User:Cuhleef/sandbox
Developer(s) | Capcom |
---|---|
Platform | Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch |
License | Proprietary |
RE Engine is a game engine created by Capcom. Initially built for Resident Evil 7: Biohazard, it has since appeared in several Capcom games, mainly those within the Resident Evil franchise. The "RE" is the first two letters of the engine's full name, "Reach for the moon", which the logo appropriately shows.
Unlike its predecessor, the MT Framework, the RE Engine includes a variety of new graphical and rendering techniques such as Subsurface Scattering (a shader method used to produce highly realistic human skin), Dynamic shadows, FXAA + TAA, Shadow cache, moreover, rendering techniques include the ability to output 4K Resolution, HDR, a VR specific mode, among others.
Games using RE Engine
[edit]Title | First release date | Platform(s) | Notes |
---|---|---|---|
Resident Evil 7: Biohazard | 01/24/2017 | Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch | |
Resident Evil 2 Remake | 01/25/2019 | Microsoft Windows, Playstation 4 and Xbox One | |
Devil May Cry 5 | 03/08/2019 | Microsoft Windows, Playstation 4 and Xbox One | |
Resident Evil 3 Remake | 04/03/2020 | Microsoft Windows, Playstation 4 and Xbox One | Development was handled by Capcom with assistance from its subsidiary K2 Inc, and from external companies Redworks and M-Two. |
Resident Evil: Resistance | 04/03/2020 | Microsoft Windows, Playstation 4 and Xbox One | Game is included with Resident Evil 3 Remake. |
References
[edit]Category:2017 software Category:3D graphics software Category:Capcom Category:Video game engines