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Talk:Reactor (video game)

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Genre

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What genre is this game exactly? In the infobox it reads that this is shooter and pinball game and the article is categorized as a platform game. But the gameplay description says nothing about shooting or jumping, it doesn't sound like a pinball game either. Based solely on the gameplay section and some screenshots, I would categorize this game as an action game. Someone with better knowledge of the game can correct me if I'm wrong. --Mika1h (talk) 19:43, 16 August 2008 (UTC)[reply]

How to play

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The game activity starts with player's ship contained within the heart of a nuclear reactor. The player moves his ship using a track ball, and has the use of a rapid fire energy button and a decoy button to protect himself.

During the game play, the core expands as the enemy particles attempt to destroy the player's ship by deflecting it against the kill wall. Simutaneously, the player must destroy enemy particles by using his ship to deflect them against the kill wall.

Pushing the energy button when the player's ship is in contact with an enemy particle will increase the force applied to both the player's ship and enemy particle. When the decoy button is pushed, a decoy will emerge from the player's ship. The decoy will remain stationary at the point where the ship was located when the button was pushed. The decoy confuses the enemy so that they attack the decoy instead of the player. The decoy cannot be destroyed and should be placed in one of three positions: 1: Next to a kill wall 2: In front of the control rods 3: Inside the entrance to the bonus chambers

In doing so, the enemy particles will be lured into a position that will allow the player to: 1: Destroy them against a kill wall. 2: Destroy the control rods. 3: Trap them in the bonus chamber.

  • Knocking down either set of control rod, with enemy particles will reduce the size of the core.
  • Knocking down both sets of control rods will add an extra decoy.

Every 15,000 points, the player earns one extra ship this depends upon a DIP switch setting. While the enemy particles are in the bonus chambers, they will deflect off one another and the walls. As they are deflected off the walls, a bonus is scored. To achieve maximum bonus, the player must use the ENERGY button to hold the enemy particles in the bonus chamber as long as possible. The player earns 15 points per bounce during the early rounds and 15 points per bounce as the game progresses. On each round, point values per bounce increase.

As the game play progresses, the reactor core continually grows in size, which decreases the usable playfield. During the early rounds, the core is a rectangular shape which expands outward, forcing the player closer to the dangerous kill walls. The player can shrink the core by destroying eaither set of control rods or killing the total amount of enemies "TO GO" for each round.

In later rounds, the rectangular expanding core is replaced with an expanding and swirling vortex. Unlike the rectangular core, the vortex is deadly to the player. As it enlarges, it will draw the player to its center where the player will be destroyed. A skillful player can get out of the vortex even after being caught by moving the ship in a clockwise direction.

The ideal game play is a balance of using the decoys and bounce chambers to accumulate large bonus points, extra ships and using the control rods to gain extra decoys. — Preceding unsigned comment added by 93.171.243.110 (talk) 19:14, 10 July 2016 (UTC)[reply]