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Good articleCall of Cthulhu: Dark Corners of the Earth has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it.
Article milestones
DateProcessResult
October 31, 2012Good article nomineeListed

Untitled

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Visitors like me need a screenshot of the in game!

>x<ino 19:35, 17 February 2006 (UTC)[reply]

Problem is many screenshots may be deemed unsuitable, and the sutiable ones don't really capture the essence of the game.Crimson Shadow 01:16, 14 April 2006 (UTC)[reply]


I contest the game being tagged solely as a "survival horror" game. It's a first person shooter above anything else.

--It's not really a "first person shooter" in the typical sense, as ammo is limited, not to mention your character isn't some crackshot military personel, nor do you really have weapons for a part of the game.

--In a FPS, the player will typically have a weapon at all times. The first third of this game is played without any form of weapon. Danial79 12:41, 2 February 2007 (UTC)[reply]

-- It was originally written in the Plot Summary that this game is a prequel to The Shadow Over Innsmouth. I don't see how that can be. There are elements in the game that couldn't have taken place before the story, namely the raid on the Marsh Refinery and the submarine strike near the end of the game. I've edited it to read "a re-imagining" instead of "a prequel," unless these contradictions can be resolved. - Frank

I've added on to the Strange House, Innsmouth, and Urania articles.IHouse 06:19, 21 January 2007 (UTC)IHouse[reply]

Sequels

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The article lists two sequels and says that as at early 2007 both are in development by Headfirst. Headfirst are out of business (as are Hip Games, who were apparently involved at some point). As far as I can tell, they are developing nothing, so I've amended the reference. Fivepast 10:03, 5 February 2007 (UTC)[reply]

Music?

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What is the song played in sanitarium flashbacks? I've Googled the lyrics and wasn't able to find anything. For clarification, it's the song that goes, "I like the way you smile at me, baaaaby." :)

I'm fairly certain the song was created for the game. Here's a link to the music. – Quoth 10:03, 4 April 2007 (UTC)[reply]

Added::Places to section-Cthulhu Mythos

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Added it to hopefully start a bit more discussion about places to be added.65.255.130.104 21:38, 4 April 2007 (UTC)CT[reply]

Arkham ASYLUM

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I changed the info regarding "Arkham Sanitarium" It shows the name of the asylum just as the game is beginning. It's "Asylum" not "Sanitarium." I just started playing it not 2 hours ago.

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1 link removed - Footage was a end video/scene from game - No clear indication from clip information or uploader profile that uploader has rights to the footage concerned, or is associated with the relevant production entities. Sfan00 IMG (talk) 12:42, 19 November 2007 (UTC)[reply]

Should we change the picture?

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I think we should change the article's picture from the XBox cover to the PC cover since the current one associates the XBox in a subtle advertising for the XBox platform and even covers some of the art, whereas the PC version has the words PC on it, but covers less of the artwork and does not advertise a brand. Since I'm not sure that constitutes reason enough to change it I won't, especially since I don't know where to find a picture that falls within fair use guidelines. DavimusK (talk) 22:25, 6 January 2008 (UTC)[reply]

I don't mind either way, but one reason for the Xbox cover is that it's the first platform the game was released on. --Mika1h (talk) 21:44, 12 January 2008 (UTC)[reply]

Relation to other Call of Chulthu games?

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Is this game in any way related to the early/mid 90's Call of Cthulhu games (other than that all of them obviously where based on Lovecraft's stories)? The games I know of where Call of Cthulhu: Shadow of the Comet (1993) and Call of Cthulhu: Prisoner of Ice (1995, windows version released in 1998), both distributed by Infogrames. / 213.89.222.216 (talk) 00:25, 6 April 2008 (UTC)[reply]

bugfix location?

