Talk:Gargoyle's Quest
Removal of The Ghoul Realm
[edit]An anonymous user has added a link to this site a number of times, and it has been removed each time (I'm assuming because that user was spamming the link). However, I would argue that it's probably worth keeping. Although it's primarily focused on the Ghosts 'N Goblins series, Gargoyle's Quest is also covered in a decent amount of detail. Perhaps we should just link to the Gargoyle's Quest page there. Any arguments against? -Jacquismo 01:53, 16 March 2007 (UTC)
European release date(s)
[edit]Someone really should add the European release date of this game to the article. I'd do it myself, if only I still remembered. Kalamrir (talk) 13:43, 18 May 2008 (UTC)
Game Genre
[edit]As someone who has played the game twice, I can say with absolute confidence that Gargoyle's Quest is neither a side-scroller nor an adventure game. I am telling you this because some sources claim it is one, the other or both which is false information. A Platformer by definition requires a game to have mechanics that would also disqualify that same game from being a side-scroller. Side-scrollers lack a focus on moving vertically through an area, which is fundamentally not the case for Gargoyle's Quest. Since Gargoyle's Quest is a Platformer with a focus on vertical movement, it cannot be a side-scroller.
Contrary to what many think, an adventure game is not a game that contains an adventure; that description fits 90% of all video games. An adventure game, according to Wikipedia:
- focuses primarily on the story (Story comes second to gameplay in Gargoyle's Quest and arguably third when you consider the art/ music)
- has exploration as a minor focus (I will admit that Gargoyle's Quest barely has this through occasional nonlinear levels and the maze-like overworld)
- has puzzle solving as a minor focus (There are no puzzles in this game)
Gargoyle's Quest is:
- a Platformer (it thoroughly contains platforms and the player must navigate them)
- an Action game (the player must choose between "magical weapon" projectiles and must often defeat enemies in real-time)
- a JRPG (the player crosses a world map, talks to NPCs in towns, gains more power as he or she advances, encounters random battles, was designed in Japan)
The moral of the story is: make sure the actual Wikipedia page for this game accurately states the genres. Having information be accurate is Wikipedia's main goal, and I think what I wrote gives evidence to what genres are and aren't accurate. UnderCloud (talk) 00:21, 19 February 2017 (UTC)
- And as someone who has speedrun the game more times than I can remember (do we need to bring up qualifications?) I can assure you the game is neither a platformer nor an RPG. Sure, it may have elements from both genres, but it doesn't meet a sufficiently rounded criteria to be placed squarely into either.
- These types of games are in fact considered action-adventure games - not both genres, mind you, but a single stand-alone genre that is referred to action-adventure. Zelda, Metroid and similar games also fall under this genre. Please read the aforementioned linked article for further clarity. Just as much, feel free to research any given Zelda or Metroid title here on Wiki - said articles will inexorably confirm that these series belong to the action-adventure spectrum just like our beloved Gargoyle's Quest.
- Hopefully this clears up any confusion. 75.63.209.97 (talk) 18:59, 4 December 2019 (UTC)
- I stand corrected. In that case, I agree this is a "platformer/ action-adventure game" (but not a side-scroller nor a JRPG). It was probably inspired by JRPGs but that doesn't make it one, technically. UnderCloud (talk) 00:20, 22 March 2020 (UTC)