Talk:Killer7
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Untitled
[edit]It should be noted that the story is much, much, more complex than the (partially incorrect) story summary would have one believe. - Orikaeshigitae
Seriously, what the heck is up with the "Story" section after this sentence: "This operation takes the form of a giant bridge reaching across the Pacific."? It becomes disjointed and rather different in tone. - Eihwaz
Isn't the official title "Killer7" not "Killer 7"?
- On a magazine in Italy, the author of a killer7 article stated that the title is "killer7" (with lowercase 'k'), it seems that Capcom asked the magazine to write the name in this form. For Kaede Smith the correct writing (same previous sources) is "KAEDE". I'm not sure about the case bits but i'm sure that is "killer7" and not "killer 7" --Gmilza
- A single Italian article is your whole basis. That is exceedingly silly. In that case, it looks to me like Capcom changed their mind and made it a capital after all since it's spelled that way, all over the box and in the game, in every region. (Momus (talk) 00:36, 27 October 2009 (UTC))
OKAY, now that we've all played the game through to the end, it's time to edit this whole entry, which seems to be based entirely on gamespot/Ign previews from a year ago. - Apossum
So, is the current Story section better? It's a really complex plot, I'm sure very few people can explain it accurately in text. - Cronohyper
The game is "on rails"?
[edit]That's a pretty poor description. Rail shooters usually have constant forward movement, with no stopping or reversing, like Star Fox. A better description would be "an adventure game with gunplay". It resembles point and click adventure games, in that you try to find certain objects to let you progress, and complete puzzles and such. It's not anything close to a rail shooter, even if you don't have complete freedom of movement.
- It's a better description than you might think, when you think about it. You have two options: forward or back. You're given the chance to change rails occasionally, but still have the same option - press onward, or go back. Exploration is anywhere from minor, to impossible, and you are always riding the rail of where the game believes you need to go. The only difference between Killer7 and your StarFox example is that Killer7 allows you to turn around. --Dal 23:14, 13 April 2006 (UTC)
Er no, I think he's right, on rails is a terrible term to describe Killer 7. On rails would be a game like Time Crisis. Or as the on rails description states, "like a rollercoaster", which is something K7 sure as heck is not. I believe the adventure game description is in the right step, although you would need to describe it better than just the adventure label. So stop being self-centered and form a compromise rather than stubbornly refusing to cooperate.
If you want to get technical about it, yes it is on rails, however it has much more in common with early 90s point and click adventure games than a standard rail shooter. The only real difference is the lack of pixel hunts.
Controversial?
[edit]Can someone explain why this article is in Category:Controversial computer and video games? I don't see anything mentioning controversy at first glance. --WikiSlasher 14:42, 9 October 2006 (UTC)
- Not finding anything mentioning controversy, I have removed the category. --WikiSlasher 07:21, 24 October 2006 (UTC)
- Old Jack got all excited about the game, spouting some of his usual soundbites about the game being depraved. I don't have enough bandwidth right now for any page outside of Wikipedia to load, but I'll go and have a look for exactly what he said in 2 hours and 27 minutes. --Dreaded Walrus 20:33, 13 March 2007 (UTC)
- Not to mention it was banned in Thailand recently. —Preceding unsigned comment added by 75.206.144.48 (talk) 09:19, 6 December 2008 (UTC)
- Old Jack got all excited about the game, spouting some of his usual soundbites about the game being depraved. I don't have enough bandwidth right now for any page outside of Wikipedia to load, but I'll go and have a look for exactly what he said in 2 hours and 27 minutes. --Dreaded Walrus 20:33, 13 March 2007 (UTC)
Screenshot
[edit]The pre-release screenshot should really be replaced with a current one. I don't have the time now, but if nobody puts anything up in like a week, I'll grab something through my TV tuner. 128.226.230.89 17:08, 4 December 2006 (UTC)
Comic Book
[edit]Should there be a small paragraph summarising the comic book and the way it develops the plot, or should it be concidered fairly un-important? Devilmaycare 21:18, 10 December 2006 (UTC)
- An update on the comic book front, or rather a lack of one: from what sources I can find (such as mycomicshop.com), there hasn't been a comic released in two years. Was the series cancelled? JaffaCakeLover (talk) 19:57, 11 March 2009 (UTC)
Story Description
[edit]I think that a lot of the stuff in the story description is open for interpritation. The game never fully states that there are 'three Harmens" and several other things are...interprited by whoever wrote that section? Maybe this should be re-vamped to state what is entirely factual. Ittan 05:22, 21 January 2007 (UTC)
It says that the courrier pigeons are named after bond girls. This is wrong as they are named after song titles by The Smiths.
