedias voice. The reference's voice should be used (i.e., "According to so and so, the company is valued at ...").
  30. ^ This part of the edit request proposal was declined because information on investors is not germane to the article.
  31. ^ This part of the edit request proposal was declined because it is unclear what is meant by "Unite Europe". That the program was a response to "travel restrictions" is a non sequitur.
  32. ^ This part of the edit request proposal was declined because an embedded list was not used, which is preferred with this amount of information. See MOS:EMBED.

@Spintendo: Appreciate all the feedback. I've updated my draft based on your review as possible. I left the items you declined in my draft in the case that another editor circles in to also review it. I also included my response to your notes. See below:

  • Note 1: OK
  • Note 2: Draft updated to clarify that "Over The Edge Entertainment, now Unity Technologies" was originally intended to develop video games
  • Note 3: Draft updated to show that the game Gooball failed commercially, but the three founders saw value in the game development tools that they created to simplify game development
  • Note 4: OK
  • Note 5: OK
  • Note 6: OK
  • Note 7: Draft updated with new wording to say "While Unity Technologies gained popularity alongside' the iPhone, its engine supports other platforms.
  • Note 8: Draft updated to say: "By 2018, Unity was used to make games and other experiences for more than 25 platforms, including mobile, desktop, consoles, and virtual reality." I did not include an embedded list here because I provided one later in the article.
  • Note 9: OK
  • Note 10: OK
  • Note 11: OK
  • Note 12: OK
  • Note 13: Moved reference to the end of this sentence
  • Note 14: Understood. However, the intent here was to show the company's growth following the success of Pokémon Go.
  • Note 15: Draft updated for clarity
  • Note 16: Draft updated for clarity
  • Note 17: I'm curious how much detail should be added here to take your concerns into account. The source itself says (emphasis mine), "Unity's keynote at this year's GDC was all about the future of its game engine. The company has outlined plans for the next major version of its platform, Unity 2017, which is being designed with creators in mind. Unity says one of the main goals is to improve team productivity and collaboration features for non-programmers, particularly those who are artists and designers -- someone like a cinematic animator, for example. Developers will be able to sign up for a beta in April, marking the end of the Unity 5 cycle that began in 2014."
  • Note 18: Draft updated. The source material does not go into many specifics on the partnership, but it says Google and Unity worked together on the project
  • Note 19: Draft updated to say: "The Unity platform is used to help machines through reinforced learning. According to Fast Company, DeepMind uses Unity software to train algorithms in "physics-realistic environments", where a computer will continually try to achieve a goal through trial and error." I did not add more detail to keep this WP:SUMMARY STYLE
  • Note 20: Draft updated
  • Note 21: Draft updated to remove Adam from this section. While Adam does not have its own Wikipedia page, the topic has been covered in independent sources, including The Verge, Polygon, and PC Magazine
  • Note 22: Draft updated
  • Note 23: Draft updated with |quote added to support claims
  • Note 24: OK
  • Note 25: OK
  • Note 26: OK
  • Note 27: OK
  • Note 28: OK
  • Note 29: Draft updated
  • Note 30: OK
  • Note 31: Draft updated for clarification
  • Note 32: Draft updated; platforms listed as embedded list

Thanks in advance for reconsidering some of these requests. -- Matthewpruitt (talk) 02:30, 5 April 2019 (UTC)[reply]

Hellknowz and Lordtobi: You are active editors who recently edited this page. I put forward some updates, which were reviewed by Spintendo. Based on his feedback, I updated and clarified my draft where possible. As I explained up top, the current article contains content that's unsourced, or sourced to Unity's website. Other parts are outdated. I created a draft that improved sourcing and builds out detail on the company based on coverage in reliable sources. Would either or both of you consider these updates to the article? -- Matthewpruitt (talk) 18:11, 15 April 2019 (UTC)[reply]
Due to time contraints, I won't be able to process the request, sorry. Possibly @Spintendo, as he already made very detailed remarks, could re-review the newly made changes to the draft and implement them accordingly? Regards. Lordtobi () 16:24, 17 April 2019 (UTC)[reply]