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That's great that 'There are however some player-created mods for the Windows version of the game that enable the player to get past the big game stopping bugs' from where can we download this/these? --80.98.145.169 (talk) 09:19, 30 November 2008 (UTC)[reply]

Ok, I have found it: http://callofcthulhu.com/forums/index.php?showtopic=2992 --80.98.145.169 (talk) 10:04, 30 November 2008 (UTC)[reply]


Thanks for the link, it helped to some extent. I encountered two major bugs (not sure about one though) so far on the PC version of the game: 1. Whenever I alt-tab, the game crashes. (running on Windows Vista... more and more convinced to get Linux or a Mac...) 2. At the church level, after Ruth's death and ringing the bells, there's that safe and the postcard puzzle. I figured out that the combination is 3-1-5-7, and since that did nothing but fail, I searched the web for a walkthrough. Every walkthrough I found mentioned the exact combination... Start rotating clockwise 3-1-5-7. Yet I get the fail message.

Any ideas why this happens? 92.81.13.145 (talk) 20:20, 4 February 2009 (UTC)[reply]

Ok, nevermind... Reinstalled the game on anther PC running XP and the combination worked... It's weird though, as I tried various combinations, clockwise and anti-clockwise, and still was stuck. Not a Vista problem, I'm sure. 92.81.13.145 (talk) 20:39, 4 February 2009 (UTC)[reply]

"generally favorable reviews... turned me on SO much I couldn't control my raging boner..." ??!?!?

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Seriously why did someone put this crap in this article, can someone remove it please? —Preceding unsigned comment added by 92.81.75.70 (talk) 21:23, 18 February 2010 (UTC)[reply]

B assessment

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Add a release section and I'll assess as B. You could also combine it with Cancelled sequels (have the Release section with cancelled sequels a subsection under it). --JDC808 23:20, 10 September 2012 (UTC)[reply]

Done that, and more. --Niemti (talk) 21:48, 11 September 2012 (UTC)[reply]

Looks good! --JDC808 19:15, 16 September 2012 (UTC)[reply]

GA Review

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GA toolbox
Reviewing
This review is transcluded from Talk:Call of Cthulhu: Dark Corners of the Earth/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: Tomcat7 (talk · contribs) 09:53, 25 October 2012 (UTC)[reply]

GA review (see here for what the criteria are, and here for what they are not)
  1. It is reasonably well written.
    a (prose): b (MoS for lead, layout, word choice, fiction, and lists):
  2. It is factually accurate and verifiable.
    a (references): b (citations to reliable sources): c (OR):
  3. It is broad in its coverage.
    a (major aspects): b (focused):
  4. It follows the neutral point of view policy.
    Fair representation without bias:
  5. It is stable.
    No edit wars, etc.:
  6. It is illustrated by images, where possible and appropriate.
    a (images are tagged and non-free images have fair use rationales): b (appropriate use with suitable captions):
  7. Overall:
    Pass/Fail:

Overall very good but here are some comments:

  • "developed by Headfirst Productions and published by Bethesda Softworks, in conjunction with 2K Games, for the PC and Xbox systems." - suggest "developed by Headfirst Productions, and published by Bethesda Softworks with 2K Games, for the PC and Xbox systems."
  • Also: PC means all operating systems?
  • Suggest adding reference that it was influenced by a game or contains elements of a particular game
  • Close paraphrasing:
    • Original text: the earth recreates exactly what took place in innsmouth based on the writings in jack's journal which were discovered in 1924 check here for the latest call of cthulhu downloads
    • This text: he has witnessed the game is supposed to be based on the writings in jack's journal which were discovered in 1924 edit gameplay the game's entirely hud less first person
  • "and the development of the PS2 version was cancelled." add reference, and why they cancelled it?
  • Ref 6 seems to be a forum post, thus unreliable. Ref 8 is dead.
  • Ref 7 leads to the main page and I can not find any archives. Can you replace the refernece?--Tomcat (7) 10:37, 25 October 2012 (UTC)[reply]

