Talk:Toshihiro Nagoshi
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WikiProject class rating
[edit]This article was automatically assessed because at least one WikiProject had rated the article as stub, and the rating on other projects was brought up to Stub class. BetacommandBot 11:06, 10 November 2007 (UTC)
Source issues
[edit]To those who edit this page and expand the gameography, note that Mobygames, one of the most prominent sources featured on the page, is unreliable and listed as such in the WP:VG/S. This is also the case for GoNintendo, which is also cited in at least one instance. Please find reliable, high-quality sources for the relevant information that conform to the WP:V policy guidelines and aren't established as unreliable in WP:VG/S. This page falls under WP:BLP -as can be seen above and when editing- and must strictly adhere to its guidelines. It's a serious matter, as may be made more clear by the following excerpt from the policy page:
"We must get the article right. Be very firm about the use of high-quality sources. All quotations and any material challenged or likely to be challenged must be supported by an inline citation to a reliable, published source. Contentious material about living persons (or, in some cases, recently deceased) that is unsourced or poorly sourced—whether the material is negative, positive, neutral, or just questionable—should be removed immediately and without waiting for discussion. Users who persistently or egregiously violate this policy may be blocked from editing."
Be vigilant and attentive both in this situation and on other pages if you've been lax about investigating the quality of your sources or leaving out citations altogether.
Thank you. Fact Scanner (talk) 14:27, 8 May 2021 (UTC)
Non-neutral tone
[edit]Didn't realize I needed to explain the reason for putting the POV issue tag on the page. Not got the time nor energy to fix this issue at this time, but this biography is written in a tone that comes across as if it is venerating Nagoshi and celebrating the achievements of his career, and also contains a fair few biased and unqualified sounding statements about the challenges he faced, his feelings about his work, the state of the industry at the time, etc., such as
- "this was a major turning point for him,"
- "In his own words, it made him feel like an actual lifesaver,"
- "his first instance to not follow a trend, something that he still pursues,"
- "recognized that as one of the turning points in his career,"
- "the Japanese game development industry has started to lose relevance"
- "His upbringing was rather cold"
And so on and so forth, which generally compromises the neutrality of the piece. It reads like a hagiography written by a PR department or a fan historian rather than an encyclopedic overview of the guy and his relevance. I would say it needs some kind of a reworking in order to resolve this issue. I may get around to fixing this myself, but in case I don't, well, there's the issue summarized for anyone else who cares to have a go at it. silviaASH (User:BlankpopsiclesilviaASHs4) (inquire within) 13:33, 9 October 2022 (UTC)
- @BlankpopsiclesilviaASHs4: Hey, I agree with you, I originally added some stuff into this article.
I suggest removing/rewriting these parts:
Remove:
Before that point, he stated, "It really didn't take long for me to feel like I had come to the wrong place. But when I said I was lucky before, it's because during the time I began working, 2D was on its way out, and the industry was switching to 3D." According to Nagoshi, despite the fact the change to 3D had occurred, "nobody had actually studied the techniques needed to work in a 3D space." He knew the basics and gave them advice; it was easier for him to apply his knowledge after the transition to 3D took place. In his own words, it made him feel like an actual lifesaver.
I think just the line about his film studies being helpful for 3D games is enough
However, he was called in by the CEO at the time to get the game finished, and as a result, he had to serve as producer and director on the final months of development. He recognized that as one of the turning points in his career.
I think just him working on Shenmue in some capacity to get it finished is enough
When asked about the differences in how Nintendo and Sega developed games, he would sum it up with Sega being more flashy and having a more light-hearted attitude when it comes to new ideas. Nagoshi says that if he started working at Nintendo instead of Sega, he would have already quit the videogame industry.
Not needed imo
Rewrite:
He cites this as his first instance to not follow a trend, something that he still pursues. He also says that he stayed persistent in creating a more difficult kind of game, despite what other people said. The development of Daytona USA brought great responsibility for Nagoshi as he was promoted into leadership positions relatively fast in comparison to anyone else.
Something about promotion and leadership positions but not as this positive thing, as its normal.
Nagoshi became president of the studio Amusement Vision, and he was not sure on how to approach his new role at first. He thought that consistently making profit would be for the best. His approach worked, as he was promoted to officer alongside Yuji Naka and Hisao Oguchi, who also ran profitable studios in the form of Naka's Sonic Team and Oguchi's Hitmaker.
Something about promotions again, but just saying that he is successful is enough imo
During the period of the PlayStation 2, the Japanese game development industry has started to lose relevance on a worldwide basis as they could not compete with the big budgets of Rockstar Games, EA and Activision. This is something Nagoshi had anticipated, so he did not try to compete and decided to double down on the Japanese market instead.
Just saying that the Japanese game market was in a tough place and becoming insular is better
Some first suggestions --Dop55 (talk) 18:36, 11 October 2022 (UTC)
Miami University?
[edit]This article states at one point that he attended Miami University, but I can't find any evidence of this in the footnotes or elsewhere online. KingSevault (talk) 18:32, 26 July 2023 (UTC)
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