Talk:Gran Turismo (1997 video game)
Cover
[edit]I have to say I have never seen a cover like the one displayed in the aricle. The version I have is a picture of a tyre with Gran Turismo written in the middle. Can someone explain what is going on? Atlantis Hawk 11:29, 20 December 2006 (UTC)
- The cover in the article is the North American cover. Japan used a different cover and the one with the tyre on it was the European release. 81.168.43.232 14:19, 2 January 2007 (UTC)
- The tyre cover was also used in Australia, if my copy is anything to go by. basswaster (talk) 09:24, 26 July 2017 (UTC)
Trivia
[edit]I removed this section, as it appears be more of a "personal rant" rather than trivia anyone would be interested it reading:
- The starting grid lights never change at the beginning of a race
- The reverse lights do not work on any car
As a member of Gran Turismo-based forums, these complaints always surface, yet nobody mentions them as trivia. "Trivia" would likely be popular cultural references, so feel free to re-include them to Wikipedia if some exist.
— Formulanone 05:09, 3 March 2007 (UTC)
Physics
[edit]One of GT's selling points was that it was among the first console games to actually shoot for some level of realism in its driving model. Obviously what was possible on a PSX is not even close to what you can do on the 360 or PS3 but some discussion on this, if anyone has info on its driving model, and just how complex it really is, would be both relevant and interesting. —The preceding unsigned comment was added by 206.210.17.33 (talk • contribs).
If you honestly believe this was the first to attempt real world physics then I suggest you go back and learn about games, instead of being a fan of a series. It's neither relevant nor interesting to anyone else. The truth may be however. So like I said go real about games and physics and come back when you see the 80's games that incorperated real world physics. Thanks. Bye. —Preceding unsigned comment added by 86.154.206.168 (talk) 17:20, 3 October 2009 (UTC)
- I'd like to see some info on GT's real racing physics. That was one of the selling points of the game. And while I'm sure there were many arcade games from the 80's that aimed for realistic physics as well, surely the hardware was the bottleneck? You simply could not achieve the same level of realism on 80's arcade hardware that you could on a PSX. moeburn (talk) 19:23, 1 November 2013 (UTC)
- Correct. I just finished an extensive expansion of this article's critical reception subsection, and found most reviews do make significant mention of Gran Turismo's realistic physics. Unfortunately the sources I read don't go into the level of detail that the original poster is talking about, but I added what was relevant to the critical reception subsection. Martin IIIa (talk) 17:40, 21 April 2024 (UTC)
Source
[edit]- https://web.archive.org/web/20000310232810/http://headline.gamespot.com/news/97_12/30_gran/index.html
- https://web.archive.org/web/20000301055149/http://headline.gamespot.com/news/98_05/12_turismo/index.html
No mention of the music in this game?
[edit]Some of the tracks were by bands that are still touring today and have sold over 30 million records. This being Garbage, the band that had two tracks on the first GT, As Heaven Is Wide and Stupid Girl. I am surprised to see no mention of the music in this game.
Although i was already a fan of garbage, it was this game that cemented that view and turned me into a hard core fan.
Garbage was not the only band in the game. EnveeNV (talk) 22:32, 23 February 2023 (UTC)