Talk:QuakeWorld
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[edit]Quake 2, 3, 4...
Does they use QuakeWorld-like Multiplayer code? If so, what means Quake4World? If not, why not, since the code is simply better than the original? Why going back to the old bad code? 201.72.158.157 01:52, 8 January 2007 (UTC)
Quake's 2 and 3 do. Look at the Quake Engine family tree on this page: Quake engine. Quake 4 uses the Doom 3 engine and John Caramck completely rewrote the network code for that.
In response to 201.72.158.157
[edit]I dont get what you are talking abaut, please clarify. —The preceding unsigned comment was added by 83.250.223.109 (talk) 12:50, 19 March 2007 (UTC).
Are the Quakeworld master servers still active? Drutt 19:51, 17 July 2007 (UTC)
yes they are , chek it out on quakeservers.net —Preceding unsigned comment added by 83.250.200.229 (talk) 19:29, 3 March 2008 (UTC)
Quake4World
[edit]Quake4World was a mod of Quake4 to emulate QuakeWorld physics, not netcode. If I recall correctly, there was a single cvar which modulated how much air control there was, as well as a Q4 port of Q1's DM4. --!phil 38.105.219.3 (talk) 12:31, 3 October 2008 (UTC)