Talk:Looking Glass Studios
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Why was Iikka Keranen removed
[edit]Why was Iikka Keranen removed from the legacy section? And Rich Carlson, for that matter? Iikka, a Thief II level designer, subsequently worked at Valve for 20 years doing design and other chores on at least a half dozen of their games. He also co-founded the indie dev group Digital Eel with another Thief II level designer, Richard Carlson. 97.113.90.36 (talk) 09:32, 15 June 2024 (UTC)
- The revert comment was "Please provide a reliable source for this". IceWelder [✉] 09:43, 15 June 2024 (UTC)
- These links were included.
- https://en.wikipedia.org/wiki/Iikka_Ker%C3%A4nen
- https://en.wikipedia.org/wiki/Digital_Eel
- What else is required? 97.113.90.36 (talk) 10:06, 15 June 2024 (UTC)
- Wikipedia is not considered a reliable source because it edited by users, please see this guide. There is also a video game sources search engine that could be helpful. IceWelder [✉] 10:41, 15 June 2024 (UTC)
Where is The Famous Looking Glass Studios
[edit]Where is there an article about the famous recording studio founded by Philip Glass? Generally, when people mention Looking Glass Studios, that is the one they're talking about. Gingermint (talk) 05:48, 11 January 2010 (UTC)
- Yes Gingermint, perhaps this should be a disambiguation page? Morganfitzp (talk) 18:19, 2 January 2017 (UTC)
Fair use rationale for Image:Ttlg.gif
[edit]Image:Ttlg.gif is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.BetacommandBot 05:15, 5 June 2007 (UTC)
People List?
[edit]Maybe we should remove the long list of people, or at least the names that have no entry on wikipedia.
Adam (talk) 19:20, 22 March 2008 (UTC)
- Agreed. While a good many important people worked there, not everyone who worked there was important.--Drat (Talk) 03:17, 23 March 2008 (UTC)
- I have removed the names that didn't have articles, except for a few who probably warrant them. For example, Greg LoPiccolo was a member of Tribe alongside Terri and Eric Brosius, and he also worked on the Guitar Hero franchise. The version of the list prior to the trimming is below.--Drat (Talk) 02:43, 29 April 2008 (UTC)
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Cancelled games
[edit]I just found something very interesting. I don't think any of these games (aside from Mini Racers) have ever been mentioned on TTLG. —Preceding unsigned comment added by 121.222.148.54 (talk) 01:21, 29 April 2008 (UTC)
Reference material
[edit]Found this feature by Doug Church:
Might add more links here at a later date. JimmyBlackwing (talk) 23:06, 19 October 2010 (UTC)
Otherside Entertainment
[edit]This company also has connection to Looking Glass Studios. Paul Neurath from Looking Glass and Otherside Entertainment is also doing an Ultima Underworld sequel. — Preceding unsigned comment added by 208.106.46.87 (talk) 19:33, 20 March 2015 (UTC)
Ref idea
[edit]Mahardy, Mike (April 6, 2015). "Ahead of Its Time: The History of Looking Glass". Polygon. Vox Media. Archived from the original on April 6, 2015. Retrieved April 6, 2015.
{{cite web}}
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czar ⨹ 18:22, 6 April 2015 (UTC)
Source
[edit]- https://web.archive.org/web/20000308171100/http://headline.gamespot.com/news/97_09/09_eidos/index.html
- https://web.archive.org/web/20000615144905/http://headline.gamespot.com/news/97_08/15_looking/index.html
- https://web.archive.org/web/20000420042504/http://headline.gamespot.com/news/97_07/29_looking/index.html
- https://web.archive.org/web/20031205184849/http://www.gamespy.com/legacy/articles/lglasspeeps_a.shtm
- https://web.archive.org/web/20031004090354/http://www.gamespy.com/articles/september00/lgpeeps2/
- https://web.archive.org/web/20120427012119/http://www.gamespy.com/articles/697/697083p17.html
- https://archive.org/stream/PCPowerplay-052-2000-09#page/n65/mode/2up
- https://web.archive.org/web/20010422152217/http://www.gamedaily.com:80/features/LookingGlass/index.html
- https://archive.org/stream/powerplaymagazine-1997-03/PowerPlay_03_1997#page/n157/mode/2up
- https://web.archive.org/web/19970422012515/http://www.next-generation.com:80/features/top75/wolosenko.html
- https://web.archive.org/web/19970416225544/http://www.next-generation.com:80/features/top75/75intro.html
- https://archive.org/stream/PC-Player-German-Magazine-2000-08/PC_Player_2000_08#page/n17
- https://web.archive.org/web/20001204144600/http://theoxygentank.com:80/interviews.shtml?id=thief
- https://web.archive.org/web/20001208062900/http://www.gamecenter.com:80/News/Item/0,3,0-4242,00.html
- https://web.archive.org/web/20010428084845/http://digitalmass.boston.com:80/columns/software/1129.html
- Weise, Matthew (February 25, 2011). "Looking Glass Studios Interview Series - Audio Podcast 1 - Austin Grossman". Singapore-MIT GAMBIT Game Lab. Archived from the original on July 20, 2011.
- Weise, Matthew (March 21, 2011). "Looking Glass Studios Interview Series - Audio Podcast 2 - Dan Schmidt". Singapore-MIT GAMBIT Game Lab. Archived from the original on March 27, 2014.
