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Bloober's Silent Hill 2 was confirmed by Konami to be a reboot

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I know that sounds weird, but hear me out. Konami themselves stated in the Silent Hill Transmission Livestream, during the statues bit, "we are proud to announce that GECCO will recreate the creatures in the rebooted Silent Hill 2, as highly detailed statues. I mean, it's right there. Plus, watching the Transmission, everyone besides Akira Yamaoka and the Bloober CEO, were careful to never explicitly or implicitly state that Silent Hill 2 (TBA) was a remake. Akira Yamaoka was the only one who outright stated it was a remake, while the Bloober CEO said they were recreating everything, which made Silent Hill 2, what it was. Everyone else doesn't say this. Not Masahiro Ito, not Motoi Okamoto, not that Selina lady, not even the SIE Exec, Christian, ever stated implicitly or explicitly that Bloober's Silent Hill 2, is a remake


I don't know, considering Konami themselves stated, it was a rebooted Silent Hill 2, so I think reboot is the better term than remake. They said it around 37:17 in the Silent Hill Transmission. https://www.youtube.com/watch?v=m1ooEM1n4pM&t=2237s


If this is just semantics to you guys, or you guys think my entire talk paragraph is silly, I'm fine with that. It's really up to you guys, but when Konami themselves stated Bloober's new game is a rebooted Silent Hill 2, istead of a remade Silent Hill 2, I just think that should be stated MetaPlanet (talk) 00:04, 14 December 2022 (UTC)[reply]

I found some statements and articles that reaffirm my opinion
https://gamingbolt.com/silent-hill-2-remake-bloober-team-cant-comment-on-rumours-due-to-relationship-with-our-partners#:~:text=%E2%80%9CI%20would%20say%20that%20it's,story%2C'%E2%80%9D%20he%20said.. "Interestingly, Babieno went on to reiterate that Bloober Team is working on a licensed property with a partner, saying that in spite of that, it will still retain the studio’s identity. “I would say that it’s hard to work with someone who [owns an IP you’re working on], but we are always talking with those licensors, [saying] ‘Guys we would like to use your license, but we would like to tell our own story,'” he said. “If we are not able to tell our own story, if we will not have creative freedom, it doesn’t make sense, because Bloober Team will not make a great game. If you are in a prison, you will not be able to fly. So that’s why we are trying to only [make] those titles in which we are feeling, ‘OK, it will be a Bloober Team game, not someone [else’s].’ So even on the project we can’t talk [about], it will still be a Bloober Team title.”".
Here's another that adds some additional context to that quote, which also shows up in this article. https://www.ign.com/articles/silent-hill-2-remake-rumor-bloober-team. "Babieno didn't make clear that this was a reference to the Konami title, but it feels likely given that Bloober's Private Division game is a new IP. If that is the case, and Bloober is working on Silent Hill, Babieno's words could be taken to mean that the company is applying its own ideas to Silent Hill 2, or alternatively that its Silent Hill game is actually a new story in the series entirely. The CEO did not provide any further comment on those lines"
I think these basically confirm that this is a reboot of Silent Hill 2, rather than a remake MetaPlanet (talk) 22:48, 15 December 2022 (UTC)[reply]
@MetaPlanet what's it like being wrong lol 184.59.177.156 (talk) 01:03, 7 October 2024 (UTC)[reply]

Not Timed Exclusive

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https://store.steampowered.com/app/2124490/SILENT_HILL_2/

Simultaneous release on console and PC.

It's not going to be a timed exclusive, so we can chalk that up to rumour and remove that bit at the bottom.

