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Talk:Brush (video games)

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Brushes are just ways of defining geometry; they aren't particularly important. They certainly deserve a section in Binary space partitioning as the predominant method of authoring, but a whole page is pushing it. --Tom Edwards (talk) 00:16, 24 January 2011 (UTC)[reply]

Okay with me; actually, it's probably a good idea. There's no way this article would ever make it past Start-status (if even that!). I should've done that in the first place... --DanielPharos (talk) 18:53, 27 January 2011 (UTC)[reply]
@Tom Edwards: and @DanielPharos: This article has now been merged into Binary space partitioning. Harej (talk) 05:25, 25 March 2014 (UTC)[reply]

Apparently it didn't belong in that article after all... I've restored the content here. --DanielPharos (talk) 09:52, 19 June 2016 (UTC)[reply]