Talk:Tekken
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External links modified
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Jin Kazama image
[edit]There is no need to have another image for Jin Kazama for the article. Katsuhiro Harada has only said that Jin and Heihachi Mishima are his favorite characters, according to this. He even says that Jin loses the role of protagonism in 6 by becoming a villain. Furthermore, Jin was never present in 1, 2 and is barely made it to some cutscens from 7 as those games were more focused on Kazuya and Heihachi. An image about gameplay of the series would explain more to the readers. You might add Jin or simply that image statue from Kazuya's article which seems more relevant.Tintor2 (talk) 20:52, 8 October 2018 (UTC)
@Osh33m:Tintor2 (talk) 22:43, 9 October 2018 (UTC)
- The reason I find it relevant is because there are over 40 existing characters and Jin is the most recognized and iconic, this is reflected on the official Tekken website, and the fact that the game that Jin debuted in, Tekken 3, was the best selling entry of the series and when it peaked. It does not necessarily matter that he was not in the original game. I don't think Harada ever said Jin is his favorite either but that does not matter. From his debut up to Tekken 6, his ending was the canonical one as well, which also reinforces this point. @Tintor2: Osh33m (talk) 02:46, 10 October 2018 (UTC)
- Actually, I take back some of what I said. You posted a source, so it is true Harada said Jin and Heihachi are his favorite characters. You are right about that, but I think the rest of the evidence point to having his picture in the Tekken article to be sensible as well. @Tintor2: Osh33m (talk) 02:50, 10 October 2018 (UTC)
- @Osh33m: Then he is still isn't relevant to have an image dedicated to him but more towards Tekken 3 which isn't even mentioned in his image. Even Heihachi appears in 3 yet he is not featured. I found another image which more notable because of Harada's interviews and the story. This. Harada keeps mentioning that the franchise's main story involves the Mishima bloodline conflict and not only Jin only. It's like putting only Solid Snake in the Metal Gear article when the story revolves around the successors of Big Boss. Jin was even absent from 7 as Harada preferred to use that installment to finish the story of Kazuya and Heihachi. As a result, I found Jin's image even more outdated.Tintor2 (talk) 15:39, 10 October 2018 (UTC)
- Huh? Jin's debut in Tekken 3 is mentioned in his image's caption, so I don't know what you're talking about there. The franchise's main story involving the Mishima bloodline includes Jin since he is the heir to the bloodline. I'm not saying he's the only main character in the whole story, but that he is the center of it all. This was also the case in Tekken 4, where the series looked as if the focus was mostly on Kazuya and Heihachi, yet Jin's ending was the one chosen to proceed in Tekken 5. Jin also wasn't absent from Tekken 7, he was in the game and he's been in every game since Tekken 3.@Tintor2: Osh33m (talk) 20:33, 10 October 2018 (UTC)
- @Osh33m: Then he is still isn't relevant to have an image dedicated to him but more towards Tekken 3 which isn't even mentioned in his image. Even Heihachi appears in 3 yet he is not featured. I found another image which more notable because of Harada's interviews and the story. This. Harada keeps mentioning that the franchise's main story involves the Mishima bloodline conflict and not only Jin only. It's like putting only Solid Snake in the Metal Gear article when the story revolves around the successors of Big Boss. Jin was even absent from 7 as Harada preferred to use that installment to finish the story of Kazuya and Heihachi. As a result, I found Jin's image even more outdated.Tintor2 (talk) 15:39, 10 October 2018 (UTC)
- @Osh33m: You said it was important because Tekken 3 was the bestselling. Having bigger approach at the main cast give further coverage to the reader as they will know who is the main cast rather than just one guy who debuted in the third game.Tintor2 (talk) 22:22, 10 October 2018 (UTC)
