Talk:Mega Man X2
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Title issue
[edit]Why do we need "(game)" at the end of the title of the page? With Mega Man X (game) we have a reason (Mega Man X already exists) but this won't be disambiguous with anything. I nominate we move it back to Mega Man X2. --Shadow Hog 5 July 2005 16:50 (UTC)
- Seconded. If there are no objections by the above time tomorrow I suggest the next person to read this make the move. --Boco XLVII 5 July 2005 19:39 (UTC)
Images?
[edit]The Mega Man X entry has some nice grpahics of the main charecters. Think we could steal 'em?
Boss Section Re-write
[edit]Just like the article for MMX1, the Boss FAQ sounds more like an FAQ than an article. I think that we should re-write it. I guess I can start working on it tomorrow... --ShadowJester07 04:44, 4 April 2006 (UTC)
Maverick Hunter X2
[edit]Can we get some kind of source on this, since I can't seem to find any mention of this game anywhere else? --208.104.166.30 10:50, 3 May 2006 (UTC)
...? Have you been hiding under a rock? Go to MMN. Or better yet, go to gamespy, and check out the interview with Inafune. He stated he wanted to re-make both X2 and X3.
In addition, go to Planet Mega Man, and watch the interview with Inafune. Geez.
Uh, if this is true, post a link. The 'this article needs a source' thing looks ridiculous on an article for a videogame.
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Inafune did not direct:
[edit]The source for this is "Mega Man X: Official Complete Works". I don't have that specific edition, but I have "MM25 - Mega Man & Mega Man X Official Complete Works". It's the same thing, just merging both the Official Complete Works for both the original series and the X series in one book. As such, it's the same content, but may mess up exact page number references.
At no place does Inafune claim to be the director. In fact, I can't think of a single time when Inafune has ever claimed to be a director. I think instead that someone is confusing something he said. Several devs in the book talk of an unnamed "project leader". I think this was Fujiwara. There's a tendency for the devs in this book to not name devs who are no longer with Capcom at the time, and instead refer to them by their title. That might cause some confusion.
Here's some quotes from "MM25 - Mega Man & Mega Man X Official Complete Works" where he discusses his exact role:
162:
"I was leaning more towards the planning and producing side of things at this point, trying to bring more advanced thinking to the project"
Page 168:
"I was totally hands off with the design aspect of 'X2'. I left that up to Tazaki, who had worked on '5', '7', and 'X1' as well. I limited my involvement to that of a superior. Oh except Zero... I worked on him (laughs)"
Neither of these sound like directing. I think this game had a producer acting as a manager, and then several designers, but it didn't have a specific "director" role.
Reading the context of the page, I suspect the 20th anniversary version said "directing and producing", and the 25th anniversary version says "planning and producing". "Planning" is an English loan-word meaning designing. It's not quite a director role. So it sounds like Inafune was inputing on the story and setting, and such, but it doesn't mean he was the director. And the 25th version likely instead chose to not translate "planning" as "directing" but instead chose to leave it as "planning". Harizotoh9 (talk) 18:51, 27 April 2019 (UTC)