Moai (software)
Developer(s) | Zipline Games |
---|---|
Repository | |
Written in | Lua, C++ |
Type | Game engine, Cloud computing |
License | Common Public Attribution License, Proprietary |
Website | getmoai |
Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones.[1] The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial games have been built with Moai, including Crimson: Steam Pirates,[2][3] Invisible, Inc.,[4] and Broken Age.[5] Moai integrates third-party game analytics and monetization services such as Apsalar and Tapjoy.
History
[edit]A public beta of Moai was launched in July 2011.[6] The first Moai game to ship was Crimson: Steam Pirates, developed by Jordan Weisman and published by Bungie Aerospace in September 2011.[2] The 1.0 release of Moai was announced in March 2012.[1] As of 2017, the platform is no longer supported.[7]
Notable games
[edit]Year | Title | Developer | Ref. |
---|---|---|---|
2011 | Crimson: Steam Pirates | Harebrained Schemes | [2][3] |
2011 | Wolf Toss | Zipline Games | [8][9] |
2014-2015 | Broken Age | Double Fine | [5] |
2014 | Spacebase DF-9 | Double Fine | |
2015 | Invisible, Inc. | Klei Entertainment | [4] |
2017 | The Franz Kafka Videogame | Denis Galanin | |
2021 | Eastward | Pixpil |
References
[edit]- ^ a b Takahashi, Dean (23 March 2012). "With 6,000 followers, Zipline launches Moai game-dev platform". VentureBeat..
- ^ a b c Woodward, Curt (6 June 2011). "Zipline's Moai Powering 'Crimson', the First Mobile Game Release through Bungie Aerospace". Xconomy. Archived from the original on 9 July 2011..
- ^ a b Bolden, Aljernon (26 September 2011). "How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks". Game Developer..
- ^ a b Wawro, Alex (17 February 2015). "Road to the IGF: Klei Entertainment's Invisible, Inc". Game Developer. Retrieved 31 December 2016.
- ^ a b "Video: Double Fine Adventure built with Moai". MCVUK. 2 May 2012.
- ^ Orland, Kyle (6 July 2011). "Moai Mobile Game Development Platform Launches Open Beta". Game Developer.
- ^ Meehan, Patrick (18 November 2017), Commit changing repository readme to reflect no support, GitHub
{{citation}}
: CS1 maint: location missing publisher (link). - ^ Takahashi, Dean (8 December 2011). "Zipline Games launches its first Moai-based mobile game Wolf Toss". VentureBeat.
- ^ Woodward, Curt (8 December 2011). "Zipline's Wolf Toss Game Goes for Hat Trick Debut on iOS, Android, Chrome". Xconomy. Archived from the original on 14 January 2012..
Further reading
[edit]- Maczewski, Pawel 'Kender' (2 April 2013). "How To Make a Simple Game with Moai". Kodeco.