Wing Commander Academy (video game)
Appearance
Wing Commander Academy | |
---|---|
Developer(s) | Origin Systems |
Publisher(s) | Origin Systems |
Producer(s) | Thomas Blom Dallas Snell |
Programmer(s) | Jeff Everett Brent Allen Thale |
Artist(s) | Whitney Ayres Glen Johnson |
Composer(s) | John Tipton Kirk Winterrowd |
Platform(s) | DOS |
Release | August 1993 |
Genre(s) | Space combat simulation |
Mode(s) | Single player |
Wing Commander Academy is a spin-off of Wing Commander II: Vengeance of the Kilrathi, published in 1993.
Reception
[edit]Computer Gaming World in 1993 stated of Wing Commander Academy that "if you enjoy space combat simulations, you must have this game. Period". The magazine approved of the "absolute ball to play" game's improved graphics, and the mission builder, and concluded that "Academy is a tremendously exciting game, one which provides many, many hours of play and replay".[1] The 1994 survey gave the game three stars out of five, stating that it was "for those who don't need a plot".[2]
Reviews
[edit]- PC Games (Germany) - Sep, 1993
- PC Player (Germany) - Oct, 1993[3]
- ASM (Aktueller Software Markt) - Nov, 1993
- Computer Gaming World - May, 1994
- Computer Gaming World - Nov, 1993
References
[edit]- ^ Schuytema, Paul C. (November 1993). "Get Your Blasters Degree". Computer Gaming World. pp. 162–163. Retrieved 28 March 2016.
- ^ Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
- ^ "PC Player forever - History Spieletests".