Reply 23-APR-2019

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Below you will see where clarifications from your request have been responded to, marked using the same note numbers from my original proposal review and the COI editor's clarification reply post shown above. Please note that revisions should be inserted into a new edit request placed at the bottom of the talk page or else distinguished on the COI editor's draft page by using both strikeout font (to indicate text which is no longer actively proposed) and underlined font (to indicate newer, revised text).  Spintendo  02:15, 24 April 2019 (UTC)[reply]

Reply to clarifications 23-APR-2019

2. Im not seeing a new section containing this text. Please note that revisions should be inserted into a new edit request placed at the bottom of the talk page or else distinguished on the COI editor's draft page by using both strikeout font (to indicate text which is no longer actively proposed) and underlined font (to indicate newer, revised text).

3. The developers intent is a difficult claim to express, and even more difficult to reference. The developer's intentions are not at issue. The only relevant information should be actions.

7. The idea, I believe, behind expressing this claim is that a technology, developed with one platform in mind, then began developing on another platform. This is inartfully described with this claim statement. It should be easier to just state what occurred. "The technology was developed for different platforms" is briefly put and succinct.

8. If the prose mentions the 25 platforms here, then it should be listed here. It should not be for the reader to then wait for that information "later in the story", when its more convenient to post a list. Lists may be placed anywhere, but should be within the same area as the prose describing information in the lists. Even better, the prose may omit what is described in the list.

15—16. Please note that revisions should be inserted into a new edit request placed at the bottom of the talk page or else distinguished on the COI editor's draft page by using both strikeout font (to indicate text which is no longer actively proposed) and underlined font (to indicate newer, revised text).

17. The difficulty with this claim is that it concerns past statements which incorporate hopes, desires, and suppositions. The original source stated "Unity says one of the main goals is to improve team productivity and collaboration features for non-programmers, particularly those who are artists and designers", spoken in future tense, which became "Unity provided support for Facebook's gaming platforms, and Unity developers could more quickly export and publish games to Facebook" using past tense. As we can see with the original-source's wording, when this claim was made, it was at a time when these actions were forecast to happen later on. As I said earlier, things such as intentions and forecasts are not easily quantifiable. A better claim statement would discuss what actually happened after support was provided, and even then, the reference should be one which is dated after that support was employed and gainfully occurring for sometime, in order to provide a fulsome evaluation such that this claim is attempting to make. A source dated from when that support was being planned should not be used as the same source for the successful outcome of that plan.

18—23. Please note that revisions should be inserted into a new edit request placed at the bottom of the talk page or else distinguished on the COI editor's draft page by using both strikeout font (to indicate text which is no longer actively proposed) and underlined font (to indicate newer, revised text).

29. & 31—32. Ibid.

@Spintendo: Thank you again. I've updated my draft based on your review and underlined the areas I edited since your last look. Also, I deleted the content that was based on forward-looking sourcing. I did not yet create a new edit request, as I am trying to avoid this becoming too confusing for others to follow along and potentially offer their own thoughts too. Before going further, I'd like to see if any editors who are familiar with similar company articles and the operations of this type of company can review. That way, if there is other feedback, I can make changes based on that and prepare a new edit request from there. -- Matthewpruitt (talk) 16:27, 30 April 2019 (UTC)[reply]