I would edit the section but, well, you know. I'm just a mysterious IP so it'd probably just get reversed anyway. 159.196.241.227 (talk) 03:41, 2 June 2024 (UTC)[reply]

I believe they are referring to Sony's console exclusivity. If you look at the end of the "Silent Hill 2 - Immersion Trailer | PS5 Games on the official PlayStation channel on Youtube at the end it says in smaller text at the bottom:
"*Also available on PC. Not available on other formats until 10.08.2025."
I don't think it would heart to just change it to console exclusive to PlayStation 5 and just leave it at that for now. IDK how specific it should get for a Wikipedia article about a game. Sean8102 (talk) 06:18, 10 October 2024 (UTC)[reply]
I'm sorry. I didn't realize how old this post was till just now Sean8102 (talk) 06:19, 10 October 2024 (UTC)[reply]
I want to bring this up again, because it's patently not an exclusive. While I can't access the Game Informer citation (Internet Archive is under attack at the moment, I think), the Gematsu article says nothing about it, and the PushSquare article contradicts itself in the same sentence: "It's a console exclusive for 12 months, launching on PS5 and PC."
The most charitable interpretation that's not misleading would be something like "On consoles, it is exclusive to the PS5." Besides that, there is no mention anywhere of any "one year" period, so I'm not sure where that's coming from. Jenkuranku (talk) 22:43, 13 October 2024 (UTC)[reply]

Misleading interview reference in Development section

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As of 2024/08/05, the last two sentences of the Development section read as follows:

In an interview with Famitsu, producer Motoi Okamoto said that Bloober Team refused changes suggested by the staff who worked on the original game. The changes are meant to present players with something new to experience; he also claimed that if the game was developed in Japan with the original game's devs, it could be "a completely different remake."[15]

After reading the English article referenced in [15], as well as the original Japanese interview, I feel that the above description is needlessly antagonistic and is a mischaracterization of Okamoto's words. The interview translations within the VGC article [15] are correct, but the summary above has modified the tone. I would suggest either removing this section entirely (not sure if it adds anything essential in the first place), or modifying as follows:

In an interview with Famitsu, producer Motoi Okamoto stated that Bloober Team and the staff from the original game had differing opinions on what aspects of the remake should be modernized, versus being preserved from the original. However, he noted that "thanks to the [opinions] of Bloober Team, who are big fans of the original, the remake ended up being highly respectful of the original game." [15] Andorip (talk) 06:17, 5 August 2024 (UTC)[reply]

 Done: This is a more nuanced description that better conveys the tone of the interview. — Greentryst TC 04:32, 9 October 2024 (UTC)[reply]

Increase in IP Vandalism

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I've submitted the page for semi-protection status due to ongoing IP vandalism of the reception section. Computermichael (talk) 18:27, 5 October 2024 (UTC)[reply]

What is this odd template Trade (talk) 18:10, 6 October 2024 (UTC)[reply]
I've removed the Template:Vandalism information, it does not belong on this talk page.—Alalch E. 21:07, 6 October 2024 (UTC)[reply]
Sports Illustrated, no less: "Weird things are happening on the Silent Hill 2 remake Wikipedia page, as folks sabotage review scores for… reasons" Gråbergs Gråa Sång (talk) 08:02, 7 October 2024 (UTC)[reply]
Do not remove protection from this page ever. The vandals will be ready and waiting on October 9th 24.179.142.83 (talk) 16:34, 7 October 2024 (UTC)[reply]
I have extended the protection for three months. Hopefully the hard of thinking will get bored before that. Black Kite (talk) 18:28, 7 October 2024 (UTC)[reply]

Semi-protected edit request on 8 October 2024

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AMD Ryzen 5 3600 Memory: 16 GB RAM Graphics: NVIDIA® GeForce® GTX 1070 Ti or AMD Radeon™ RX 5700 DirectX: Version 12 Storage: 50 GB available space Sound Card: Windows Compatible Audio Device. Additional Notes: Playing on minimum requirements should enable to play on Low/Medium quality settings in FullHD (1080p) in stable 30 FPS. SSD is recommended.

