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Fleet Maneuvers

From Wikipedia, the free encyclopedia
Fleet Maneuvers
Other names3D Fleet Maneuvers
PublishersFantastic Simulations
Years active1983–1993
Genreswargame, science fiction, play-by-mail
LanguagesEnglish
Players16
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email

Fleet Maneuvers (or 3D Fleet Maneuvers) is a closed-end, space-based play-by-mail (PBM) wargame.

History and development

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Fleet Maneuvers was a computer-moderated, closed end, space-based play-by-mail game published by Fantastic Simulations.[1]

Gameplay

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The game's purpose was to score the most points from ship-to-ship combat.[1] Games could end at 700 or 900 points, which took 10–20 turns.[2] Players could choose from four races or factions: the Alliance, the Confederacy, the diminutive Donnz, and the warlike Krell.[1]

Fantastic Simulations also introduced a 3D variant called The Next Dimension.[3]

Reception

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Reviewer Keith Mercer, in the July–August 1987 issue of Paper Mayhem magazine stated that the game was challenging.[4]

See also

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References

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  1. ^ a b c Mercer 1987. p. 13.
  2. ^ Wright 1993. p. 18.
  3. ^ Wright 1993. p. 6.
  4. ^ Mercer 1987. p. 14.

Bibliography

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  • Mercer, Keith (July–August 1987). "Fleet Maneuvers – The Original Game". Paper Mayhem. No. 25. pp. 13–14.
  • Wright, B.E. (September–October 1993). "Fleet Maneuvers – A Review Part II: Firepower, Or Stealth: Tactical Simulations & Other Matters". Paper Mayhem. No. 62. pp. 18–20.
  • Wright, B.E. (November–December 1993). "Fleet Maneuvers in 3D: A Review of the Next Dimension". Paper Mayhem. No. 63. pp. 6–8.

Further reading

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  • Buda, Rich (January 1983). "Fleet Maneuvers: Boldly Going Where No Man Has Gone Before". Nuts & Bolts of Gaming. Vol. 3, no. 13. pp. 19–23.
  • Editors (January–February 1984). "Gamealog: Fleet Maneuvers". Gaming Universal. No. 2. p. 43.
  • Editors (Summer–Fall 1984). "Gamealog: 3D Fleet Maneuvers". Gaming Universal. No. 3–4. p. 58.
  • Fantastic Simulations (March–April 1990). "Graphic Sensor Scans in Fleet Maneuvers". Paper Mayhem. No. 41. p. 37.
  • Goverts, John (Winter 1983). "Fleet Maneuvers". Flagship. No. 1. pp. 20, 25.
  • Lunsford, M.T. (August–September 1987). "Fleet Maneuvers: Snoopy vs. the Red Baron". The D2 Report. No. 13. pp. 12–13.
  • Lunsford, M.T. (February–March 1988). "Taking Inventory: Fleet Maneuvers, The Original Game". The D2 Report. No. 16. p. 16.
  • Plourde, Galen R. (September–October 1987). "Taking the Mystery Out...Of the Kreus' Mysterious Weapons". Paper Mayhem. No. 26. pp. 32–33.
  • Plourde, Galen R. (January–February 1988). "The Donnz". Paper Mayhem. No. 28. pp. 17–18.
  • Sullivan, Tim (Autumn 1987). "Fleet Maneuvers". Flagship. No. 16 (U.S. ed.). pp. 22–24.
  • Sullivan, Tim (February–March 1988). "From the Helm: Fleet Maneuvers". The D2 Report. No. 16. p. 29.
  • Wetstone, Jeffrey B. (July–August 1989). "Fleet Maneuvers – RX169: The Donnz Point of View". Paper Mayhem. No. 37. pp. 27–29.
  • Wilson, Johnny L. (August 1987). "The Mail Plane Blues: Fleet Maneuvers". Computer Gaming World. No. 36. p. 40. Retrieved January 11, 2023.
  • Wright, B.E. (July–August 1993). "Fleet Maneuvers – A Review Part I: Firepower, or Stealth: A Comparison of Ship Types". Paper Mayhem. No. 61. pp. 14–16.