Talk:Planetfall
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Regarding red herrings.
[edit]I can't remember exactly what they were, but Zork 1, 2 & 3 themselves had some red herrings. In Zork 1, I recall some objects in a mine that did nothing. They location re-appeared in Zork 3, and I remember thinking at the time that at last I would find a use for the object. But no, it was just a red herring again.
So to say Planetfall had the first red herrings is incorrect. —Preceding unsigned comment added by 78.149.221.126 (talk) 21:38, 4 June 2008 (UTC)
- I think it says "extensive use of red herrings". The article doesn't claim this game is the first one with them, just the first with a lot of them. — Frecklefσσt | Talk 13:32, 5 June 2008 (UTC)
Citation collection
[edit]Found a citation that might be relevant, but don't have time to add it to the article? Add it here! Have time to flesh out the article, but don't know what to add? Look into one of these! — Alan De Smet | Talk 03:14, 8 October 2008 (UTC)
Changed Criticism
[edit]I'm going to change 'Criticism' to 'Reaction' since that seems to fit better. I don't think that that's the best fit, though. —Preceding unsigned comment added by Tyrannus007 (talk • contribs) 21:37, 22 October 2008 (UTC)
Notes
[edit]"Both Planetfall and Stationfall were novelized by Arthur Byron Cover. "
Not quite. Both are sequels, rather than novelizations. BurkeDevlin (talk) 18:38, 13 August 2010 (UTC)
Excessive Spoilers?
[edit]While I realize this game is now nearly 30 years old, is it really necessary to provide the excessive number of spoilers and solutions present in the narrative? I understand the objective is relation of the plot, not marketing material, but it seems unnecessary to relate so many points I recall presenting challenge and enjoyment in the game. I'd be happy to take a crack at filtering some of these out while still maintaining some revelation of the narrative, but I wanted to discuss this first and get some reaction on this.
Tohuw (talk) 00:58, 30 October 2012 (UTC)
Lost sources regarding 1990s remake
[edit]- Staff (June 1, 1996). "E3 Adventure & Role Playing Games". Computer Games Strategy Plus. Archived from the original on June 14, 1997.
{{cite web}}
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suggested) (help) - Sengstack, Jeff (June 24, 1996). "Activision: Reorganized, Redefined and on the Rebound". NewMedia. Archived from the original on January 28, 1998.
{{cite journal}}
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ignored (|url-status=
suggested) (help) - https://web.archive.org/web/20010219160134/http://www.interactfiction.about.com/games/interactfiction/library/news/bl021000d.htm
- Staff (October 1994). "Interactive Video Interview: Boffo Games' Steve Meretzky". Interactive Entertainment (6). - https://www.youtube.com/watch?v=ejPxV_Niazw#t=8m11s
- https://books.google.com/books?id=ugsEAAAAMBAJ&pg=PA90
- https://archive.org/details/powerplaymagazine-1996-11/page/n45
- http://archive.is/3HsTL
- http://www.ibiblio.org/GameBytes/issue20/misc/sumces.html
- https://www.gamasutra.com/view/feature/131652/discussing_multiplayer_online_.php
- https://pdfs.semanticscholar.org/f2c5/290253048a7a0064ea1a447c5666edd98919.pdf
- https://archive.org/stream/Computer_Gaming_World_Issue_117#page/n11/mode/2up/
- https://archive.org/stream/Computer_Gaming_World_Issue_149#page/n283/mode/2up/
- https://archive.org/stream/Computer_Gaming_World_Issue_150#page/n147/mode/2up/
- https://web.archive.org/web/19970614114037/http://www.cdmag.com:80/adventure_vault/e3_adventure/page4.html
- Williamson, Colin (August 1998). "The Greatest Games (Never Made)". PC Gamer US. 5 (8): 88–91, 94, 96, 97. - [1], [2], [3], [4], [5], [6], [7]
- https://web.archive.org/web/20160322223428/http://scans.roushimsx.com/CGSP_1995_05_pg048.jpg
- http://www.csoon.com/issue3/wces95.htm
- https://archive.org/stream/powerplaymagazine-1997-08/PowerPlay_08_1997#page/n125/mode/2up
There was an attempt in the mid-1990s to develop a Planetfall sequel, as they'd done with Return to Zork and Zork Nemesis. It seems to have fallen through. JimmyBlackwing (talk) 15:22, 2 May 2018 (UTC)