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Kynapse

From Wikipedia, the free encyclopedia
Autodesk Kynapse
Original author(s)Kynogon
Developer(s)Autodesk
PlatformPlayStation 3,
PlayStation Vita,
Xbox 360,
Microsoft Windows,
Mac OS X,
Linux,

Wii,[1]

Wii U[2]
TypeMiddleware
LicenseProprietary commercial software
Websitegameware.autodesk.com/kynapse[dead link]

Kynapse is the artificial intelligence middleware product, developed by Kynogon, which was bought by Autodesk in 2008 and called Autodesk Kynapse. In 2011, it has been re-engineered and rebranded Autodesk Navigation.[3]

Since the discontinuation of Autodesk Gameware, the product is obsolete.

Features

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  • A complete 3D pathfinding
  • An automatic AI data generation tool
  • Optimizations for multicore/multiprocessing/Cell architectures
  • Spatial reasoning
  • Streaming mechanisms to handle very large terrains
  • The management of dynamic and destructible terrains

Usage

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Kynapse has been used in the development of more than 80 game titles including Mafia II, Crackdown,[4] Alone in the Dark 5,[5] Fable II, Medal of Honor: Airborne, Sacred 2: Fallen Angel, Watchmen: The End Is Nigh, Sonic the Hedgehog (2006), The Lord of the Rings Online: Shadows of Angmar[6] and the Unreal Engine. Kynapse is also being used by companies such as EADS,[7] BAE Systems or Électricité de France to develop military or industrial simulation.

References

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  1. ^ Kynapse adds Wii support - News - www.developmag.com
  2. ^ Barnett, Patrick (March 7, 2012). "Autodesk Enters License Agreement with Nintendo". Nintendo World Report.
  3. ^ "Autodesk Unveils New Gameware Navigation Artificial Intelligence Middleware".
  4. ^ Gamasutra – Real Time Worlds Grabs Kynapse AI For Crackdown
  5. ^ Kynapse Gets Alone In The Dark news from 1UP.com
  6. ^ Gamasutra – Turbine Chooses Kynapse For Major MMO Licenses
  7. ^ "EADS NetCOS Utilizes Kynapse To Develop Next Generation Simulation Systems". modsim.org. Archived from the original on 20 December 2010. Retrieved 25 January 2018.
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