Talk:Timeline of arcade video game history
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Question
[edit]"featuring to this day the highest quality use of the movie background technique."
Wouldn't that be Resident evil Remake and Resident evil 0 both for the gamecube?
What, no 1984 or 1985?
[edit]I would say that 1984/1985 is one of the most important milestones in arcade game history. This is the time that 16-bit processors (e.g. 68000) began to be used in games for the first time, resulting in games like Marble Madness (1984), Paperboy (1984), Nemesis/Gradius (1985), Gauntlet (1985) and Space Harrier (1985). These games were head and shoulders above anything else around at the time 87.80.240.166 12:13, 5 April 2006 (UTC)
Karate Champ?
[edit]Mortal Combat is mentioned as well as street fighter. Long before them was Karate Champ, As per Wkipedia "1984 arcade game developed by Technos Japan Corporation for Data East. It is one of the first fighting games and was the first to use today's common side-perspective. It is still considered to this day as the most balanced fighting game ever made"
Getting better but...
[edit]Missing pieces: Asteroids (introduced vector graphics, unlimited extra lives, putting initials on the high score, and the first game to have a revolutionary survival strategy - i.e. hunting the little saucer); Dragon's Lair (a sensation when it appeared for the cartoon graphics - though the game sucked). Also I was curious about the transition between pay-for-time to arcade survival and then back again. Clearly Space Invaders was the main transition point the first time (you bought time or fuel with a credit in most, but not all, games before SI, but it became the norm afterwards) - but when did it start to go back? Or did it really? Thanks to the real historians here who might be able to update with greater accuracy. Kgdickey 13:09, 16 October 2006 (UTC)
Only knowledge up to 1999?
[edit]Hi all, please give more information on the millenium arcade games. I am looking for information on what the newest arcades are and was surprised that there is no mention of newer games here. Please help. It's been over 15 years (maybe 20) since I've been in an arcade. Does the arcade game industry still exist? Are companies still making new coin op games? If so, where can I find a list of recent games? —Preceding unsigned comment added by 173.58.251.147 (talk) 16:38, 23 March 2010 (UTC)
I agree, but I think the problem is what to call it. There have been a lot more music based games [See DDR, ITG, Guitar Freaks, Taiko, etc], but mostly releases since then have been sequels. The only franchises that I can think of off the top of my head since then are: Guilty Gear/Blazeblu, DJ Max, and, well actually that's all I got. Besides that, if I were to add to the article, I'd go by hardware then software releases (IE, Naomi released, Guilty Gear debuts. Taito x^2 released, aksys relases Blazblu due to legal trouble with guilty gear. Anyway, if no one minds me adding stuff in this way, leave 5 votes. Or help me out, head over to KLOV, system16, and ArcadeOtaku and start transfering data. I'll check back in next week when no one replied.50.51.28.90 (talk) 01:51, 21 October 2011 (UTC)
Q*bert
[edit]I was surprised that Q*bert (1982) is not listed here. — Preceding unsigned comment added by MistySpock (talk • contribs) 15:36, 1 May 2012 (UTC)
Periscope 1964?
[edit]Should Sega's Periscope be listed here? According to this article:
http://segaforce.net/content/viewarticle.php?articleID=48
- Sega's first locally produced arcade game, Periscope, was released in Japan in 1966. It was an instant hit, and gained rapid worldwide popularity in a fairly short amount of time. A submarine combat game, it allowed players to "stand at the con" of a military submarine and sink as many enemy vessels as they could. It even included a custom periscope controller, similar to a real periscope, so players could sight their targets just like real sub commanders did. Mind you, this was a electromechanical game, since that was all the available technology could produce at the time
For starters, the Wikipedia article disagrees on the date (claiming 1964). For another thing, it's electromechanical (something that, unless I'm mistaken, has existed since 1900, and is considered a different technology from video arcades).
Police 911?
[edit]Released in the year 2000 (and it was first released in arcades), it was the first arcade light gun game that also tracked your movements. You had to stand on a platform (the game tells you to take off your hat before playing), then you could lean left and right, along with also being able to squat down and lean left and right while doing so. The squatting also allowed you to lean on angles. If you were behind significant cover, your gun would also reload. Also, though this game was released in 2000, it seemed like it wasn't very common until a few years later (I'd say around 3-5 years).
http://en.wikipedia.org/wiki/Police_911 — Preceding unsigned comment added by 96.245.252.177 (talk) 22:02, 26 January 2013 (UTC)
Kasco's "The Driver" 16mm film game?
[edit]Neither the company (Kasco) nor the coin-op arcade game ("The Driver") seems to be on Wikipedia, but I learned about it from a passing mention on Wikipedia's Quick time event article.
It sounds like this game (were there any others like it?) has a unique place in video game history. It seems to be either from the 60s or the 70s, and used 16mm analog film and lots of mechanical parts, rather than computer graphics or a laserdisc. Yet it is designed similarly many modern arcade units.
Here's a video showing it in action: http://www.youtube.com/watch?v=YLRKkzcWIpU
But I don't know enough about it to contribute further sources. Just throwing it out there!
Formatting
[edit]If the lines with the year are meant to be subheadings, they should be ===marked up as such===
. If they are meant to be ; description list terms
, then the entries must be formatted as : DL descriptions
. See also Help:List. —151.132.206.250 (talk) 15:48, 3 March 2021 (UTC)