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DYK

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Image requests

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I've sent off a message to the QUBE team to see if they can provide some images for us. They have a nice shot of the three core members on their blog, as well as numerous screenshots that would easy to include. --MASEM (t) 16:42, 10 January 2012 (UTC)[reply]

Gender-neutral pronouns

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This article is making a commendable effort to use gender-neutral pronouns, but sentences such as "Ultimately the player finds themselves on an elevator that slips into the bowels of the unknown location" simply don't work. George Ponderevo (talk) 23:15, 26 January 2012 (UTC)[reply]

New Information Reguarding Development

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Spotted this thought it was important: http://www.indiegamemag.com/original-story-for-q-u-b-e-was-pulled-at-last-minute-featured-glados-like-voice-over/ — Preceding unsigned comment added by 81.97.79.106 (talk) 16:42, 29 January 2012 (UTC)[reply]

Thanks, that's great. --MASEM (t) 16:51, 29 January 2012 (UTC)[reply]

http://www.indiegamemag.com/you-only-know-the-half-of-it-the-lost-story-of-q-u-b-e/ There was a updated one 86.25.162.108 (talk) 14:41, 23 March 2012 (UTC)[reply]

Thank you again! :D --MASEM (t) 14:56, 23 March 2012 (UTC)[reply]

Engine

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Is the engine really "Unreal Development Kit"? In other games (Such as Borderlands 2) the engine is called "Modified Unreal Engine". Or is there a difference? 213.57.182.106 (talk) 10:54, 7 October 2012 (UTC)[reply]

Yes. [1] is the kit's page, and there are articles that explain that this team did not do any direct code programming but only used the visual tools the UDK had to create this. (Technically UDK = modified Unreal 3 engine) --12:59, 7 October 2012 (UTC)
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