Auldhouse, Izno, and UnknownAssassin1819: As you all responded to my question of a possible merger last year, would you mind reviewing this, too? Currently, the article contains content that's unsourced, or sourced to Unity's website. Other parts are outdated. In my draft "History", I worked to improve sourcing and build out the company's history based on coverage in reliable sources. -- Matthewpruitt (talk) 18:54, 7 May 2019 (UTC)[reply]
I would argue that some details that are very heavy on information only relevant to the engine, such as the massive list of platforms the engine can deploy to, is too much for the article of the engine's developer and should be removed. An enprosed version of this list already exists on the engine's article. Furthermore, the 2 August 2004 foundation date requires a source. In the infobox, "Denmark" and "U.S." do not require links to their pages per WP:OVERLINK, and the small font around the timespan for Everplay should be removed per WP:SMALLFONT. Lordtobi () 14:02, 12 May 2019 (UTC)[reply]
Lordtobi Thank you for your feedback. I updated my draft at User:Matthewpruitt/Unity Technologies. I changed "founded" to 2004 because that is how it is in the draft text, removed wikilinks to U.S. and Denmark, and removed the small font around the timespan for Everplay. Is there anything else I should update in my draft? -- Matthewpruitt (talk) 20:42, 13 May 2019 (UTC)[reply]
Matthewpruitt, yes, as I stated the gigantous list of platforms the Unity engine can output games, the number of assets on the asset store, for is not too relevant to Unity Technologies as a company and should be removed. Other parts I noticed:
  • In the infobox, "Over the Edge I/S" remains unsourced, should be replaced with "Over the Edge Entertainment" as present in the body.
  • In the lead, link to software development and San Francisco.
  • The sentence "It was founded in Denmark in 2004 as Over the Edge I/S, and became Unity Technologies ApS in 2006." in the lead remains unsourced, and is not covered in the body.
  • GooBall, like all game names, should be italicised (same for the games in the Unity engine section, here Monument Valley should also be piped to remove the disambiguator).
  • The second sentence in the history says "..., now Unity Technologies, ...", but the first sentence already establishes that OTEE was a former name, making this redundant.
  • "In October 2014, founder Helgason announced ...": It is already known that Helgason was a founder. "EA" should be the full name "Electronic Arts", as not every know what that is. Same goes for "GAME" in the following paragraph, it should be "Game", linked to Game (retailer), and it should in short be explained what game is.
  • DeepMind has its own article and should be linked, too.
  • The Unity engine section should be trimmed down. It should act merely as a significant summary of the article in question. A {{Main}} tag should also be added there.
Since you're already one it, you can remove the extraneous formatting Spintendo asked you to include, as we can follow the edits in the revision history anyhow, and it will ease the process of getting it into the article. Regards, Lordtobi () 17:37, 22 May 2019 (UTC)[reply]
Lordtobi Thank you for the additional feedback. I updated my draft at User:Matthewpruitt/Unity Technologies. I listed my updates below:
  • Removed the list of platforms on which the Unity engine can output games
  • Removed the number of assets on the asset store
  • Changed "Over the Edge I/S" to "Over the Edge Entertainment"
  • Wikilinked "software development" and "San Francisco, California"
  • Updated unsourced sentence "It was founded in Denmark in 2004 as Over the Edge I/S, and became Unity Technologies ApS in 2006" to read "It was founded in Denmark in 2004 as Over the Edge Entertainment", and added a source
  • Italicized GooBall
  • Removed redundant "now Unity Technologies
  • Removed redundant "founder" before "Helgason announced"
  • Changed "EA" to "Electronic Arts"
  • Edited the sentence on Unity acquiring Game's Multiplay
  • Added wikilink to DeepMind
  • Trimmed Unity engine section to summarize the main Unity (game engine) article
  • Removed extraneous formatting
Thank you for your suggestions to improve the article! -- Matthewpruitt (talk) 22:10, 28 May 2019 (UTC)[reply]
Matthewpruitt, indeed this does look much better now. I will give it a final read shortly and then I think we can overtake it into production. Regards, Lordtobi () 06:08, 29 May 2019 (UTC)[reply]
 Done. Lordtobi () 06:45, 29 May 2019 (UTC)[reply]
Lordtobi Thank you for your time reviewing and improving my draft and updating the article! Matthewpruitt (talk) 19:35, 29 May 2019 (UTC)[reply]

Lawsuit

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Hi editors. I have a question about the mention to a new lawsuit that was filed against Unity Technologies CEO John Riccitiello that was added a few days ago. To be clear, I'm here as the representative of Unity Technologies on Wikipedia.