I absolutely have no idea what "the earth recreates exactly what took place in innsmouth based on the writings in jack's journal which were discovered in 1924 check here for the latest call of cthulhu downloads" means. The PS2 version was obviously cancelled because of all the development hell the game went through, but it's funny - GR claims it exists, "based on 1 review" (no, it doesn't exist). It's not forum, it's Usenet - Andrew Brazier is asking alt.horror.cthulhu what they would like to see in a Mythos based game (the original idea was to make a Quake-like "All Action Shooter game", and it's there where they got an idea of a detective-ish "First Person Horror Adventure Shooter" - to quote Brazier himself). --Niemti (talk) 17:26, 25 October 2012 (UTC)[reply]

IGN article was not archived, and IGN deleted all articles about this game from before 2002 - of this interview, only the gallery remains. It's kinda sad and GameSpot-ish. --Niemti (talk) 17:43, 25 October 2012 (UTC)[reply]

Hello? --Niemti (talk) 18:10, 31 October 2012 (UTC)[reply]

Oh, it was quick :D --Niemti (talk) 18:13, 31 October 2012 (UTC)[reply]

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Jack's Institutionalization

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I am adding this section as an explanation for one of the most confusing plot points which is constantly presented erroneously across all DCotE story writeups. As currently written, the article's Plot section states:

He is committed to Arkham Asylum, where he stays for six years. After his secondary personality disappears, Walters is declared sane and released, although still suffering from amnesia and schizophrenia.

This is only partially correct. It comes from an improper reading of Jack's testimonial, which is:

It has been more than six years since I entered that strange house in Boston. But... to me... it was just five months ago. Amnesia, the doctors called it... probably brought on by acute mental stress. I remember investigating the far side of the library... there was screaming. According to the police report, they had searched the house for hours, only to find me later, collapsed on the floor. When my eyes opened and I spoke, my colleagues recoiled in fear; there was something unnatural in my voice and blank gaze. They committed me to Arkham Asylum, where I was diagnosed with severe schizophrenia. As it became clear that I presented no danger to either myself or others, I was released from the asylum's care. I have learned little of my activities in the six years that followed. The accounts I have been able to piece together show much of my time was spent in travel and study. I maintained a fanatical infatuation with the occult, delving deep into volumes concerning witch-cults and dark legends, often in languages unfamiliar to my own. When I reawakened five months ago, exactly six years after entering that house in Boston, no trace was left of what had been a second personality. I was myself again, or at least what I believe myself to be. Return to normal life has been a painful process. In recent days my dreams have been plagued by cosmic landscapes, and I've become fearful of my own reflection. I am beginning to remember things from that day, more than six years past, that I have told no one else.

To summarize, Jack was in Arkham Asylum only for a brief, undisclosed amount of time, not six years. The "six years that followed" of which he speaks were spent "in travel and study." Evidently, he was deemed sane enough to be released from Arkham, yet his amnesia lasted for 6 years while he was travelling and researching the occult. Had he been committed for these 6 years, as the article currently states, he wouldn't have been able to travel at all. This distinction is critically important, as it is connected to the game's ending cutscene. Then, at the end of this six year span, he "reawakens."

The correct timeline therefore goes something like this: Jack enters the house on September 6, 1915. He is committed for a short time, then released, travelling and studying for the better part of 6 years, of which he has no recollection. He "reawakens" exactly 6 years after the house incident - September 6, 1921. He is more or less himself again for five months, until the events of the main story begin on February 6, 1922.

The game makes this as unclear as possible by including flashbacks of Jack in the Asylum when he says "When I reawakened five months ago..." implying that he reawakened in Arkham Asylum, which contradicts his own timeline. However, it is impossible for Jack to have been in Arkham Asylum at the end of his 6 year period of amnesia. I hope that I have made it as clear as possible that he was not committed for six years, and that further edits, such as my own, should reflect the correct timeline of events.

Sources

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