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Talk:Dolby Atmos

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Technical section?

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Can we get some technical information? In the mean time, I'll try to link this page to DTS' and SRS' competing formats. — Preceding unsigned comment added by Bumblebritches57 (talkcontribs) 18:41, 15 October 2013 (UTC)[reply]

Ditto. Would be nice to see some technical specifications concerning Dolby Atmos stream bitrates, etc. My guess is; due to the limited commercial only roll-out, the specifications may still be in a constant state of changing. Nothing derogatory as this scenario is quite common. We could probably further guess the bitrate specifications are going to be likely quite humongous. What led me here; Onkyo has just apparently stated their using Dolby Atmos within their new home theater components, so there's probably going to be more excitement concerning specifications. --roger (talk) 19:25, 23 June 2014 (UTC)[reply]

List of movie releases

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@RyDawg96: Please explain to me how this is not a list of trivia since you neglected to do so in your edit's summary. -Oosh (talk) 23:03, 12 October 2014 (UTC)[reply]

Concur with Oosh. At this point, a list of Dolby Atmos releases is nearly as insane as a list of Dolby Digital releases. That is, the list provides no meaningful information with respect to films made in 2014 onward, since virtually every feature film mixed after mid-2013 for wide release is going to be mixed to the Atmos format. --Coolcaesar (talk) 10:30, 15 October 2014 (UTC)[reply]
Removed again, after > week with no dissenting voices, despite an invitation to the "reverter". -Oosh (talk) 03:35, 20 October 2014 (UTC)[reply]
I realize that this is not a formal vote, but I would like to add support that the list no longer be included, as it was getting way too unwieldy and seemed to included loose approximations. If there was significant demand for this info here, a list page could be made. B137 (talk) 18:03, 26 January 2015 (UTC)[reply]

Application in gaming

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It'd be neat if someone knowledgable could add context for the use of Dolby Atmos in computer games. There was a big marketing push for Atmos for the PC game Overwatch, including some marketing material and nice demo videos. It'd also be interesting to put it in the context of previous 3d spatialized audio. Nelson Minar (talk) 17:55, 29 December 2016 (UTC)[reply]

Overwatch has Atm for headphones & is mostly comparable to other HRTF technologies i'd think. OTOH, "star wars battlefront " has ACTUAL Atm for HT, ie, plug stream to your AVR to get discrete height from speakers. Junh1024 (talk) 00:31, 14 June 2017 (UTC)[reply]

Assessment

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Per request from Junh1024, I've assessed this article. It was previously marked as Stub and has clearly been improved beyond that. It is now somewhere in Start to C class territory. I have maked it as C class. There are lot of sources cited. Many are primary sources or press releases. There is still a lot of material from sources that could be incorporated into the article. ~Kvng (talk) 15:59, 4 June 2017 (UTC)[reply]

Parts of this article read like a Popular Mechanics "how to upgrade your home theater system" Doug butler (talk) 23:38, 24 April 2023 (UTC)[reply]

Improper credit for creating Atmos

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Atmos was acquired, not developed, by Dolby, as documented by the investment business transaction website, Tracxn. (To access Tracxn, one must create a free login.)

The company acquired was IMM Sound based in Barcelona Spain, which provided 3D sound technology and post production services. The acquisition occurred in 2012.

As the Tracxn website says:

"IMM Sound provides 3D sound technology and post production services for the digital film industry. Offers Immersive Audio Workstation, a post-production tool for film mixing in immersive 3D sound. Provides installation services for its products in production and post-production, exhibitions, and cinema theatres. Acquired by Dolby Laboratories in July 2012 to further develop Atmos."



Arthur.Goldberg (talk) 13:09, 3 November 2024 (UTC)[reply]