Lordtobi The VentureBeat source you cited also includes a statement by Unity Technologies in response to the allegations:

  • "Unity intends to vigorously defend against the false allegations asserted by Anne Evans. Following a third-party investigation that surfaced facts that Evans engaged in serious misconduct and established multiple instances in which she demonstrated a gross lapse in judgment, Unity terminated her employment. This was an undesirable outcome for Evans, and we had been working with her on the details of her departure when she filed a public lawsuit that includes false and damaging claims against the company, our CEO and a number of our employees. Before and throughout the investigation, Evans had multiple opportunities to share her concerns about her experiences at the company through confidential and objective mechanisms, yet never did. We take these issues seriously at Unity, just as we did when we learned about concerns involving Evans. We do not tolerate harassment, and we have policies in place to address relationships in the workplace."

Can you add or summarize this statement to bring more balance to this topic? Thanks in advance for considering. -- Matthewpruitt (talk) 04:13, 11 June 2019 (UTC)[reply]

I agree that the content only represents the claimant's side, so I added a brief summary of Unity's response. —  HELLKNOWZ   ▎TALK 06:47, 11 June 2019 (UTC)[reply]

Article title

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Should the proper title of this article be Unity Technologies or Unity Software?

Their website and marketing materials refer to it as Unity Technologies (or Unity Technologies ApS) everywhere that I can find, but their S-1 registration statement lists it as Unity Software Inc. WP:NCCORP says not to include the Inc. in the title but doesn't offer any guidance on whether to prefer Technologies (common name, apparently?) vs. Software (legal name).

I've created the redirects Unity Software and Unity Software Inc. in any case. — Preceding unsigned comment added by AlphaPyro (talkcontribs) 14:02, 14 September 2020 (UTC)[reply]

@AlphaPyro: "Unity Technologies SF" is the operational entity. It is incorporated on 2009-01-01 in California, where it resides. "Unity Software Inc." is incorporated in Delaware since 2009-05-28 and registered in California since 2009-06-01. I would assume it is a shell corporation for the sole purpose of going public. "Unity Technologies" remains the WP:COMMONNAME in reliable sources and the WP:OFFICIALNAME per the website, as you noted, so the present article title is fine. IceWelder [] 14:15, 14 September 2020 (UTC)[reply]
That makes sense, thank you! AlphaPyro (talk) 12:35, 15 September 2020 (UTC)[reply]
In this case WP:NAMECHANGES applies, as shown in secondary sources after the namechange, such as here, here, here, many others, as well as official filings with the U.S. Securities and Exchange Commission, so the current title is appropriate. Unity Technologies ApS is a subsidiary of Unity Software, and I cannot think of a case where we have a U.S. public company's article located at the name one of its subsidiaries rather than at that of the publicly listed company. Fortunately we have redirects, so whatever variant any WP user first types in, they are going to wind up here to find the content that they are looking for. UnitedStatesian (talk) 16:41, 18 September 2020 (UTC)[reply]
UnitedStatesian, Unity Software Inc. is the legal name of the company now on the stock market, not the common name. Its own website and press releases still attest that it uses the name "Unity Technologies" for itself. Aside from that, this is not a name change. Both "Unity Technologies SF" (the actual company in California) and "Unity Software Inc." (the shell corp in Delaware) have co-existed since 2009 (check Cal's register). "Unity Technologies ApS" is the original firm in Denmark, before they moved headquarters. IceWelder [] 16:51, 18 September 2020 (UTC)[reply]
The name change has no relation to when the names were legally registered; it depends on when secondary sources begin using the new name. This is not contentious: look over at Lumen Technologies: when the sources start using the other name (even if it is not newly registered with the government), we move the article. And again, because of redirects it just doesn't matter. BTW, I think you would be hard pressed to find a secondary source to support your assertion that Unity Software is a "shell company". UnitedStatesian (talk) 19:33, 18 September 2020 (UTC)[reply]
"Unity Technologies" remains widely used in secondary sources, including [1][2][3]. But more strikingly, primary sources do so, too, such as in [4]. The press release I linked in the article clearly reads

