Talk:JumpStart Games
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Fair use rationale for Image:Ka logo.gif
[edit]Image:Ka logo.gif is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot 23:29, 6 November 2007 (UTC)
Inaccurate Information
[edit]Hi,
I am planning to edit this entry to remove some false information about Knowledge Adventure.
I work for the company and know that there have been no lawsuits regarding adults harassing children in the online game. JumpStart.com, our only online game, is currently a single-player game, so there is no functionality that allows players to chat, much less harass each other.
In addition, I will be refining the comments about "cramware". The products in question contained the first 2 of 12 "learning adventures" and customers were given the option to subscribe for additional content. The complaints we received about this issue were related to how the additional subscription content was called out on the box, and we have since re-designed our boxes to clarify the issue.
Please let me know if you have any questions about this change so that we can discuss.
Thanks Econn7 (talk) 20:02, 7 April 2009 (UTC) Erin
I worked for Knowledge Adventure from 1993-1995, at that time KA was *not* connected with Davidson. I thought KA was about 2 years old when I started in 1993.
Evidence that Davidson and KA were independent companies: a Google book search result, showing software from the two companies listed separately. The book is "Teaching the Tiger", published 1995. Note that "Knowledge Adventure", listed at the bottom of page 226 of "Teaching the Tiger", was the company's first product (it was released around 1991 or 1992). MobyGames doesn't seem to consider "Knowledge Adventure" a game, the first product they list was actually the company's second, Space Adventure, released in 1992.
The MobyGames page on Knowledge Adventure describes the acquisition history of the company. According to Davidson & Associates, the latter was acquired by [CUC International] in 1996, the year before they acquired Knowledge Adventure. I think the 1989 "Founded" date in the infobox might belong to Davidson, rather than Knowledge Adventure. According to the company web site, Knowledge Adventure was founded in 1991.
jeremyleader (talk) 21:27, 2 December 2011 (UTC)
Inaccurate company history
[edit]This company history is not correct as written. This article draws a line from the Knowledge Adventure to JumpStart Games, and in truth the line comes from Davidson. As noted above, Davidson and KA were independent companies and the corporate structure that continued on comes from the Davidson company which was bought by CUC which purchased KA later. The kids software group took the name Knowledge Adventure because it had better name recognition than Davidson. After CUC's merger with HFS and subsequent rename to Cendant, the company was bought by Havas, which was then acquired by Vivendi. But through all of that, the company was headquartered at the Davidson location until a move to Culver City. Going from the origins of the original Knowledge Adventure directly to the current JumpStart Games, regardless of the history of the JumpStart franchise, is simply inaccurate. — Preceding unsigned comment added by 47.180.210.166 (talk) 23:10, 5 May 2022 (UTC)
Cramware?
[edit]What is cramware? "In 2008 Knowledge Adventure Inc. was criticized for 'cramware' in their games." — Preceding unsigned comment added by 85.164.126.74 (talk) 12:28, 1 August 2012 (UTC)
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