Talk:Bunny hopping
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This article was nominated for deletion on 11 May 2007. The result of the discussion was no consensus. |
Strafe / Circle jump vs Bunny hopping
[edit]I think most of the quake 1-3 diehards will never aknowledge the use of "bunny hopping" term, that went from the early versions of counterstrike. Upon bunny hopping, the legs of the avatar were "invincible" and moved fast, it really looked like a baby animal trying to walk. Strafe and circle jumping are different things.
Games with significant bunny hopping that are not listed in this article
[edit]Painkiller: As in Thief: The Dark Project, in Painkiller you boost your speed at every consecutive jump you do without stopping; is worth adding that? --Undiente 07:43, 28 April 2007 (UTC)
Natural Selection (Half-Life 1 mod): This game has the highest amount of bunny hopping I have seen in any game. Because the game is marines (ranged) verse aliens (melee), all experienced players use bunny hopping on the alien team to move into melee range while making themselves harder to shoot, and the marines use bunny hopping (with much less effect) to evade the aliens. I believe it is important enough to warrant its own paragraph. —The preceding unsigned comment was added by 131.181.251.66 (talk) 09:25, 13 May 2007 (UTC).
Savage: The Battle for Newerth: In Savage: The Battle for Newerth you can achieve significant speed while jumping down at steep parts of landscape. The beast race also combine their leap with series of jumps afterwards, which keep the speed of the leap for about 4-5 jumps at flat ground. —Edited by Irwin1138 (talk) 22:22, 7 January 2008 (UTC)
I must disagree with that. Keeping a momentum after falling from a cliff has nothing to do with bunny hopping techniques.
"See also" section
[edit]"See Also"... I removed the links to cheating/exploitation, as I don't see how it has any relevence. Only one small mention of cheating is in the entire article. —Preceding unsigned comment added by 192.149.109.65 (talk • contribs)
- While it is a commonly acceptable use of game mechanics, it is still a type of exploit of game mechanics, since it is not part of specs of most game engine. Whether it is considered cheating is based on server's policy. --Voidvector 01:31, 6 July 2007 (UTC)
- That does not conform with NPOV. It is debatable if it is truly an exploit, or a bug, or anything of the sort. There are many games where bunny hopping is not only a feature, but encouraged. Perhaps it would be better to add an entire new section to the article, that has both sides of the arguements. Simply having links to cheating and exploits in "see also" is not NPOV because there is no explanation there, besides the one mention.
- Bunny hopping needs some kind of explanation in terms of cheating or exploiting, because it's at least connected to those areas. It started as an exploit, if the description is accurate. The debate between those who consider it normal/required and those who consider it cheating should really be given some space; the fact that it's compulsory to survive in some environments and a bannable offence in others makes the distinction pretty significant, in my opinion. Leushenko (talk) 14:49, 31 March 2008 (UTC)
- In TES3:Morrowind, the player can move forward and strafe sideways to achieve faster speed. (My guess on exact number would be 2*sqrt(2).) Especially at lower levels, the player can jump to increase speed. This is a tactical advantage, but it breaks the immersion. --BlueNight (talk) 06:21, 19 April 2008 (UTC)
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