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A possibility?

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If anybody wishes to do so, they can get in contact with me (philip.jespersen@gmail.com, original programmer of supaplex). There are small mistakes in the article, so i'll gladly provide details or help on other topics if desired. however i guess i shouldn't write about supaplex myself on wikipedia, right? --PJ —Preceding unsigned comment added by 128.246.4.6 (talk) 15:08, 8 July 2008 (UTC)[reply]

Familiarity with Boulder Dash

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The way the article is now, I think it assumes too much familiarity with Boulder Dash. While some references are fine, I don't think people who come here to find out about Supaplex should have to read the Boulder Dash page to understand what the Supaplex page is saying. (I'm thinking of sentences like "Murphy substitutes Rockford," which is great, but who/what the hell is Rockford?) I'll try to change some of this later when I have time. Chainer29 03:14, 17 April 2007 (UTC)[reply]

Level Editor

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I'm considering adding a section about the various level editors that are available, mainly the one listed as supa250_setup.exe on this page. Chainer29 03:25, 17 April 2007 (UTC)[reply]

Extra Inside Information

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I added some inside information, about the SpeedFix, Megaplex and an original quote of Philip Jespersen from his now gone original web pages. --Herman Perk

Because Philip Jespersen stated in the Supaplex Forum, that there was never an Atari ST version released, I corrected it with his information about it. --Herman Perk 88.73.125.139 (talk) 09:42, 21 November 2008 (UTC)[reply]

Yet another inside info from Philip Jespersen in the Supaplex forum did let me change the first sentence of the history. 88.74.16.83 (talk) 03:56, 22 November 2008 (UTC)[reply]

Comlete rewrite?

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This article states that it needs cleanup. I would, however, think that a complete rewrite is better. The question then of course is who can find the time to do such a thing? If nobody disagrees I will see if I can make some time. GreatMagicalHat (talk) 22:36, 15 January 2008 (UTC)[reply]

Producer Ambiguity

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http://www.abandonia.com/en/games/29/Supaplex.html reports Digital Integration as being the producer, not DreamWorks.

Dream Factory (not DreamWorks) was just a label of Digital Integration. They were just publishers, not developers, Michael Stopp and Philip Jespersen were two Swiss students who sold the game to DI only after it was finished (DI are to be credited for the Atari ST and DOS ports however). I've corrected this.—Graf Bobby (talk) 20:14, 7 August 2008 (UTC)[reply]

First?

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Supaplex is the first Boulder Dash-like game that is not fully grid-based: while the playing field is an obvious grid, the objects do not "snap" from one grid position to another, but can be halfway or "in between" grid positions. - Depends on what counts as "Boulder Dash-like". In particular, the rival series Repton (video game) has had objects taking time to move from one grid position to another from its very first game. 91.107.146.216 (talk) 00:54, 23 February 2010 (UTC)[reply]

Addition

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Since Megaplex by Frank Schindler (extended by Paulo Matoso) is the only 100% game-play compatible "clone", it should be mentioned here! Actually it is no clone, but a 1-1 translation from assembler to VB, with the omission of the scores part. It can be downloaded as freeware from the Supaplex homepage.— Preceding unsigned comment added by 84.155.132.129 (talkcontribs) 15:59, February 18, 2011‎ (UTC)

Trivial changes and additions

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I just made some changes (anonymously): First of all, Philip Jespersen was the original programmer and Michael Stopp the level designer. I thought that the order in which they appeared here was not correct. Furthermore Paulo Matoso from Portugal just opened his new forum mysupaplex.com after his recovery from a very bad accident, which caused him to close his old ThinkingGames forum at infordigital.com in 2009. Signed by Herman Perk, HPerk@hotmail.com — Preceding unsigned comment added by 84.155.131.81 (talk) 17:10, 6 July 2011 (UTC)[reply]

File:Supaplex.gif Nominated for speedy Deletion

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An image used in this article, File:Supaplex.gif, has been nominated for speedy deletion for the following reason: Wikipedia files with no non-free use rationale as of 4 June 2012

What should I do?

Don't panic; you should have time to contest the deletion (although please review deletion guidelines before doing so). The best way to contest this form of deletion is by posting on the image talk page.

  • If the image is non-free then you may need to provide a fair use rationale
  • If the image isn't freely licensed and there is no fair use rationale, then it cannot be uploaded or used.
  • If the image has already been deleted you may want to try Deletion Review

To take part in any discussion, or to review a more detailed deletion rationale please visit the relevant image page (File:Supaplex.gif)

This is Bot placed notification, another user has nominated/tagged the image --CommonsNotificationBot (talk) 22:48, 4 June 2012 (UTC)[reply]

Clone spam

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I removed the list of clones (the section and the external links), as it had become a spam link dump.

It is clear that there are MANY clones of Supaplex for practically every platform, which can be trivially found by those seeking them out using Web search engines. It's pointless to list them all here, and against WP policies. Establishing which clones are notable would probably be an exercise in futility.

Furthermore, I've yet to see proof that even one of those clones is using material from the original game (artwork, music, levels) with the authors' permissions. Even though the game is abandonware, that doesn't excuse the copyright violation. Some clones that were listed even went as far as attempting to monetize the game's assets using in-game / in-app advertising.

--Vladimir (talk) 17:37, 6 July 2013 (UTC)[reply]

A Commons file used on this page has been nominated for deletion

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The following Wikimedia Commons file used on this page has been nominated for deletion:

Participate in the deletion discussion at the nomination page. —Community Tech bot (talk) 01:06, 7 August 2019 (UTC)[reply]