Unity Software Inc. ("Unity Technologies" or "Unity")

and uses Unity Technologies (or just "Unity") throught, not once using "Unity Software" following the introduction of the legal name. Furthermore, the S-1 filing says:

"Unity," and "Unity Technologies" refer to Unity Software Inc. and its consolidated subsidiaries.

Nowhere but for its legal name does the company ever refer to itself as "Unity Software". "Unity Technologies" remains the trade name and still meets both WP:COMMONNAME and WP:OFFICIALNAME, even if Unity Technologies SF is no longer the top-level entity. The article should remain in WP:STATUSQUO regarding that for now. IceWelder [] 20:17, 18 September 2020 (UTC)[reply]

Unity engine

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Hi, this is Matthew. I'm back on behalf of Unity to suggest updates to this article. It's been a while since I was here and wanted to remind editors about my conflict of interest as a representative of Unity. In the past, I've made requests at this article, as well as other Unity-related articles. I'll continue to post all requests for changes to this article here, rather than making any changes to the article myself.

As always, my goals are to provide acceptable sources that can be used to fill in content gaps and keep the article's information up to date. Thanks for your help, editors.

Would it be possible to add the following content to the Unity engine section?

  • Unity's 3D engine has been used to train employees at Volkswagen AG, and simulate passenger volume scenarios at Hong Kong International Airport.[1] In 2019, Filmmakers at Disney used the engine to recreate the African savannah in the remake of The Lion King.[2]
  • As of mid-2020, Unity-made applications were used by 2 billion monthly active users. It had 1.5 million monthly creators.[3]

I'm open to any comments or questions, and trust editors to alter this content as appropriate. Thanks again for the help. Matthewpruitt (talk) 20:16, 28 December 2020 (UTC)[reply]

References

  1. ^ De Vynck, Gerrit (May 7, 2020). "Unity Technologies Aims to Bring Video Game Tools Into the Real World". Bloomberg. Retrieved December 21, 2020.
  2. ^ Bradshaw, Tim; Kruppa, Miles (August 11, 2020). "Epic and Unity rev their engines for the next era of entertainment". Financial Times. Retrieved December 21, 2020.
  3. ^ Hollister, Sean (August 24, 2020). "Unity's IPO filing shows how big a threat it poses to Epic and the Unreal Engine". Retrieved December 21, 2020.
Hi IceWelder. I've tagged you here because you've worked on this article in the past. Are you available to review my most recent edit requests? Let me know if you have any questions or concerns about the requests. Thanks, Matthewpruitt (talk) 01:31, 11 January 2021 (UTC)[reply]
I might look at this later when I find the time. For now, I tagged it as "request edit" so it is in the generic queue for COI requests. Regards, IceWelder [] 21:06, 11 January 2021 (UTC)[reply]

Hi, Matthew. Thanks for following the appropriate procedures! I've implemented the second change as an update, but the first is outside the scope of this article. Both facts would be counted as trivia here, and belong in Unity (game engine)—luckily for us, they're already there! — ImaginesTigers (talk) 19:29, 15 January 2021 (UTC)[reply]

ImaginesTigers, thank you for your response! I understand your choice not to include the first change, and appreciate you confirming that information was included in the Unity (game engine) article. I've posted some additional edit requests below with information about Unity's IPO that I think would be appropriate in History. If you're available to review these requests as well, that would be great. Thanks again! Matthewpruitt (talk) 23:31, 20 January 2021 (UTC)[reply]
@Matthewpruitt: I am not right now, so make sure to stick the request edit template on so that someone else catches it! — ImaginesTigers (talk) 23:41, 20 January 2021 (UTC)[reply]

IPO and revenue details for the History section

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I'd like to propose the addition of the following text to the History section. I've provided sourcing that I believe is appropriate for Wikipedia and information that I hope adds additional context and clarity to the article.