- Hi all, answering your request for a third opinion. As is, the file is set to be deleted on the 15th as it doesn't comply with Wikipedia's standards for free use. However, this article is very light on illustrations. My opinion is that the image being used should not be used, but there is no reason not to include images of characters, if they are available for free use. While it wouldn't be productive to include a photo for every character, having photos of some characters will allow readers to see more of the art style used for the game. †Basilosauridae❯❯❯Talk 21:01, 11 October 2018 (UTC)
- Tekken 2 2409:4055:4E0E:A04B:0:0:949:380D (talk) 16:21, 23 August 2024 (UTC)
- sumitsidh
- Disksozh
- Oxodid 2409:4055:4E0E:A04B:0:0:949:380D (talk) 16:22, 23 August 2024 (UTC)
- Tekken 2 2409:4055:4E0E:A04B:0:0:949:380D (talk) 16:21, 23 August 2024 (UTC)
- Hi all, answering your request for a third opinion. As is, the file is set to be deleted on the 15th as it doesn't comply with Wikipedia's standards for free use. However, this article is very light on illustrations. My opinion is that the image being used should not be used, but there is no reason not to include images of characters, if they are available for free use. While it wouldn't be productive to include a photo for every character, having photos of some characters will allow readers to see more of the art style used for the game. †Basilosauridae❯❯❯Talk 21:01, 11 October 2018 (UTC)
- @Osh33m: You said it was important because Tekken 3 was the bestselling. Having bigger approach at the main cast give further coverage to the reader as they will know who is the main cast rather than just one guy who debuted in the third game.Tintor2 (talk) 22:22, 10 October 2018 (UTC)
Almost every Tekken game lacks screenshots
[edit]Just use .png if you fix it. --SNAAAAKE!! (talk) 06:58, 12 November 2018 (UTC)
@SNAAAAKE!!: Well, choosing a screenshot might be complicated as it would need a good caption that makes it important. Choosing an iconic screenshot for the series article might be complicated considering it went through so many generations. You can be bold and add one. If a game introduces a new mechanic, maybe it's worth adding to the articles. Maybe this might count as an example.Tintor2 (talk) 15:48, 12 November 2018 (UTC)
Pokken
[edit]Since Pokken is being listed as part of the Tekken series, wouldn't this mean that the Switch should be listed under the platforms section?
--Anonymouseditor2k19 (talk) 03:13, 25 June 2021 (UTC)
Sales
[edit]"Tekken 3 is the third best-selling fighting game of all time, just behind Super Smash Bros. Brawl and Super Smash Bros. Ultimate.[114]"
Not sure if thi is still true. Didn't MK10 and MK11 both sell 10 million?
- There would have to be sources for that. --Osh33m (talk) 19:14, 3 April 2023 (UTC)
Character List
[edit]Maybe adding a character list can help people see what characters are exactly tied to this line of games and maybe which game they made their debut in?
Anna, Armor King, Alisa, Asuka, Bob... and so on. Oblivion055 (talk) 04:58, 1 March 2023 (UTC)
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[edit]Gjvkybvjvbgb nhghvnu 59.103.127.72 (talk) 18:04, 2 April 2023 (UTC)
Games history section
[edit]The first three games have always until recently been listed as the "Original PlayStation Trilogy". The games were first released in arcades, but from Tekken 1 to Tekken Tag 2, all of the arcade machines used PlayStation hardware. To remove 'PlayStation' from the moniker simply because "they are still arcades" is not sensible simply because arcade machines have historically all used different hardware all from different video game manufacturers, even from the same developers and thus is too broad. On top of this, the Games history section of this article also discusses the plot of the games, which are only accessible through the PlayStation or other console versions of the games, not through the arcade versions. And lastly, during Tekken's inception, the games were recognized collectively as a staple PlayStation franchise, and there are more than a dozen sources documenting this in the Legacy section of the article.
