Talk:Bomb Squad (video game)
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The good players...
[edit]1)Aloy/Nyaa 2)Bravesquire Doomblade'd 3)The spartan
Laglord (talk) 06:00, 14 September 2020 (UTC)
- Wikipedia is not a forum. Please keep talk discussions on topic about improvements to the article. — KieferSkunk (talk) — 23:30, 18 September 2020 (UTC)
BombJump
[edit]Was the "BombJump " manoeuvre coded for by Eric Froemling or is it simply an unintended result of a bug??
Laglord (talk) 06:01, 14 September 2020 (UTC)
- If you are referring to the "Bomb Jump" in The Legend of Zelda: Breath of the Wild, then that is completely unrelated to this game. To my knowledge, there is no such concept in Bomb Squad for the Intellivision.
- Also, we can't really answer questions like that unless the maneuver in question is notable and documented in reliable sources. While it might be a well-known thing, discussion on whether it's intentional or a glitch is probably better suited to a game-specific fan/strategy wiki or forum. — KieferSkunk (talk) — 23:33, 18 September 2020 (UTC)
BombSquad
[edit]From when I first starting playing BombSquad I never felt like I would ever grow tired of it. And I haven't. Even after 5 years, it is the only game I ever play, and the only thing that gives me a rush when I think of it. And most video-games on android, I delete after few days of play. That's because this game is beautiful, and funny, and also inspiring and it has a very unique and innovative concept. I feel like it is the best video-game concept ever of all time,BY FAR, with every tiny detail being enjoyable and enormous potential for growth, but in reality, I'm just astounded by the fact it is practically unknown, and only a tiny minority of its player base see it for what it is.
I guess this is because not many people play a game for its own sake. They are, much rather, seeking a rush of life-like visuals and themes, nevermind how much they understand what is happening and how enjoyable it is. And so they feel turned off when offered simple yet lifelike control of a cartoonish character(in other words- most people prefer not to abstract much).
Laglord (talk) 16:23, 13 September 2020 (UTC)
- Thanks for your comments. :) But I'm afraid (a) this game is not an Android game (unless it was released as part of an Intellivision compilation), and (b) these kinds of comments are best suited for forums. The purpose of Wikipedia Talk pages is to discuss article contents and improvements. — KieferSkunk (talk) — 23:46, 18 September 2020 (UTC)
Bruh... 😆😆😂
Laglord (talk) 05:47, 21 September 2020 (UTC)
It's my fault. The game I'm talking about has virtually no presence on the internet. And yet it IS so beautiful. I'm not talking about bombsquad for intellivision. I'm talking about BombSquad by Eric Froemling, which I think deserves a Google.
Laglord (talk) 14:55, 22 September 2020 (UTC)
Some sources
[edit]Not exhaustive, just some poking around
- https://archive.org/details/Videogaming_and_Computer_Gaming_Illustrated_1983-06_Ion_International_US/page/n69/mode/2up
- https://archive.org/details/Videogiochi_N.18/page/n55/mode/2up
- https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_04_1983-02_Fun_Games_Publishing_US/page/n42/mode/1up
- https://archive.org/details/Joystick_sv_84_05/page/n11/mode/2up
- Doesn't appear to have a formal review in Electronic Fun (Wikipedia:WikiProject Video games/Reference library/Electronic Fun with Computers & Games), perhaps because it came out in 1982?
(not watching, please {{ping}}
) czar 03:38, 20 September 2020 (UTC)