  • "At the time of its IPO, Unity Software Inc. was considered an emerging growth company by the SEC. As of 2020, more than 1.5 billion devices were running software built with the Unity game engine, including 53% of the Apple App Store's top 1,000 mobile games. According to Unity, approximately 15,000 new projects are started daily across 190 countries.[1]"
  • Add prices of various recent acquisitions, including $123.4 million for Vivox, $53.1 million for DeltaDNA, $48.8 million for Artomatix, all in 2019, and, in 2020, $46.8 million for Finger Food Studios. [1]
  • "In 2019, Unity reported total revenues of $541.8 million. The company posted net losses of $163.2 million that year, compared to $131.6 million in losses the prior year. In the first six months of 2020, the company's sales totals were $351.3 million, 39% greater than the same period in 2019. Unity Software posted net losses of $54.1 million during the first half of 2020, compared to $67.1 million during the same period of 2019.[2]"

I've provided language and sources here to make it easier for reviewing editors, and I trust editors to make changes as appropriate. Please reach out to me here or on my Talk page with any questions or comments.

Thank you for taking the time to review this request. Matthewpruitt (talk) 23:31, 20 January 2021 (UTC)[reply]

References

  1. ^ a b Takahashi, Dean (August 24, 2020). "Unity files for IPO, reveals $163 million loss for 2019 and 1.5 million monthly users". VentureBeat. Retrieved January 19, 2021.
  2. ^ Sinclair, Brendan (August 24, 2020). "Unity prepping an IPO". GamesIndustry.biz. Retrieved January 19, 2021.
Thanks for the hands-off request. I left out some details that felt too tangential, like the figures about the number of Apple store products. But it was fairly easy to fit in the facts about the acquisition prices, since the article already covered many of the acquisitions. Jontesta (talk) 20:22, 21 January 2021 (UTC)[reply]
Jontesta, thanks for reviewing my request and making those additions. I've posted my next request below and you're welcome to take a look if you have time. If not, no sweat, I've gone ahead and added the request edit template as well. Thanks again, Matthewpruitt (talk) 01:22, 26 January 2021 (UTC)[reply]

Corporate affairs addition

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Hello, I'd like to suggest the addition of the below content that provides information on Unity's business structure and context for how the company operates. I've included sourcing that I believe is appropriate. I'm open to feedback or questions, and as always, I trust editors to make changes they feel are appropriate.

  • Unity's business is broken into two branches: Create Solutions, which accounts for actual subscriptions for Unity's engine, consulting, training, and other professional services, and Operate Solutions, which includes tools to monetize software with ads, In-App Purchases, and others. Unity established the Operate Solutions division in 2015. In 2019, Operate Solutions accounted for 54% of the company's revenue, followed by 31% for Create Solutions, and 15% for all other income sources.[1][2] In the first half or 2020, Create Solutions accounted for 29 percent of Unity's revenue while Operate Solutions accounted for 62 percent of revenue.[2]

References

  1. ^ Sinclair, Brendan (August 24, 2020). "Unity prepping an IPO". GamesIndustry.biz. Retrieved January 19, 2021.
  2. ^ a b Peckham, Eric (September 10, 2020). "Unity IPO aims to fuel growth across gaming and beyond". TechCrunch. Retrieved January 25, 2020.

