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Talk:Zaxxon's Motherbase 2000

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Did reviewers even read the manual for how to use Jump?

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Jump is an integral part of the game when trying for extra points (and weapon firepower) by Hacking and Learning. It's not just a last moment evasive move. Hacking is jumping onto an enemy (usually marked with red somewhere) and a confirmation voice of "Ready" along with an electric charge animation means the enemy is fully usable as a player ship. When jumping off of an enemy (required when it is damaged enough to show a danger status), the player's standalone ship has still learned the enemy's weapon for use as a secondary weapon. Hacking and Learning bonuses are awarded as part of the end of stage bonus points, assuming any Hacking and Learning was done. 76.122.221.218 (talk) 14:22, 9 January 2019 (UTC)[reply]