Talk:Gameplay of Eve Online
This article was nominated for deletion on July 11, 2021. The result of the discussion was redirect to Eve Online#Gameplay. |
Chinese server
[edit]Should the China server (Serenity if I'm not mistaken) be mentioned alongside the information about the Tranquility, Singularity and Multiplicity servers? Rooker75 (talk) 21:22, 13 October 2008 (UTC)
BBC source
[edit]Somone far better skilled than I may wish to utilise the following source (BBC News) http://news.bbc.co.uk/2/hi/technology/7905924.stm to write up the EvE scam system -- Jubelum (talk) —Preceding undated comment added 06:55, 1 June 2009 (UTC).
Surviving an exploit
[edit]The article claims that surviving killing someone in. 0.5-1 space is considered an exploit. Can anyone show a reference for this, as this seems incredibly Unlikely. Corhen (talk) 22:54, 27 May 2010 (UTC)
- It's not only unlikely it's entirely wrong. ~Fenrisulfr (talk · work) 07:36, 28 May 2010 (UTC)
- Actually come to think of it... It may be correct. Will look for a source reference. Guess I read your stratement a little too quickly :P ~Fenrisulfr (talk · work) 07:38, 28 May 2010 (UTC)
- Couldn't find any referenced for this statement so I removed it from the article. I don't actually believe it's possible to survive CONCORD at all and if it is, it's so rare it doesn't need to be covered by this article. ~Fenrisulfr (talk · work) 07:53, 28 May 2010 (UTC)
- There were/are exploits that allow people to survive CONCORD. Example of such an exploit, and GM response confirming that it is considered an exploit 71.237.11.78 (talk) 04:19, 11 June 2010 (UTC)
- Couldn't find any referenced for this statement so I removed it from the article. I don't actually believe it's possible to survive CONCORD at all and if it is, it's so rare it doesn't need to be covered by this article. ~Fenrisulfr (talk · work) 07:53, 28 May 2010 (UTC)
- Actually come to think of it... It may be correct. Will look for a source reference. Guess I read your stratement a little too quickly :P ~Fenrisulfr (talk · work) 07:38, 28 May 2010 (UTC)
Combat (and navigation)
[edit]I wish someone more qualified could explain the technical details of the spacial model used in EVE and how this model is navigated (in and out of combat). I've only dabbled in EVE but it appears that it does not use the typical 3-d (6 degrees of freedom) model (e.g. Descent) that is the most intuitive representation of space.Funkyj (talk) 17:39, 29 July 2011 (UTC)
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