Fleet Maneuvers
Appearance
Other names | 3D Fleet Maneuvers |
---|---|
Publishers | Fantastic Simulations |
Years active | 1983–1993 |
Genres | wargame, science fiction, play-by-mail |
Languages | English |
Players | 16 |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
Fleet Maneuvers (or 3D Fleet Maneuvers) is a closed-end, space-based play-by-mail (PBM) wargame.
History and development
[edit]Fleet Maneuvers was a computer-moderated, closed end, space-based play-by-mail game published by Fantastic Simulations.[1]
Gameplay
[edit]The game's purpose was to score the most points from ship-to-ship combat.[1] Games could end at 700 or 900 points, which took 10–20 turns.[2] Players could choose from four races or factions: the Alliance, the Confederacy, the diminutive Donnz, and the warlike Krell.[1]
Fantastic Simulations also introduced a 3D variant called The Next Dimension.[3]
Reception
[edit]Reviewer Keith Mercer, in the July–August 1987 issue of Paper Mayhem magazine stated that the game was challenging.[4]
See also
[edit]References
[edit]- ^ a b c Mercer 1987. p. 13.
- ^ Wright 1993. p. 18.
- ^ Wright 1993. p. 6.
- ^ Mercer 1987. p. 14.
Bibliography
[edit]- Mercer, Keith (July–August 1987). "Fleet Maneuvers – The Original Game". Paper Mayhem. No. 25. pp. 13–14.
- Wright, B.E. (September–October 1993). "Fleet Maneuvers – A Review Part II: Firepower, Or Stealth: Tactical Simulations & Other Matters". Paper Mayhem. No. 62. pp. 18–20.
- Wright, B.E. (November–December 1993). "Fleet Maneuvers in 3D: A Review of the Next Dimension". Paper Mayhem. No. 63. pp. 6–8.
Further reading
[edit]- Buda, Rich (January 1983). "Fleet Maneuvers: Boldly Going Where No Man Has Gone Before". Nuts & Bolts of Gaming. Vol. 3, no. 13. pp. 19–23.
- Editors (January–February 1984). "Gamealog: Fleet Maneuvers". Gaming Universal. No. 2. p. 43.
- Editors (Summer–Fall 1984). "Gamealog: 3D Fleet Maneuvers". Gaming Universal. No. 3–4. p. 58.
- Fantastic Simulations (March–April 1990). "Graphic Sensor Scans in Fleet Maneuvers". Paper Mayhem. No. 41. p. 37.
- Goverts, John (Winter 1983). "Fleet Maneuvers". Flagship. No. 1. pp. 20, 25.
- Lunsford, M.T. (August–September 1987). "Fleet Maneuvers: Snoopy vs. the Red Baron". The D2 Report. No. 13. pp. 12–13.
- Lunsford, M.T. (February–March 1988). "Taking Inventory: Fleet Maneuvers, The Original Game". The D2 Report. No. 16. p. 16.
- Plourde, Galen R. (September–October 1987). "Taking the Mystery Out...Of the Kreus' Mysterious Weapons". Paper Mayhem. No. 26. pp. 32–33.
- Plourde, Galen R. (January–February 1988). "The Donnz". Paper Mayhem. No. 28. pp. 17–18.
- Sullivan, Tim (Autumn 1987). "Fleet Maneuvers". Flagship. No. 16 (U.S. ed.). pp. 22–24.
- Sullivan, Tim (February–March 1988). "From the Helm: Fleet Maneuvers". The D2 Report. No. 16. p. 29.
- Wetstone, Jeffrey B. (July–August 1989). "Fleet Maneuvers – RX169: The Donnz Point of View". Paper Mayhem. No. 37. pp. 27–29.
- Wilson, Johnny L. (August 1987). "The Mail Plane Blues: Fleet Maneuvers". Computer Gaming World. No. 36. p. 40. Retrieved January 11, 2023.
- Wright, B.E. (July–August 1993). "Fleet Maneuvers – A Review Part I: Firepower, or Stealth: A Comparison of Ship Types". Paper Mayhem. No. 61. pp. 14–16.