Soundtrack
[edit]Should there be a separate page for the killer7's kickass OST? I have all the track titles and song lengths and stuff (I own it too =]). The music on the game was flawless; I think an article should be made for it.
- After at least half a year since posting the above comment, I've finally come back and created a sufficient article for the Killer7 Original Sound Track. R-Tiztik 16:47, 6 June 2007 (UTC)
all in head
[edit]In an ign review one of the developement members said something that hinted to the story perhaps being all inside harmans head. After reading this i noticed several little things durring the game that sort of hinted to this as well. Anybody know what im talking about?
No.
Need a Wikiquote link
[edit]There are an extensive number of quotes on this game in the Wikiquotes database, can someone add the proper link needed at the end of the article? Sorry, I'm not sure of how to add links to seperate Wiki projects. Thanks. -- AS Artimour 19:05, 12 March 2007 (UTC)
List of Killer7 locations
[edit]was this article created and deleted or just not yet created? it's linked on the 'see also' section of the killer7 article. if it was deleted it should probably be removed, if it just hasn't been created i'm willing to get to work on it. --AlexOvShaolin 05:07, 21 March 2007 (UTC)
- According to the deletion log for that article, it was deleted as per an AFD decision. There is a link from that AFD to what is supposed to be a copy of the article, but the link is timing out for me currently, so I don't know if that's just temporary, or not. Either way, it's currently a redlink, no matter what happens in the future, so I'll remove the link for now. :) --Dreaded Walrus 08:39, 21 March 2007 (UTC)
I think this article needs more information regarding each level and part of the game to bring up to date the over-all story and how the small bits all tie into the general picture.
Title
[edit]The title should be killer7 and not Killer7, right? In the case I'm going to change it. MrDrak (talk) 15:51, 16 January 2008 (UTC)
- Why? That looks like a capital K on the cover, to me. (Momus (talk) 19:30, 29 January 2008 (UTC))
- I have to agree, it's certainly Killer7 and not killer7. Gold Stur (talk) 20:38, 29 January 2008 (UTC)
It's "Killer7" anyways under the wikipedia conventions, stated in the Manual of Style for trademarks. Xangel (talk) 13:34, 25 June 2008 (UTC)
So, if we all agree three-to-one that it's Killer7 with a capital K, then why do I still see these insolent little k's all over the place? By the way, the game's joke mode Hopper7 is also rendered with a capital H. (Momus (talk) 04:29, 26 January 2010 (UTC))
Assassin Backgrounds
[edit]Who on earth deleted the character list?????? That was very important!!!!!(LonerXL (talk) 22:42, 9 December 2008 (UTC))
Editorial
[edit]For future reference:
Cheers, Axem Titanium (talk) 11:52, 1 July 2010 (UTC)
Other sources to use:
- http://www.adilegian.com/HAND_IN_KILLER7.txt HAND IN KILLER7 translation
- http://www.insertcredit.com/reviews/killer7/ Insert Credit review
- http://www.electronictheatre.co.uk/index.php/articles/4317-electronic-theatre-interview-suda51 Interview
- http://www.comicbookresources.com/?page=article&id=6384 Comic book source
- http://www.businessweek.com/innovate/content/jul2005/di20050718_544452.htm Business Week review
- http://www.gamesetwatch.com/2009/04/interview_suda51_talks_pushing.php Interview
- http://dofuss.net/2010/04/12/a-retrospective-look-at-killer-7/
- http://kotaku.com/248774/chattin-with-goichi-suda-about-punks-killer7--no-more-heroes Interview
- http://www.unseen64.net/2008/04/08/killer-7-proto-beta/ Beta beta info
- http://www.gamesradar.com/f/10-reasons-why-killer-7-will-melt-your-brain/a-20070327102815719073
- http://www.nintendoworldreport.com/pr/9587 Press release