Recommended:

Requires a 64-bit processor and operating system OS: Windows 10 x64 Processor: Intel Core i7-8700K 2400:9800:671:6C5E:E463:AF96:97AA:8B61 (talk) 12:38, 8 October 2024 (UTC)[reply]

 Not done: Thank you for your contribution, but this information is outside the scope of a Wikipedia article. — Greentryst TC 04:17, 9 October 2024 (UTC)[reply]

‘Generally Favourable Reviews’

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What makes something generally favourable? Steam is ‘overwhelmingly positive.’ Reviewers seem to be full of praise for the game. The reviews on this Wikipedia page seem to show it’s reception is more than just generally favourable 82.34.109.190 (talk) 18:15, 8 October 2024 (UTC)[reply]

I believe it's based on the Metacritic review score page where it specifically says, "Generally Favorable". But it should probably be cited on the Wiki page similar to other games.
https://www.metacritic.com/game/silent-hill-2/critic-reviews/?platform=playstation-5 Snakester95 (talk) 00:04, 9 October 2024 (UTC)[reply]

Small rewrite on plot

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Hello, there seems to be a disagreement with what edit should remain for the plot. First off, Darkwarrior your point that 700 words is the limit is untrue, that is a guide which leaves room for more if complex plots call for it, as the only reason it reaches over 700 is because of the multiple endings. Second off, it was only 741 words (if I recall correctly) which is more than fine for the situation of SH2's complexity especially with the eight endings. Third, bullet list for multiple endings is subjective, personally I think it looks better than a bulk paragraph writing out the endings which is sore on the eyes for what is essentially a list. Always had an issue with this being written out, considering the amount, even on the original article.

There's also multiple mistakes in your original plot summary. Angela meets James in the graveyard and this is not inside the town, and Laura doesn't tell James he never loved Mary in the hospital, only she had a letter for him. Some of the transitioning phrases I removed or improved (James travels to Toluca Lake->at Toluca Lake; Afterwards, James is confronted->James is confronted, James ascends to the hotel's rooftop->At the hotel's rooftop). If you want to remove some of the detail, such as the two pyramid heads representing two different murders I can get behind that although I feel it appropriately adds to the plot.

As for giving a reason for the edits, the first one was good faith editing. Then you reverted citing an optional approach to Wikipedia editing consensus. I reverted, citing the purpose of the edits, and you reverted again stating I had not provided reasoning and incorrectly commenting that the new word count was well above 700 which I have proven is an exaggeration, also considering it is not strict. Eric - Contact me please. I prefer conversations started on my talk page if the subject is changed 15:52, 14 October 2024 (UTC)[reply]

