Talk:Fan labor
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Start of discussion
[edit]Is there an expert source that links the topics of all these paragraphs together and defines them specifically as "fan labor", or is this a protologism covering an essay that is original research by synthesis? Accounting4Taste:talk 03:47, 4 May 2008 (UTC)
- I found the citation below, which answers my question to my own satisfaction.
- Andrejevic, Mark. "Watching Television Without Pity: The Productivity of Free Fan Labor" Paper presented at the annual meeting of the International Communication Association, Sheraton New York, New York City, NY, Online <PDF>. 2008-04-22 <http://www.allacademic.com/meta/p13840_index.html>
- Accounting4Taste:talk 20:19, 4 May 2008 (UTC)
Zines? Fangames?
[edit]It might be nice to add a section on fanzines and fangames, depending on how broad a definition of fan labor this article intends (I'm presuming broadest -- not just creative, and not just highly visible currently)... Elatb (talk) 00:32, 29 August 2009 (UTC)
- Ahh. I see, zines are non-creative. How creative are games? They don't pose copyright issues, but... ? Elatb (talk) 22:45, 5 September 2009 (UTC)
- As creative as fan films. The only fan films mentioned in the article are machinimas, and they qualify as creative enough. --67.110.213.167 (talk) 13:35, 28 November 2009 (UTC)
- Ahh. I see, zines are non-creative. How creative are games? They don't pose copyright issues, but... ? Elatb (talk) 22:45, 5 September 2009 (UTC)
- Fangames section needs references for its claims. Kdammers (talk) 09:31, 8 July 2019 (UTC)
legal section needs work, also modding & categories
[edit]The legal section is US-based. The exception is the comparison to doujinshi, which I believe is possible because it falls under Japan's very different copyright system. (That fact is not stated; the implication is that because one thing is allowed in Japan, another could happen in the US. There is probably a better place to mention doujinshi.) Otherwise, the article only covers American fans of American properties. What of Harry Potter, C6D, and the anime fandoms?
The entire paragraph about Andrew Keen could go in another section, though I'm not sure where. It doesn't talk much about the law, or what's going to happen to fan labor in the future. Maybe it could be cut down to just the relevant part ("...a privilege granted by a benevolent company..."). The rest is only worth keeping because without some criticism the article could be biased, but another bias is implied by treating "legal issues and the future of fan labor" and "criticism" as one subject.
I do not see how the economy of Second Life -- a world intentionally created as a space for user-generated content -- can be legitimately compared to the sale of fanworks based on movies/books/games which are created to be complete experiences out of the box. Second Life is more equivalent to modding, something much more widely accepted and encouraged by copyright holders than fanfiction etc.. If modding were discussed in the article, the mention of Second Life would at least be relevant to that. Modding is not mentioned. Modding is not included in the five categories of fan labor.
There are textbooks that could be cited which treat reviews as art the way that fiction is art, not a "curatorial" or "service-oriented" activity. Therefore, blogs should not be dismissed categorically from this article for not being creative enough. --67.110.213.167 (talk) 13:30, 28 November 2009 (UTC)
major re-work
[edit]Rather than pasting everything I deleted in this rework (mainly non-encyclopedic academic references and redundant words), please refer back to previous version, or, perhaps less useful for the sorts of major edits here, the between the before and after versions. --Elatb (talk) 03:29, 29 November 2009 (UTC)
Productive AND Creative ?
[edit]Can creative work be non-productive ? 121.44.1.12 (talk) 08:37, 5 November 2016 (UTC)
- Unfortunately, yes. Vandalism can be creatively destructive. Insults can be creative. Slander, libel, hoaxes, pranks...
- You can also have a creative idea for a story, drawing, game, costume, whatever, but not devote enough time, effort, or resources to produce the final product you had in mind.
- Or you can finish your creative work, only to find it produces no results: No one looks at what you've done, maybe no one even knows, or if they do, they don't say anything about it.
- 71.121.143.156 (talk) 08:09, 12 April 2019 (UTC)
Lists
[edit]Is it possible to have a list of notable fan made projects Fanoflionking 13:27, 24 June 2020 (UTC)
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