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Reference material

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Here's what I've found:

That's all for now. JimmyBlackwing (talk) 18:53, 27 August 2015 (UTC)[reply]

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Hello fellow Wikipedians,

I have just modified one external link on Loom (video game). Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:

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Unreliable content removal

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I've removed this section from the article, but archived it below. My reasoning is that this is not only a forum post, but a dead link to a forum post, which directly contradicts comments that Moriarty made in a reliable source. It's simply impossible to verify whether this information is from Moriarty, and given that Moriarty himself has called parts of it false, I see no reason to believe it. JimmyBlackwing (talk) 05:17, 11 July 2017 (UTC)[reply]

These sequels would wrap up open plot-threads and bring closure to the open ending of the original game, with Chaos eventually being defeated. However, Loom's original development team were now all working on other projects, and as Lucasfilm Games was a small company at that time, no one else could be found to do it; and so, they were cancelled. In a letter to the abandoned fan-made Loom sequel Chaos, Brian Moriarty detailed the following regarding his intended sequels:[1]

Loom was conceived as the first game of a fantasy trilogy. The second game, Forge, would follow the adventures of Rusty Nailbender as he tried to regain control of the Forge, which was hijacked by Chaos in the first game. Bobbin was going to appear every now and then (as a swan) to offer help and advice, kind of like Obi-Wan Kenobi in Empire and Jedi. At the end of Forge, Rusty drives Chaos out of the Forge, but not before the gentle land of the Shepherds is conquered and nearly destroyed in a terrible battle. (The floating Forge ends up falling directly onto the Shepherds' pastures.)

The third game, The Fold, followed the adventures of Fleece Firmflanks, who teams up with Rusty to resist the evil forces that are camping in the Shepherds' territory. Bobbin again offers occasional help and advice. At the climax of the game, Bobbin, Bobbin's mother and Hetchel return to Earth along with the entire Guild of Weavers, and all of the other Guilds join for a final challenge to Chaos. Working together for the first time, their combined magic banishes Chaos back into the Void, and the healing of the world can begin. Rusty and Fleece get married, and Bobbin becomes the head of the Guild of Weavers.

Contrary to popular belief, the Loom sequels were not abandoned because Loom didn't sell well. Loom has sold more than half a million copies in various formats since it was published in 1990. The reason the sequels weren't made is because I decided I wanted to work on other things, and nobody else wanted to do them, either.

References