That's a lot of words for "Thanks for writing a plot for me to edit, DWB". It is generally agreed that 700 words should be the maximum, SH2 is no more special a plot than most other games and if we truly went fully detailed on everything it would be twice the size. That isn't the purpose of a plot 'summary', same with mentioning meeting Angela in the graveyard, for the sake of brevity it is not important to state where he specifically met her, it's a Silent Hill graveyard next to a Silent Hill car park next to Silent Hill woods and auto yards and whatever else, we do not need to mention in what order he met anyone or where specifically, just that he met them. Ignoring that, however, "Angela advises James to stay away from the town, claiming it to be dangerous. Unbothered, James enters the town", this is not necessary. Same with "the monstrous executioner, Pyramid Head". If you're pedantic about things being told in chronological order then referring to Pyramid as an executioner when that doesn't come up until the Silent Hill Historical Society would be inaccurate, yes? Same goes for when Laura mentions that James didn't really care about Mary, I can't honestly remember which specific encounter that occurs at, but we are able to mention Laura in the plot at that point and convey an important message about James's character at the same time. It wouldn't be brief or read well to slap another appearance in just for the sake of mentioning it, but we can mention her there because she is specifically why they go to the hospital and we need that part because it's important to what happens next to Maria. This-> "James finds Laura, but she traps him a room where he is attacked by a monster" is not important to the plot, it's gameplay, she doesn't know she's locking him in with a monster, the running away is the main part. This->"assertive and sexual personality" I just don't agree with, what is a "sexual" personality? She's flirty, she's touchy feely, she isn't offering to service him right there and then. "Seductive" maybe at a push but I think even that's unfair, even at the end she isn't unbuttoning her shirt for him. Stuff like swapping "James travels to Toluca Lake," to "At Toluca Lake,", yeah that's fine, you made a lot of edits so it's easy to overlook some. The link to "immolation" I feel is inaccurate because ultimately we don't know what happens to her. We know she dies because one of the original game staff tweeted that but she could've walked up the stairs fine because her world is always like that, and gone and killed herself another way. As for the endings, putting them in a list does look unattractive, it makes the article look cheap. There may be ways to break it up more, instead of an ";" but a list isn't it. I'm also working on a setting section to give greater context so things can be removed from the plot to free up word count. Darkwarriorblake (talk) 16:09, 14 October 2024 (UTC)[reply]
This is productive discussion, I appreciate it outside the first comment. Ignoring that, I will go ahead and make the small corrections you weren't opposed to such as the transitionary phrases. Anyways, if you feel that sexual over flirtatious is a bit loaded I can get behind it, honestly I had rewritten the paragraph while referencing it and must have changed the word. Third, the inaccuracy with what Laura does in the hospital is why I felt it was important to call out the encounters of Angela and then Eddie and Laura in sequential order. In my opinion, if we want to keep it the way its ordered now we shouldn't mention Laura claiming not seeing monsters (which she barely says tbh) or James not loving Mary and just mention she locks him in a room to fight a monster or something else serviceable. I do think mentioning the significance of the second PH at the end, but that's something of a personal desire. Let me know what you think. Eric - Contact me please. I prefer conversations started on my talk page if the subject is changed 16:19, 14 October 2024 (UTC)[reply]
I didn't see this as the summary page didn't highlight it but I don't believe this is stated in the game so it would need a source "James is confronted by two Pyramid Heads, who execute a revived Maria once again. James deduces the creatures are manifestations of his inner psyche, including the Pyramid Heads as his desire for punishment—one for killing Mary and a second one for killing Eddie." I think that he figures out they exist to punish him is enough. This is the kind of game that needs a separate "Thematic Analysis" section as on film articles where you can go deeper into the weeds on things like that, a plot summary isn't sufficient enough for interpretations that deep. I thought it was important to know Laura doesn't see monsters to state that she isn't in danger where the others are. Darkwarriorblake (talk) 16:26, 14 October 2024 (UTC)[reply]
I can also get behind that with the thematic analysis. Silent Hill 2 has always been a deeply analytical game. Also I agree, that is a part which would need sources etc. But I am still conflicted whether or not if we can source it should we include one of the PH's represents the murder of Eddie, as I feel it is confusing why there is suddenly two. Depends how complex it is. Anyway, that can be a convo for another time. As for Laura stating she doesn't see monsters, I think we should say: "James finds Laura, who evidently does not see any monsters. After claiming she has a letter from Mary, James becomes frustrated and Laura locks him inside a room where he is attacked by another creature. James defeats the creature and Laura runs away again." Something along these lines.Eric - Contact me please. I prefer conversations started on my talk page if the subject is changed 16:35, 14 October 2024 (UTC)[reply]
As above, I don't believe it is stated in the game that a second Pyramid Head is because of Eddie, even if that might be the designers intent so it would need sourcing, but I think that him existing because James wants to be punished is sufficient explanation. Plus Pyramid Head gets around, there could always be two of him or as many as is needed. Darkwarriorblake (talk) 17:09, 14 October 2024 (UTC)[reply]

I can't edit this myself, but it says "(voice))" next to Eddie's name as opposed to "(voice)". Just letting yall know 2601:152:300:BAB:78BB:9FF2:A3A6:A7F2 (talk) 03:09, 15 October 2024 (UTC)[reply]

That's not an error. The second parenthesis closes the first that begins after Eddie's name listing the specific actors. The first parenthesis closes the one that starts the word voice. Eric - Contact me please. I prefer conversations started on my talk page if the subject is changed 15:13, 15 October 2024 (UTC)[reply]