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Talk:Vehicle simulation game

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driving games

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Just making a note to myself. It's kind of obvious, but most driving games restrict the car to a track or a road. I'll deal with the reference later. Randomran (talk) 20:53, 11 February 2009 (UTC)[reply]

Might also add that many driving games start the player wiht a small selection of cars / whatever vehicles, and unlocks new choices based on their success. For example, players can purchase new cars with winnings from other races. Randomran (talk) 06:52, 12 February 2009 (UTC)[reply]
Forgot car customization, such as paint jobs, transmission, tires, brakes... Player can often customize throughout the game, as it progresses. Randomran (talk) 06:53, 12 February 2009 (UTC)[reply]
Many driving games abstract away concepts such as fuel consumption, so that players may focus on other aspects of gameplay. Randomran (talk) 00:25, 17 February 2009 (UTC)[reply]
Some good stuff about navigation mechanisms on page 267 of this one: Rollings, Andrew (2006). Fundamentals of Game Design. Prentice Hall. {{cite book}}: Unknown parameter |coauthors= ignored (|author= suggested) (help) Randomran (talk) 01:42, 17 February 2009 (UTC)[reply]