- http://www.monstersandcritics.com/books/comics/news/article_10346.php/Devil_s_Due_to_publish_comic_based_on_Capcom_s_Killer_7 More comic book stuff
Reference material
[edit]While digging through the online print archive, I found this interview with the game's producer. Hope it's useful. JimmyBlackwing (talk) 08:38, 14 December 2010 (UTC)
Themes section
[edit]For a possible future "Themes" section, http://www.popmatters.com/pm/column/95263-the-mask-of-the-deviant-understanding-our-role-in-killer-7/, http://www.brainygamer.com/the_brainy_gamer/2008/02/look-at-the-cam.html, and http://www.popmatters.com/pm/column/120459-the-hitchcock-of-video-games Who knows if enough other sources will come into existence to fill out a full section though. Axem Titanium (talk) 14:42, 4 September 2011 (UTC)
Writing flow
[edit]The intro is horrendous, needs a rewrite as it was featured. JTBX (talk) 08:13, 7 July 2012 (UTC)
- Thanks for the feedback. Can you go into a bit more detail as to why it's "horrendous"? Axem Titanium (talk) 16:00, 7 July 2012 (UTC)
- I have seen one line that can do with some work that being the game was written and directed by Goichi Suda, also known by the nickname Suda51, and produced by Hiroyuki Kobayashi. Unless that line is talking about game code I don't think it makes much sense to say that a game is written. I think a better version might be Goichi Suda, also known by the nickname Suda51, directed and was one of the main writers for the game, while Hiroyuki Kobayashi was the producer. I mentioned one of the main because the article also states that Shinji Mikami was a writer as well. I am not partial to the version I came up with so I have no problems if anyone wants to make changes.--174.93.167.177 (talk) 02:37, 9 July 2012 (UTC)
- I'm not sure I follow. People say films are written and directed by one person all the time. Why can't games be the same? I also don't think that people automatically assume "writing" when referring to games means "writing code". A "video game writer" would be the person who writes the script, while a "video game programmer" is the one who makes the actual code. Axem Titanium (talk) 04:41, 9 July 2012 (UTC)
- I have seen one line that can do with some work that being the game was written and directed by Goichi Suda, also known by the nickname Suda51, and produced by Hiroyuki Kobayashi. Unless that line is talking about game code I don't think it makes much sense to say that a game is written. I think a better version might be Goichi Suda, also known by the nickname Suda51, directed and was one of the main writers for the game, while Hiroyuki Kobayashi was the producer. I mentioned one of the main because the article also states that Shinji Mikami was a writer as well. I am not partial to the version I came up with so I have no problems if anyone wants to make changes.--174.93.167.177 (talk) 02:37, 9 July 2012 (UTC)
Good vs. Evil?
[edit]I have considered it quite long and played Killer7 many times and I have come to the conclusion that Harman and Kun Lan may not represent Good and Evil, but rather Order and Chaos. Harman is a lead member of a school that trains assassins from childhood and fixes presidential elections. Kun Lan turns people into mindless, suicide-bombing zealots. Neither of these seem to represent Good, but one clearly represents order while one clearly represents Chaos. --76.114.58.90 (talk) 11:07, 19 September 2012 (UTC)
Game engine is RenderWare?
[edit]From what I know the game uses a custom game engine, not RenderWare. Which reliable source stated that it is using RenderWare? - spike — Preceding unsigned comment added by 94.221.120.175 (talk) 17:48, 4 January 2017 (UTC)
The PS2 version shows the RenderWare logo on startup, as well as on the back of the box.
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