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Good articleThe Castle Doctrine has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it.
Article milestones
DateProcessResult
March 24, 2014Good article nomineeListed
Did You Know
A fact from this article appeared on Wikipedia's Main Page in the "Did you know?" column on February 17, 2014.
The text of the entry was: Did you know ... that Russ Pitts, an editor at Polygon, described The Castle Doctrine as the most disturbing video game he'd ever played?

Main genre

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What do you think should be the main genre? I'm trying to decide on one for the lead, such that we can write "is a X video game". Tempted to go with strategy over the others personally. Samwalton9 (talk) 00:20, 5 February 2014 (UTC)[reply]

Yeah, I'd say strategy. I'm also poring over various screenshots; how does this one look? Tezero (talk) 00:26, 5 February 2014 (UTC)[reply]
I think that's a good choice! I'll do the reception section later today I think :) Samwalton9 (talk) 11:56, 5 February 2014 (UTC)[reply]

GA Review

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Reviewing
This review is transcluded from Talk:The Castle Doctrine/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: GamerPro64 (talk · contribs) 17:46, 22 March 2014 (UTC)[reply]

Gonna prepare a review for this soon so I'll just mark my claim for now. GamerPro64 17:46, 22 March 2014 (UTC)[reply]

Thank you! I was getting antsy. Tezero (talk) 18:36, 22 March 2014 (UTC)[reply]

All right. This article seems to be pretty well made. However, I do have some issues that should be addressed before promoting.

  • "These intruders are really other players of the game" This sentences wording bothers me. Maybe change it from "really" to "actually".
  • When listing off how to protect the vault, it includes "Setting traps" and then mentions "rigging electrified floors, digging bottomless pits". Isn't the latter two considered setting up traps? Comes off as a bit redundant.
  • "Objects to defend the vault with are purchased with money that the player starts with[3] ($2,000)[1] and steals more of from others' vaults." What does that mean? Are there objects that can steal from other people's vault?
  • Reading the Rock,Paper,Shotgun interview, Jason Rohrer stated that the game is set in 1993 while the lead says 1991.
  • I feel like the "Release" section is too small to have its own section. Maybe be a sub-section for "Development"?
  • Also the third paragraph's first sentence in "Development" and the first sentence in "Release" both start out the same.
  • So in the game, the character has to set out their own trap to see if its possible? Wouldn't that be good to mention in the "Gameplay" section?
  • "Being caught in one's own traps has the same consequence as any other trap in the game, permadeath." Is that a feature in the game too or was that something they also took out? If it is a feature in the game, shouldn't that be in the "Gameplay" section instead?
  • "During alpha the game was half the release price" You mention this twice before about it being half priced in alpha. Gets redundant the third time.

I'll probably check again to see if there are anymore issues I have but there's are the ones that popped up at me for right now. GamerPro64 16:23, 23 March 2014 (UTC)[reply]

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The game is listed in Rohrer's version of the public domain on Sourceforge (link), but I cannot confirm whether these are all game files and whether all art (including the its logo for the Steam store) is included. Either someone needs to confirm with Rohrer or show where the assets are in the Sourceforge package if we're not using them as fair use. I am no longer watching this page—ping if you'd like a response czar 17:14, 9 December 2016 (UTC)[reply]

Wanted to add this quote:

The Castle Doctrine is entirely the work of me, Jason Rohrer, and I hereby place it in the public domain with absolutely no restrictions on use or modification for any purpose. Access to the central game server, which I run, is restricted to those that have purchased such access, but the server code is in the public domain also, so you are free to run or modify your own server with absolutely no restrictions.
— http://store.steampowered.com/app/249570/

So the game's license is not in question but whether the separate assets in the Steam store are available under the same license. czar 17:29, 9 December 2016 (UTC)[reply]
Rohrer confirmed by email that the art assets (logos, etc.) are indeed under the same PD license (VRTS ticket # 2016120910025281) czar 00:40, 10 December 2016 (UTC)[reply]