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Anachronox

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It might be interesting to mention Anachronox (2001) here. SharkD  Talk  07:51, 16 July 2011 (UTC)[reply]

Level scaling

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Quote: "In 1999, the cinematic trend set by Final Fantasy VII continued with Final Fantasy VIII, which introduced characters with a proportionately sized human appearance. The game also featured a level-scaling system where the enemies scale in level along with the player's party,[152] a mechanic that has since been used in a number of Western RPGs such as The Elder Scrolls IV: Oblivion, Silverfall,[182] Dragon Age: Origins,[183] Fable II,[184] Fallout 3, and the upcoming Elder Scrolls V: Skyrim.[185]" This implies causality, which I don't think is appropriate. I.e. Oblivion and Dragon Age didn't use level scaling because Final Fantasy VII did. SharkD  Talk  18:54, 17 July 2011 (UTC)[reply]

I don't really see how it implies causality? It doesn't say that FF VIII introduced it, nor does it say that the others were influenced by it. It's simply stating that they used the same level-scaling mechanic. Regards, Jagged 85 (talk) 10:34, 22 July 2011 (UTC)[reply]
It might be a bit late saying this now, but just want to add that shortly after writing that comment, I adjusted the statement to state that "Similar level-scaling mechanics have been used in a number of later RPGs" to avoid any possible implication of causality. Regards, Jagged 85 (talk) 00:46, 9 September 2012 (UTC)[reply]

Tiny 2000-present section

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So the last 11 years have been compressed into a single paragraph... about handheld games. This should be expanded. -24.130.65.122 (talk) 00:18, 21 November 2011 (UTC)[reply]

The description of Relative decline (late 2000s), especially about "Japanese console role-playing games" needs to be revised to be more accurate as it mainly lacks any references. I also think this section should not focus too much about the subject like Western RPGs sold more / scored higher than JRPG. It also omits important JRPGs in the late 2000. I quote the current description below:

With the arrival of the Xbox 360 and PlayStation 3, mainstream interest in Japanese console role-playing games has steadily begun to decline.[citation needed]The first indication of this decline began with the revival of WRPGs on home consoles that started with the release of The Elder Scrolls IV: Oblivion on the Xbox 360 in 2006. Western console role-playing games have since become far more popular in the West than Japanese console role-playing games on home consoles.[citation needed] Though, JRPGs have continued to be released, their sales in North America and Europe have greatly fallen compared to WRPGs. Subsequent games like Fallout 3, Fable II and Mass Effect received far more attention on consoles, especially in the Western media.[citation needed]
Also, Western critics have generally considered most newer JRPGs to be either average or subpar.[citation needed] Mainstream JRPG series such as Final Fantasy XIII and its sequel, other games such as Star Ocean: The Last Hope and Nier have been seen as only decent, not great.[citation needed]

My suggestions are:

  • The description above completely ignores important JRPGs in the late 2000s such as Suikoden V, Xenosaga Episode III, .hack//G.U., Persona 3, Wild ARMs 5, Eternal Sonata, Lost Odyssey, Final Fantasy Crystal Chronicles, Tales of Symphonia, Tales of Vesperia, Disgaea 3, Valkyria Chronicles, and Demon's Souls. So, I suggest to add these JRPGs and revise the description accordingly.
  • The original description focuses too much on how some Western audience received the JRPGs and does not describe what happens in Japan at the era. I suggest to add more information about how these JRPGs performed in its home country as this wiki is basically about history from both sides.
  • Since there is no reference in the current description, I suggest that someone who revises it with sources should be prioritized.

--Mikey Manson (talk) 19:37, 7 October 2019 (UTC)[reply]

Image removal

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Per this edit. I don't see why the images were removed. They all have fair-used rationales for this article. I would say you can probably add them back. SharkD  Talk  19:59, 23 July 2012 (UTC)[reply]

China and Korea

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I'm not very familiar with Chinese and Korean RPGs, but I've tried to add some content to these sections, but as of now, these sections remain quite slim and somewhat poorly sourced. Chinese/Korean RPGs seem very distinct from JRPGs (which I'm much more familiar with), and seem to have just as much in common with WRPGs as they do with JRPGs. It would be helpful if an editor with more knowledge on Chinese and Korean games can contribute to these sections. Regards, Jagged 85 (talk) 00:43, 9 September 2012 (UTC)[reply]

Article in a mess

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I would suggest a reorganization as this article is a clutter. It appears that the "eastern" category is bundled together just for the sake of introducing a regional and geographical classification, yet upon reading the article it is quite obvious that the geographical relavence is questionable as a sub-category. The main bulk is, and has been naturally, the category of RPG which was propagated in Japan, but beyond that the geography is not a good divider in organizing this subject matter.

