The Assassin's Quest
Publishers | De Jager & Co. (CAN) Emprise Game Systems (US) |
---|---|
Years active | ~1981 to unknown |
Genres | science fiction, wargame |
Languages | English |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
The Assassin's Quest is a play-by-mail game that was published by De Jager & Co.
History and development
[edit]The game was published by De Jager & Co. of Canada.[1] By 1983, due to challenges with the game, Emprise Games acquired the publication rights.[2]
Gameplay
[edit]The Assassin's Quest was a ship combat game with 30 players set in a 3D universe, in which each player has a target player to hunt and an assassin player to be hunted by.[3] The purpose was to destroy identified enemy ships using a player's starting fleet and assigned allies.[4] Alliances were set up in "Triads" of three players each, which included a player's three target triads, three "assassin" triads (gunning for the player), and three neutral triads.[4] Game elements to be managed were movement, sensors, weapons (comprising Lasers, Impulsars, and Depolarizers), mines, shields, energy, and other factors.[5]
Reception
[edit]David Bolduc reviewed The Assassin's Quest in The Space Gamer No. 33.[3] Bolduc commented that "The Assassin's Quest is both difficult and unusual, but well worth the money for a player who's looking for a thrill."[3]
See also
[edit]References
[edit]- ^ Orzoff 1981. p. 11.
- ^ Editors 1983. p. 8.
- ^ a b c Bolduc 1980. pp. 14–15.
- ^ a b Levin 1981. p. 8.
- ^ Levin 1981. pp. 8, 10.
Bibliography
[edit]- Bolduc, David (November 1980). "Featured Review: Four PBM Space Games". The Space Gamer. No. 33. Steve Jackson Games. pp. 14–15.
- Editors (January 1983). "Nits & Bytes". Nuts & Bolts of Gaming. Vol. 3, no. 13. p. 8.
- Levin, R. (1981). "TAQ; The Assassin's Quest: A Review". Nuts & Bolts of Gaming. Vol. 1, no. 6. pp. 8, 10.
- Orzoff, Nathan (June 1981). "The Most Dangerous Game: The Assassin's Quest". Nuts & Bolts of Gaming. Vol. 2, no. 1. p. 11.
- 20th-century role-playing games
- American games
- American role-playing games
- Multiplayer games
- Play-by-mail games
- Role-playing games introduced in 1980
- Role-playing games introduced in the 1980s
- Science fiction games
- Science fiction role-playing games
- Space conquest games
- Space opera role-playing games
- Strategy games
- Tabletop games