Furthermore, the series has been multi-platform for two generations and will continue to be so for this current generation, so to have the Present timeline still be under the "Expansion to multiplatform" moniker is outdated. However, the migration to Unreal Engine was a significant deviation in development for the franchise since Namco always used their own in-house engines in the past. It started with Unreal Engine 4 last generation, and they are continuing to apply this to current development with Unreal Engine 5 which Tekken 8 is running on. And the Unreal Engine as a whole isn't restricted to a single sentence in the Games history section; it is mentioned three times. Please do not revert the page again without a consensus on the Talk page. Osh33m (talk) 00:53, 24 April 2023 (UTC)
- There is no reason or need to mention the arcade's hardware in the section headings. And even if there was, "original Playstation trilogy" gives the impression that the Playstation versions were the original releases, which is incorrect. As for the Unreal Engine, it's simply not covered enough to warrant titling the section heading after it per WP:UNDUE's prominence of placement precept. Though I agree with you on the multi-platform title, so I will alter it to something more contemporary. The layout has been stable for months now, so the onus is on you to gain consensus before changing it; see WP:CON. QuestFour (talk) 15:37, 24 April 2023 (UTC)
- Agree with QuestFour here; "original PlayStation trilogy" is somewhat misleading, and more importantly, identifying the associated hardware in the subsection headings is simply unnecessary. "Original trilogy" already unambiguously identifies what the sub-section is about. Martin IIIa (talk) 21:14, 26 April 2023 (UTC)
- This will 185.80.141.0 (talk) 17:37, 2 May 2023 (UTC)
- @QuestFour: I asked you not to revert the page without a consensus here first. The issue of mentioning PlayStation in the first section is only one part of what I mentioned. Unreal Engine is mentioned three times between the sections of Tekken 7 and 8. So how many times must it be mentioned for it to be significant to you? --Osh33m (talk) 23:35, 9 May 2023 (UTC)
- As per the polices and reasoning given above, "I was first" is not how consensus is made, and it's not about Unreal Engine being mentioned three or four times; "prominence" is the key word here, as it's not a prominent theme in the scope of the section, and the altered and current section title thoroughly covers the aspects of the section and is all sufficient. QuestFour (talk) 12:33, 10 May 2023 (UTC)
- It isn't about who is first, it is about reaching a consensus before reverting edits. There aren't enough editors in this section to form a consensus. And now, we've gone from "number of times mentioned" to "prominence" regarding Unreal Engine. So in your opinion, what would it take for Unreal Engine to be considered "prominent" to you in the Tekken 7 and 8 sections? --Osh33m (talk) 01:20, 11 May 2023 (UTC)
- There are three editors, excluding the IP, involved in this discussion, which is the minimum of parties needed and thus is enough to gain consensus. And we also don't go by opinions, WP:UNDUE's prominence criteria should be self-explanatory, as prominent themes in a section are clearly distinguishable from those that aren't, and as stated above, the Unreal Engine bit falls into the latter category. QuestFour (talk) 13:41, 11 May 2023 (UTC)
- It seems to me that it is your opinion that the Unreal Engine isn't a prominent theme in the Tekken 7 and 8 sections. Also, where is it told that three is the minimum number of parties needed to gain a consensus? --Osh33m (talk) 01:18, 13 May 2023 (UTC)
- Again, see the above; and refer to WP:CONACHIEVE. QuestFour (talk) 09:46, 13 May 2023 (UTC)
- It seems to me that it is your opinion that the Unreal Engine isn't a prominent theme in the Tekken 7 and 8 sections. Also, where is it told that three is the minimum number of parties needed to gain a consensus? --Osh33m (talk) 01:18, 13 May 2023 (UTC)
- There are three editors, excluding the IP, involved in this discussion, which is the minimum of parties needed and thus is enough to gain consensus. And we also don't go by opinions, WP:UNDUE's prominence criteria should be self-explanatory, as prominent themes in a section are clearly distinguishable from those that aren't, and as stated above, the Unreal Engine bit falls into the latter category. QuestFour (talk) 13:41, 11 May 2023 (UTC)
- It isn't about who is first, it is about reaching a consensus before reverting edits. There aren't enough editors in this section to form a consensus. And now, we've gone from "number of times mentioned" to "prominence" regarding Unreal Engine. So in your opinion, what would it take for Unreal Engine to be considered "prominent" to you in the Tekken 7 and 8 sections? --Osh33m (talk) 01:20, 11 May 2023 (UTC)
- As per the polices and reasoning given above, "I was first" is not how consensus is made, and it's not about Unreal Engine being mentioned three or four times; "prominence" is the key word here, as it's not a prominent theme in the scope of the section, and the altered and current section title thoroughly covers the aspects of the section and is all sufficient. QuestFour (talk) 12:33, 10 May 2023 (UTC)
- Agree with QuestFour here; "original PlayStation trilogy" is somewhat misleading, and more importantly, identifying the associated hardware in the subsection headings is simply unnecessary. "Original trilogy" already unambiguously identifies what the sub-section is about. Martin IIIa (talk) 21:14, 26 April 2023 (UTC)
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