Talk:Canabalt
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Only positive reviews (undue weight)
[edit]This article has undue weight towards only positive reviews. It's highly unlikely that this game has only had positive reviews since its existence. It'd be best to balance it out with equal parts positive and negative, or simply remove the majority of positive reviews. SarahStierch (talk) 07:38, 29 August 2012 (UTC)
- This was my first attempt at creating a Wikipedia page. :-) Primarily, I found it extraordinary that such a genre defining game should have previously had it's entry deleted for lack of notability, so I was trying to make the case for it, and hoping others would add to it! The reviews are overwhelmingly positive however. I've also found positive reviews from Pocket Gamer, Touch Arcade, Kotaku, IGN and many other less notable sites. The only negative review I can find is on the French site Gameblog.fr, which I've never heard of and can't read. It looks like they're primarily criticising it for being too expensive, though. Positive coverage, particularly of later ports like the PSP version, tend to refer to it as genre defining or much-cloned.Somnolentsurfer (talk) 16:21, 29 August 2012 (UTC)
Gameplay
[edit]Can we please have screenshots of the game or at least a better understanding of the game itself? Now it's at the moment, that'd be useful. Thanks guys. — Preceding unsigned comment added by 38.107.65.83 (talk) 21:08, 4 December 2012 (UTC)
- I've added a Gameplay section which hopefully go someway toward addressing this. If no one else does it, a screenshot will happen when I have time to work out how to add images! :-)Somnolentsurfer (talk) 18:50, 8 June 2013 (UTC)
Development Section
[edit]I've just added a Development section, based largely on Simon Parkin's new feature in the New Yorker. There's a good bit more material in there worth adding both to this article, and to those of other games mentioned on this page. Thankfully it looks like it's inspired by this article, rather than using it a source! Somnolentsurfer (talk) 18:50, 8 June 2013 (UTC)
Reception and Impact section
[edit]From the B.C.'s Quest for Tires page it sounds as though that game was level based, whereas this has only one endless procedurally generated landscape and is primarily about score attack? Is that right? Somnolentsurfer (talk) 10:40, 9 June 2013 (UTC)
Could probably also do with something on Temple Run and Bit.Trip Runner, which this game also influenced, as per New Yorker piece. Somnolentsurfer (talk) 14:49, 9 June 2013 (UTC)
Talking of old games, what about Moon Patrol? Level-based, but it's from 1982, before Quest for Tires. Gameplay is constantly scrolling, shooting or jumping over things. The gameplay is very limited. 188.29.165.4 (talk) 19:10, 18 June 2014 (UTC)
I removed mention of BC's Quest for Tires, as the New Yorker piece says "Wikipedia editors" came up with the idea that it was the original endless runner. I added a source from a book by an expert on the topic who mentions four example early influences, which does mention Moon Patrol. DreamGuy (talk) 16:21, 19 November 2014 (UTC)
You transcribed the appreciation of Robot Unicorn Attack by Kieron Gillen as "a shameless clone of canabalt" but this statement is erroned. The review says "Robot Unicorn Attack is a shameless Canabalt clone. Well, that's not quite true. I Must Run is a shameless Canabalt clone. Robot Unicorn Attack is just a gleeful mad riff on Canabalt". So better keep this last sentence "Robot Unicorn Attack is just a gleeful mad riff on Canabalt" which sums up better the thought of the author. — Preceding unsigned comment added by 222.66.175.180 (talk) 09:19, 4 April 2015 (UTC)
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