While Wiki often strays from the mainstream nuances (and be the better for it), in this case the whole "eastern branch" of the subject reads as if it has been organized by an academic who is so bogged down with the technicality and preconceptions of how one must utilize the geographic subdivision that the article has now gone out of touch with how the genre or the vocabulary was developed naturally. It's certainly leads to a confusing read for those who have no background knowledge.

I would propose a sub-set of the article named Japanese-style role-playing video game as a branch-off of Role-playing video game article. Any other regions/countries should be put in the "Role-playing video game" article (for now, until a broader review is done across the entire "History of" subdivision), should one feel the need, but as it stands they just seem to be tucked in for the sake of having something. If the content becomes too large then give it a separate page for better organization, but they should all stem from the main article "Role-playing video game". It is sensible to do so. 86.136.108.74 (talk) 13:09, 7 April 2015 (UTC)[reply]

I hate to say it, but at this point, this article needs to be scrapped and completely re-written with how much of a mess it is. I agree that this page seams to misrepresent the reasons why JRPGs are different than WRPGs. This article makes it appear that the reason is primarily geographical, when it is merely a positive correlation due to location of origin of the 2 similar generas. This article (as its name suggests) should instead show a non-geographic history of the JRPG genera, including JRPGs made in western countries, while explaining the fact that location of origin does not decide whether a game is a JRPG or a WRPG (or a mix of the 2). 129.138.32.84 (talk) 23:43, 17 January 2016 (UTC)[reply]

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Turn-Based Combat

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Is it necessary to mention that JRPGs tend to use turn-based, menu combat systems rather than the realtime combat used by more Western RPGs? This seems to be more prevalent in Eastern games, and I'm not sure if there are any particular reasons for it.CVance1 (talk) 17:40, 5 April 2017 (UTC)[reply]

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No Real Summary Explanation

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I went to Japanese_role-playing_game to try to find out exactly what a JRPG actually is, followed the link at the top to end up on this page, which seems to be a very extensive look at the history of the JRPG video game. However, after reading and reading I'm still none the wiser: there's no real explanation of what a JRPG actually *is*. I ended up asking on reddit and getting a reply that linked me to an excellent summary and explanation https://www.reddit.com/r/JRPG/comments/3avnun/discussion_what_is_the_genredifference_between/csgekb2/. So I feel like there should be a dedicated JRPG (video game) page explaining what one is (and linking to the history) or else a summary explanation at the top of this history page. Oniony (talk) 12:01, 6 April 2018 (UTC)[reply]

That's because there IS NO DEFINITION. All people ever do is argue long lists tropes and stereotypes that aren't even true for the majority of their examples. In actuality, the term "JRPG" was made up in the early 2000s by xenophobic western game reviewers who felt that things which "looked anime" were beneath them. So they defined their "cool-looking" RPGs as the "superior" WRPGS, and slammed anything from Japan as being childish, outdated, and old-fashioned. It's also why WRPGs at the time had such a narrow definition, because there were only a handful, all made by the same two companies. While the "JRPG" side was producing a ton of games, in a huge variety of actual RPG sub-genres.
If you want to actually try to define JRPG, there are three camps:
1. "It comes from Japan" - This is the easiest thing to classify, as you can definitively prove where the developer is from.
2. "It plays like Dragon Quest" - Though there is ALREADY a sub-genre name for this: "Turn-based RPG".
3. "It looks anime" - And this is what the vast majority of people actually use to determine if something is a "JRPG". Whether it's turn-based, action, tactical, strategy, dungeon crawler, roguelike, or any other real sub-genre, as long as it looks anime, it is now a "JRPG". Making the term utterly useless. 2600:1700:46B0:EB30:38AE:DC2:256E:1A76 (talk) 03:04, 18 December 2023 (UTC)[reply]

Misleading content

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Content added by User:Jagged 85 and 86.128.185.143 needs verification. Rupert Loup (talk) 22:13, 12 June 2019 (UTC)[reply]


Pruning

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This article needs extensive pruning to reduce the bloat of general listings with no historical precedent and confirmation of many various claims. Belregard (talk) 21:00, 21 January 2023 (UTC)[reply]