Talk:Clock Tower II: The Struggle Within
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Clock Tower II: The Struggle Within is part of the Clock Tower series, a good topic. This is identified as among the best series of articles produced by the Wikipedia community. If you can update or improve it, please do so. | ||||||||||||||||||||||
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PAL version
[edit]Was his ever released in Europe or Australia? If it indeed was, then could someone add the release date to the article. —Preceding unsigned comment added by 193.167.190.140 (talk) 11:21, 13 March 2008 (UTC)
Release Dates
[edit]Game was released October 31, 1999 in North America and November 31, 1999 in Japan. Can someone add these information into the article, please? --Barneyinblue 11:40, 22 June 2006 (UTC)
I will add this the next sweep around, I just made some major spelling fixes and will add the rest of links and corrections soon. --William Pembroke 02:07, 22 June 2006 (UTC)
Thanks for the help. --Barneyinblue 11:40, 22 June 2006 (UTC)
"The game's engine was very cheaply slapped together as it's almost exactly identical to Clock Tower (Clock Tower 2 in Japan), with a few minor alterations. The players see their movements restricted by this system which, compared to other survival horrors of the time, wasn't well applied." Needs to be redone for neutral pov.
This is not a game review site, why people are blaming an old graphic engine? --Barneyinblue 08:30, 6 July 2006 (UTC)
I made it slightly more appropriate to Wikipedia. I, in truth, never played this game. This is the only game in the series I have yet to play. --William Pembroke 01:54, 10 July 2006 (UTC)
- Check Weasel Wording: Generalisation, and compare introduction. Removed the worst sentence, but the following needs to be redone as well:
- "The players see their movements restricted by this system which, compared to other survival horrors of the time, wasn't well applied"
- If you can get some source (ie: a game review, etc.) which you can attribute this view to, rather than using amibguous user descriptions, it will sound 900 times better. Cheers, Noble Kale 02:14, 17 July 2006 (UTC)
I agree that would sound a lot better even with a referance. I have yet to play, so for now I will just say something like "it is criticized for..." --William Pembroke 20:03, 17 July 2006 (UTC)
Gratuitous Spoilers
[edit]There were several spoilers that added nothing to the article (such as "the player can choose to save her or let her die") that I removed. Yes, the page has a spoiler warning, but there's no need to spoil every last bit of the story. Kat, Queen of Typos 21:18, 1 October 2006 (UTC)
In response to the above topic...^^
Um, hun, YOU just spoiled something. And yet you talk about removing spoilers. Way to go.
easter eggs
[edit]There's an easter egg/reference in the game where Aunt Katherine can be viewed by looking through the window screen "Hittin' it to some offspring" this is a reference where in the first game Janet can be seen having sexual intercourse with Billy Mays While the Offspring's song "self esteem" plays in the background. anyone want to add this in? —Preceding unsigned comment added by 75.107.179.108 (talk) 10:23, 4 October 2010 (UTC)
Alyssa and Bates as a reincarnated Dan and Bobby
[edit]Can someone add a citation linking to a first-party source that asserts this theory? I'm a big fan of the series and never heard of this before tonight. — Preceding unsigned comment added by 99.237.199.51 (talk) 08:03, 10 October 2014 (UTC)
GA Review
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- This review is transcluded from Talk:Clock Tower II: The Struggle Within/GA3. The edit link for this section can be used to add comments to the review.
Reviewer: TheJoebro64 (talk · contribs) 12:11, 21 June 2018 (UTC)
I'll take this one up. (I'm also interested because I'm currently writing something about a struggle within.) JOEBRO64 12:11, 21 June 2018 (UTC)
- @TarkusAB: sorry I took a bit long on this, I was out of town yesterday. I'll finish the review tonight. JOEBRO64 11:34, 23 June 2018 (UTC)
- Lead
- "...is a survival horror point-and-click adventure game" strikes me as a bit of a mouthful for the first sentence, and that sea of blue is a bit of an eyesore in my opinion. I'd just pick one genre or the other.
- Done
- "...is considered a spin-off in its home country of Japan where it was not a numbered release." Just a clarification question: considered by whom? The developers? Fans?
- I removed this. Only one source calls it a spinoff, not enough to label it as such imo. But to answer your question, a journalist said it's "considered a spinoff in Japan". So I suppose, by the country as a whole.
- Also, just a nitpick that isn't really that important: "spinoff" is grammatically correct without the hyphen. It's up to you if you want to keep hyphens or not.
- Done
- Otherwise, the lead is well-written and summarizes the article well.
- Gameplay
- There's no mention of this being a survival horror game in this section.
- added
- Would linking to PlayStation Controller when you mention it be helpful?
- Done
- "If playing as Mr. Bates, the player may use obtained weapons against the enemies." What kind of weapons?
- Pistols and shotguns. added
- Plot
- No comments here.
- Development and release
- Human Entertainment isn't linked.
- Done
- "...it was not a numbered title in Japan and is considered a spin-off." See my comment about this statement in the lead section.
- Done
- Neither of the release dates are listed here (or sourced in the infobox).
- Added release date sources.
- Reception
- "Clock Tower II was met with "generally unfavorable" reviews upon release". If my understanding is correct, "upon release" is typically pointless unless there's prerelease reception here as well.
- Done
- "...and holds a Metacritic score of 49 out of 100." If the score is already in the review box, then just MC's generalization should suffice (MOS:VG#Reception).
- Done
- "Human Entertainment used the DualShock's force feedback capabilities to improve the rumble feature during development." This seems like more of a development factoid than a reception one. I would suggest moving this to dev/release and change it to something like "The game supports the rumble feature of PlayStation controllers; Human Entertainment used..." You don't have to do this; it's just something I noticed.
- Yep, that was there from when there was no dev section. Moved.
Just a few minor quibbles. @TarkusAB, I know you've wanted to get this to GA for a while now and I think it's just about there. Nice work. JOEBRO64 20:41, 23 June 2018 (UTC)
- @TheJoebro64: Thanks, concerns addressed. I had it on hold for a while because I wanted more development info. There's a little bit I added from a soundtrack booklet but that's all that's out there. TarkusABtalk 12:24, 24 June 2018 (UTC)
- OK, looks good. Passing. JOEBRO64 15:30, 24 June 2018 (UTC)
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