Absolute Power (game)
Other names | Absolute Power 2 |
---|---|
Publishers | Silver Dreamer, Jade Enterprises |
Years active | 1996 to unknown |
Genres | science fiction |
Languages | English |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
Absolute Power is an open-ended, science fiction play-by-mail (PBM) game.
History and development
[edit]Silver Dreamer was the game's first publisher.[1] The game launched in 1996.[2] By 2000, Jade Enterprises was publishing the game.[1] It was mixed-moderated and open-ended.[3] Nicky Palmer thought the game a mix between Where Lies the Power and En Garde.[4]
By 2002, the publisher had revised the game to Absolute Power 2.[2] It was then published by Alan Crump of Silver Dreamer.[2]
Gameplay
[edit]Absolute Power was a science fiction PBM power game.[5] Players roleplayed a noble family on a set of alien worlds.[5] These worlds were called Capitol, Dentribe, Gaiea, Sahara, and Wisdom.[3] Each turn encompassed one year of game time.[1]
Nicky Palmer used Absolute Power as an example of the type of play that can only be found in PBM, with a player developing and cultivating a religious group (during gameplay) to combat a well-entrenched power group.[6]
Reception
[edit]Jeremy Wasden reviewed the game in the September–October 1996 issue of Flagship. He stated, "The game is deep and well-balanced. The options and the ways to achieve power are limitless."[7] He highly recommended the game.[7]
See also
[edit]References
[edit]- ^ a b c Hayward 2000. p. 4.
- ^ a b c Wasden 1996. p. 10.
- ^ a b Parsler 1998. p. 19.
- ^ Palmer 1996. p. 41.
- ^ a b Wasden 1996. p. 4.
- ^ Palmer 1996. p. 3.
- ^ a b Wasden 1996. p. 8.
Bibliography
[edit]- Hayward, Darren (March–April 2000). "So You're Thinking of Playing Absolute Power?". Flagship. No. 84. pp. 4, 6.
- Palmer, Nicky (July 1996). "Mail Bytes: Absolute Power". Flagship. No. 59. p. 41.
- Palmer, Nicky (September–October 1996). "Only in PBM!". Flagship. No. 63. p. 3.
- Parsler, Justin (March–April 1998). "Absolute Power – Imperial Dispatches". Flagship. No. 72. p. 19.
- Wasden, Jeremy (September–October 1996). "Absolute Power". Flagship. No. 63. pp. 4–8.
Further reading
[edit]- Hayward, Darren (May–June 2000). "Further into Absolute Power?". Flagship. No. 85. pp. 23–25.
- Hayward, Darren (July–August 2000). "Absolute Power – Those Glorious Seventies". Flagship. No. 86. pp. 22–24.
- Hayward, Darren (August–September 2002). "Absolute Power 2: Back to the Future". Flagship. No. 89. pp. 10–11.
- 20th-century role-playing games
- American games
- American role-playing games
- Multiplayer games
- Play-by-mail games
- Role-playing games introduced in 1980
- Role-playing games introduced in the 1980s
- Science fiction games
- Science fiction role-playing games
- Space conquest games
- Space opera role-playing games
- Strategy games
- Tabletop games