- https://web.archive.org/web/20140208012346/http://gambit.mit.edu/updates/2011/05/looking_glass_studios_intervie_2.php
- Weise, Matthew (June 22, 2011). "Looking Glass Studios Interview Series - Audio Podcast 4 - Randy Smith". Singapore-MIT GAMBIT Game Lab. Archived from the original on April 1, 2013.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Weise, Matthew (June 29, 2011). "Looking Glass Studios Interview Series - Audio Podcast 5 - Ken Levine". Singapore-MIT GAMBIT Game Lab. Archived from the original on April 1, 2013.
- Weise, Matthew (July 13, 2011). "Looking Glass Studios Interview Series – Audio Podcast 6 – Greg LoPiccolo". Singapore-MIT GAMBIT Game Lab. Archived from the original on April 1, 2013. Retrieved November 4, 2012.
- Weise, Matthew (July 27, 2011). "Looking Glass Studios Interview Series - Audio Podcast 7 - Eric Brosius". Singapore-MIT GAMBIT Game Lab. Archived from the original on April 1, 2013.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Weise, Matthew (November 10, 2011). "Looking Glass Studios Interview Series - Audio Podcast 8 - Marc "Mahk" LeBlanc". Singapore-MIT GAMBIT Game Lab. Archived from the original on November 1, 2013.
- Weise, Matthew (January 18, 2012). "Looking Glass Studios Interview Series – Audio Podcast 9 – Terri Brosius and Dan Thron". Singapore-MIT GAMBIT Game Lab. Archived from the original on April 1, 2013. Retrieved November 5, 2012.
- Weise, Matthew (March 4, 2012). "Looking Glass Studios Interview Series - Audio Podcast 10 - Paul Neurath". Singapore-MIT GAMBIT Game Lab. Archived from the original on March 29, 2013.
- "An Interview With Looking Glass Technologies". Game Bytes. 1992. Archived from the original on April 19, 2013. Retrieved February 15, 2009.
- "Warren Spector / Doug Church Interview". PC Gamer US. October 2001. Archived from the original on December 11, 2001. Retrieved November 14, 2010.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Mallinson, Paul. "Games That Changed The World Supplemental Material". PC Zone. Archived from the original on July 21, 2010. Retrieved March 9, 2009.
- Mallinson, Paul (April 16, 2002). "Feature: Games that changed the world: Ultima Underworld". Computer and Video Games. Archived from the original on December 12, 2007. Retrieved February 10, 2009.
- Rouse III, Richard (2005). Game Design: Theory & Practice Second Edition. Wordware Publishing. 500-531. ISBN 1-55622-912-7.
- Bauman, Steve (January 30, 2000). "The Tracks of His Games". Computer Games Magazine. Archived from the original on September 8, 2003. Retrieved November 2, 2010.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Hallford, Jana (June 7, 2001). Swords & Circuitry: A Designer's Guide To Computer Role-Playing Games. Cengage Learning. 61–63. ISBN 0-7615-3299-4.
- Neurath, Paul (June 23, 2000). "The Story of Ultima Underworld". Through the Looking Glass. Archived from the original on June 13, 2011. Retrieved February 12, 2009.
- Taylor, David (1993). "An Interview with Warren Spector of Origin Systems". Game Bytes Magazine. Archived from the original on January 9, 2013. Retrieved July 13, 2011.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Starr, Daniel (1994). "An interview with Looking Glass Technologies". Gamebytes. Archived from the original on April 19, 2013. Retrieved January 26, 2006.
- Yee, Bernie (March 1995). "Through the Looking Glass". PC Gamer: 62, 63, 65, 67, 69.
- James, Peter (2000). "Behind The Looking Glass". Flightsim.com. Archived from the original on June 14, 2001.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - McDonald, T. Liam (August 2000). "Game Theory; Beyond the Looking Glass". Maximum PC. p. 31.
- Sterrett, James (May 31, 2000). "Reasons for the Fall: A Post-Mortem On Looking Glass Studios". Through the Looking Glass. Archived from the original on March 8, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Stellmach, Tim (2000). "Once more through the Looking Glass". GameSpy (Interview). Interviewed by Opii, Valoria. p. 3. Archived from the original on August 16, 2000. Retrieved November 28, 2010.
- Takahashi, Dean (April 23, 2002). Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution. Prima Lifestyle. pp. 41–44. ISBN 0-7615-3708-2.
- Leonard, Tom (July 9, 1999). "Postmortem: Thief: The Dark Project". Game Developer. Gamasutra: 1–4. ISSN 1073-922X. OCLC 29558874. Retrieved April 13, 2012.
- "Looking Glass". Next Generation (4). Imagine Media: 60–64. April 1995.
- James Au, Wagner (June 20, 2000). "Game over". Salon.com. Archived from the original on April 28, 2009.
{{cite web}}
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ignored (|url-status=
suggested) (help) - Chey, Jonathan. "Postmortem: Irrational Games' System Shock 2". Gamasutra. Archived from the original on March 24, 2008. Retrieved February 23, 2014.
- Rosenberg, Ronald (May 3, 1995). "Preparing for Takeoff: Company Hooks Fortunes to Pilot Game". The Boston Globe. pp. Business, 77.
- http://www.ign.com/articles/2018/05/14/how-a-failed-jurassic-park-game-led-to-the-creation-of-the-xbox-a-ign-unfiltered
- Berg, Gordon (September 2000). "Rage Against the Machine". Computer Gaming World. No. 194. p. 140.
- Asher, Mark (August 2000). "read.me; Looking Glass Shuts Down". Computer Gaming World. No. 193.
- Gestalt (June 1, 2000). "EA cancels Jane's Attack Squadron". Eurogamer. Archived from the original on March 18, 2002.
- Callaham, John (March 22, 2002). "Jane's Attack Squadron Interview". HomeLAN. Archived from the original on June 11, 2002.
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