Talk:DoDonPachi DaiOuJou
The following references may be useful when improving this article in the future:
|
According to MAWS the game is known outside Japan as DoDonPachi 3. Can anyone confirm this? It would then have to be the name of the article… The site also states, the game utilized four buttons. (This information has been added to the site on May 4th 2006.) --elias.hc 17:06, 5 May 2006 (UTC)
- As far as I know the game wasn't released outside Japan, so I don't think the DoDonPachi 3 name is relevant. The four buttons thing is because of the PGM hardware, not the game itself. The game only uses 3. --ReK 09:56, 11 May 2006 (UTC)
- The site is gone - whatever reason for. --elias.hc 10:54, 25 May 2006 (UTC)
- It was removed because someone (probably Arika) requested that it be removed. Anyway, I've changed the buttons back to 3 as the number the game uses is more useful than the number supported by the system. ReK
- I totally agree. Changed the buttons to three in DoDonPachi II, too. --elias.hc 10:39, 27 May 2006 (UTC)
- But the game CAN use 4 buttons. The start button, and buttons A/B/C (C able to be activated through DIP settings.) Gerk 06:08, 9 June 2006 (UTC)
- The start button does not count as a button. --elias.hc 07:14, 9 June 2006 (UTC)
- Alright then. Wasn't sure if you guys knew about the auto-fire button, since it had absolutely no mention in this article whatsoever pre-edit. Gerk 21:37, 9 June 2006 (UTC)
- The start button does not count as a button. --elias.hc 07:14, 9 June 2006 (UTC)
- But the game CAN use 4 buttons. The start button, and buttons A/B/C (C able to be activated through DIP settings.) Gerk 06:08, 9 June 2006 (UTC)
- I totally agree. Changed the buttons to three in DoDonPachi II, too. --elias.hc 10:39, 27 May 2006 (UTC)
- It was removed because someone (probably Arika) requested that it be removed. Anyway, I've changed the buttons back to 3 as the number the game uses is more useful than the number supported by the system. ReK
- The site is gone - whatever reason for. --elias.hc 10:54, 25 May 2006 (UTC)
External links modified
[edit]Hello fellow Wikipedians,
I have just modified 2 external links on DoDonPachi DaiOuJou. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
- Added archive https://web.archive.org/web/20080409215010/http://www.xblah.net:80/2008/03/5pb.html to http://www.xblah.net/2008/03/5pb.html
- Added archive https://web.archive.org/web/20080331051414/http://www.arika.co.jp:80/product/daiojyo/index.html to http://www.arika.co.jp/product/daiojyo/index.html
When you have finished reviewing my changes, please set the checked parameter below to true or failed to let others know (documentation at {{Sourcecheck}}
).
This message was posted before February 2018. After February 2018, "External links modified" talk page sections are no longer generated or monitored by InternetArchiveBot. No special action is required regarding these talk page notices, other than regular verification using the archive tool instructions below. Editors have permission to delete these "External links modified" talk page sections if they want to de-clutter talk pages, but see the RfC before doing mass systematic removals. This message is updated dynamically through the template {{source check}}
(last update: 5 June 2024).
- If you have discovered URLs which were erroneously considered dead by the bot, you can report them with this tool.
- If you found an error with any archives or the URLs themselves, you can fix them with this tool.
Cheers.—InternetArchiveBot (Report bug) 10:30, 14 December 2016 (UTC)
Death Label Changes
[edit]Like base game it has two loops.
Changes on 2nd loop from first loop:
- Bullets are faster
- Patterns last longer
- Bombs HEAL Bosses
- No lives given
- No Hypers given at beginning
First loop:
- Boss rush (base game Ura loop)
- Lives are given depending on a stage: (Stage Number)+1 lives.
- At the end of stage remaining lives and bombs are added to score (70.000.000 and 15.000.000 respectively)
- At the beginning of the stage player is given five hyper medals.
- State of hyper is reset every stage (Activated and stored hypers won't carry over to next stage)
Sources: Clear of Death Label (TAS)
Death Label presentation by MON — Preceding unsigned comment added by 37.30.29.143 (talk) 16:40, 21 October 2019 (UTC)
New releases in 2023
[edit]PS4 and switch versions release as part of the M2 stgtriggers series in December 2023 96.39.112.178 (talk) 16:26, 20 January 2024 (UTC)