Thanks, Matthewpruitt (talk) 01:22, 26 January 2021 (UTC)[reply]

@IceWelder: I thought I'd check if you're interested in reviewing this request. I've had this in the edit request queue, but it's quite backlogged. I also posted this request over at WikiProjects Companies Talk page and haven't heard back. I appreciate the time you've spent working on this article, and understand if you're not available to review my request at this time. Thanks, Matthewpruitt (talk) 19:03, 9 February 2021 (UTC)[reply]


Hi, I'm new to the Edit Request process but would like to help out. I would structure this shortened as follows while also noting the reported losses.
  • Unity's business is split into Operate Solutions (consisting of Unity Ads, Unity In-App Purchases, and other tools), Create Solutions (consisting of Unity Engine subscriptions and other professional services) and Strategic Partnerships.
  • In 2019, the company reported $541.8 million in revenue and $163.2 million in losses. Its reported revenue was composed of: 54% for Operate Solutions, 31% for Create Solutions and 15% for remaining income sources. IgelRM (talk) 22:44, 10 April 2021 (UTC)[reply]
@IgelRM: Thanks for jumping in! Your text looks fine to me, feel free to implement it. One quick question, the 2019 revenue and losses are already in this section in History. Do you think it would be better to reference the 2019 figures without repeating information contained earlier in the article? Whatever you think is best works for me. Thanks again, Matthewpruitt (talk) 15:33, 13 April 2021 (UTC)[reply]
@Matthewpruitt: Ah; seeing the revenue and losses figures are already in History now, not repeating that then. Perhaps a restructuring by a more experienced editor would be useful to note the figures over time.
In the absence of this being a controversial addition, I have implemented it. IgelRM (talk) 17:17, 13 April 2021 (UTC)[reply]
@IgelRM: Thanks for adding that. I've posted another request below if you'd like to continue collaborating. I'd appreciate the help. Matthewpruitt (talk) 14:36, 15 April 2021 (UTC)[reply]

Update to supported platforms in Unity Engine

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Hello, I was looking at the list of supported platforms at Unity (game engine). I noticed that it's up over 30 supported platforms now and wonder if it would make sense to update the Unity engine to say that more than 30 platforms are supported? I was also curious if editors think it would make sense to add a couple of examples of consoles that are supported? The article currently focuses on mobile and VR uses, and I think mentioning some consoles would give a clearer overview of where the engine is used. If editors agree, this VentureBeat article confirms that Unity supports Playstation 5, as well as Xbox Series X/S.

Any comment or feedback is appreciated. Thanks, Matthewpruitt (talk) 14:36, 15 April 2021 (UTC)[reply]

@Matthewpruitt: In order to update the number of platforms that are supported, there needs to be a source that specifically verifies this information. Unfortunately, the Venturebeat article does not state that 30 platforms are supported. If you would like to add information about the engine's console support, please provide the specific text that you would like added to the article, with citations, and post a new edit request. If you have any questions, please go to the WP:HELPDESK or WP:TEAHOUSE. Z1720 (talk) 20:04, 24 August 2021 (UTC)[reply]

A Commons file used on this page or its Wikidata item has been nominated for speedy deletion

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The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for speedy deletion:

You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 18:23, 5 October 2021 (UTC)[reply]

Typo I can't currently fix

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Reviewing the page because of recent news, and it looks like someone wisely has put the page in time out so we don't get into a war about the new fees.

But, while reviewing the sources, I found that it isn't 15,000 new projects a day, but "150,000 new projects each day."

If I remember, I'll fix it myself. Thanks for reading. Rikhawk (talk) 10:07, 15 September 2023 (UTC)[reply]

Fixed. IceWelder [] 11:00, 15 September 2023 (UTC)[reply]

Danny Lange

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As far as I can see he has left Unity for Google late June this year and is no longer VP of AI and ML at Unity. His twitter bio states:

"VP of BI+AI at @Google Formerly @Unity @Uber @Amazon @Microsoft @IBM" 87.49.146.163 (talk) 07:55, 17 September 2023 (UTC)[reply]