Talk:Tarot card games/Archive 1
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Compounds
What is the meaning of the section heading "Compounds" above the section that describes the deck and the rules for Tarok. This makes little sense to me. Is it an artifact of editing?--Ericjs (User:Ericjs) 01:15, 9 September 2010 (UTC)
- I agree this makes no sense. The heading comes from a rewrite by an editor who (like me) is not a native speaker of English. [1] As a quick fix I am going to replace it with "Common features". Hans Adler 11:35, 9 September 2010 (UTC)
- Hi Hans, glad to see ya again. You're right, "Common features" sounds a lot more coherent than the word "Compounds", or a compound of rules and descriptions, which is what the section means to me anyway. Also, User:Ericjs is right, the title really makes no sense for any reader. It would be nice if this article were dismantled (read merge) and each description inserted onto the proper article, although I think each description is already there ! Do what you did to the All Fours game man ! Regards, Krenakarore (talk) 13:43, 9 September 2010 (UTC)
- The reason I am a bit hesitant to work in this area is that there is a two-volume book on all non-esoteric aspects of Tarot by Michael Dummett and John McLeod. I am not going to rewrite this article before I have access to this. Hans Adler 14:25, 10 September 2010 (UTC)
Rules for taking tricks
The Basic rules of play section neglects to describe how it is determined who wins each trick. It also fails to mention whether there is bidding, as in most trick-taking games.--Ericjs (talk) 01:17, 9 September 2010 (UTC)
- It isn't really a full description of the rules, and it can't be because this article is about a huge family of games rather than a single one. You should keep in mind that the family is held together by the nature of the cards the games are played with, rather than by anything else. The article appears to concentrate on the features that distinguish the family from other trick-taking games. Personally I think that the mere presence of trumps in the pack implies that the winner of a trick is decided in precisely the same way as in almost all other trick-taking games, only leaving open the question whether Aces rank high or low – the answer to which presumably varies between games.
- I believe most games of this family involve some kind of auction, but there are exceptions such as Troccas. Hans Adler 11:46, 9 September 2010 (UTC)
- The only one I know much about is French Tarot, but I think the other games are similar. French Tarot is much like other trick-taking games; the tricks are won by the highest card in the suit, or if trumps are played, by the highest trump card. There is bidding, with the highest bidder becoming the taker; the taker wins the hand if he or she gets enough card points as determined by a thoroughly insane point system.--Cúchullain t/c 13:16, 9 September 2010 (UTC)
- Bidding and auctions in tarot games, appear at a later date. They were imported from Ombre/Quadrille family of games which were the first card games having actions. For an example of a game which is apparently similar to the original tarot game see this article on scarto which is probably the simplest tarot game of all http://www.tarocchino.com/page9.html Smiloid (talk) 06:35, 10 September 2010 (UTC)
- Very interesting. You learn something new every day.--Cúchullain t/c 12:48, 10 September 2010 (UTC)
- Bidding and auctions in tarot games, appear at a later date. They were imported from Ombre/Quadrille family of games which were the first card games having actions. For an example of a game which is apparently similar to the original tarot game see this article on scarto which is probably the simplest tarot game of all http://www.tarocchino.com/page9.html Smiloid (talk) 06:35, 10 September 2010 (UTC)
- The only one I know much about is French Tarot, but I think the other games are similar. French Tarot is much like other trick-taking games; the tricks are won by the highest card in the suit, or if trumps are played, by the highest trump card. There is bidding, with the highest bidder becoming the taker; the taker wins the hand if he or she gets enough card points as determined by a thoroughly insane point system.--Cúchullain t/c 13:16, 9 September 2010 (UTC)