Wikipedia:WikiProject Video games/Peer review/Age of Empires
Passed GA a while back. I would like to get this featured at some stage (as part of very slowly working on an FT for the series!). All advice is appreciated. Cheers, dihydrogen monoxide (H2O) 08:46, 17 March 2008 (UTC)
- Comments: After a quick glance, I have a couple small suggestions
- I would add in a section titled "Overview", "Common elements", or "Common gameplay elements" that would describe the various gameplay mechanics and recurring items/themes in the series.
- Will do. dihydrogen monoxide (H2O) 03:21, 3 April 2008 (UTC)
- I would remove most of the subheadings in the "Games" section and just have "Original series" and "Spin-off games".
- In the "Age of Empires II: The Age of Kings and The Conquerors" section, there's a single sentence that should be combined to the preceding paragraph.
- Done (ish...I'll try and find more awards). dihydrogen monoxide (H2O) 03:21, 3 April 2008 (UTC)
- If Age of Empires: The Age of Kings is a DS remake of Age of Empires II: The Age of Kings, then I would move that content to the be a part of the appropriate section.
- It's only a remake in the sense that they share a setting. I left it in spinoffs. dihydrogen monoxide (H2O) 03:21, 3 April 2008 (UTC)
- Rename the subsection heading "Big Huge Games collaboration" to simply "Collaboration"
- Rename the "Success and legacy" section to "Reception and legacy"
- I would think about adding a table of aggregate review scores. See Kingdom Hearts (series)#Reception and Mana (series)#Reception for examples.
- It's not much, but I hope it helps point you in the right direction. I'll see if I have time to do a more in-depth review later. (Guyinblack25 talk 20:49, 2 April 2008 (UTC))
- Thanks for the comments. A more in-depth one would be great if you have time. dihydrogen monoxide (H2O) 03:21, 3 April 2008 (UTC)
Here are my comments after looking through the article (I did not thoroughly check every reference but read a bit of those whose statements gave me pause)
- Logo
- Umm, the logo is a wee bit small... heck, it is small. Is it possible to find a larger logo (around 200px in width)?
- I'll try. No promises! dihydrogen monoxide (H2O) 08:51, 3 April 2008 (UTC)
- Umm, the logo is a wee bit small... heck, it is small. Is it possible to find a larger logo (around 200px in width)?
- Lead
- Do we need all the titles in the series spelt out here? The second paragraph overloaded my senses a bit. It could instead describe what cultures have been adapted into the games, and what periods of times the games span across.
- Not sure exactly what you're asking for, but I've tried to reword it a bit - tell me if that's what you meant. I see your point reading it again! dihydrogen monoxide (H2O) 08:51, 3 April 2008 (UTC)
- also earned Ensemble Studios a reputation which has enabled them to work with other developers — A contentious statement which unfortunately proved half-correct. Only Bungie Studios explicitly stated the series was reason to let Ensemble handle Halo Wars. The other developer was just roped in for an expansion because Ensemble was too busy.
- Quiet you ;) Reworded to something more honest... dihydrogen monoxide (H2O) 08:51, 3 April 2008 (UTC)
- Part of the series' success has been put down to its consistent historical focus — "Consistent" might be incorrect. AoE campaigns stretches the truth and are pure WP:OR :-P. If the sentence is trying to say the games consistently follow a historical theme, then "put down to its historical theme" might be better.
- Now now, I'm sure some of their campaigns accurately reflect...something. I used your suggested rewording. dihydrogen monoxide (H2O) 08:51, 3 April 2008 (UTC)
- revolutionary use of non-cheating artificial intelligence — How revolutionary was it? Revolutionary would imply it affected or changed the way the game industry codes its AI. If AoE did do that, then it would be better to sum up those achievement. As for "non-cheating", a non-gamer might wonder how can a computer cheat? Perhaps "a game system which treats both player and non-players fairly" or something to that effect.
- Yeah, revolutionary isn't the best word. "Uncommon" is in use now, though I imagine you have a better suggestion! dihydrogen monoxide (H2O) 08:51, 3 April 2008 (UTC)
- Games
- Would changing "Original series" to "Main series" be better?
- I think the section needs a summarized history of the releases (perhaps the second paragraph of the lead would be better here).
- I put it in. Not sure if it's a bit awkward with the current lead, we'll see... dihydrogen monoxide (H2O) 08:51, 3 April 2008 (UTC)
- highly buggy — Non-gamers might not understand "buggy". Give a few examples, plus a piped Wikilink to software bug.
- The amount of Reception-type material here could be problematic. I suggest focusing on the appeal of each game here, with summaries of concepts introduced in each game, or significant events/gameplay issues such as bugs, features.
- Yeah, I'll try and reword it a bit in that regard. dihydrogen monoxide (H2O) 08:51, 3 April 2008 (UTC)
- Why is Age of Mythology in the Age of Empires series? Aside from the similar titling, and it coming from the same developers, there is nothing in the article to suggest it is an AoE game.
- Putting aside similar titling and developers, the gameplay is still based a lot around on the AoE style gameplay. And the developers have referred to it as an AoE game on numerous occasions. I personally consider it as much part of the series as the AoE2 remake for the DS. dihydrogen monoxide (H2O) 08:51, 3 April 2008 (UTC)
- Development
- aim was for the game's players to have fun, "not the designers or researchers." — I found it slightly awkward, perhaps aim was for the game's players, and "not [its] designers or researchers" to have the fun".
- Sounds good; done. dihydrogen monoxide (H2O) 08:51, 3 April 2008 (UTC)
- were not about history in itself, but rather "about the human experience" — A rather fuzzy quote. What experience? It is slightly clearer with the rest of the quote: "which is not just what we've done and what we are doing, but what we might do". As such, it seems the quote is sort of talking about "not recreating the past, but what we can create", or is it... Not the best of quotes.
- I wrote a bit more around the quote and also added a mention of "going into space" (from the source) which hopefully makes a bit more sense. dihydrogen monoxide (H2O) 08:51, 3 April 2008 (UTC)
- was developed in a different way to the previous games, as Ensemble Studios were concerned they "couldn't get away with" a third historical game — It brings us back to the question: "Is AoM an AoE game?"
- Yes. :) dihydrogen monoxide (H2O) 08:51, 3 April 2008 (UTC)
- development team spent over a year on the game's AI, and gave it a very high priority — The clauses appear to be reversed, "development team gave the AI a very high priority and spent over a year on it".
- AI had an emphasis on tactics and strategies, rather than on cheating — Explain how and what cheating the typical AI does.
- Elaborate a bit on the "smart villager".
- by unlocking the game's AI debugger — A little bit of explanation on what an AI debugger can do would be good.
- This came as a result of extensive research. — State what did they research on for their music.
- Quoted a bit more. dihydrogen monoxide (H2O) 08:51, 3 April 2008 (UTC)
- Reception and legacy
- Shelley's claims of what constitutes AoE's success is harder to accept than from third parties (a principle of WP:SPS and WP:RS), since he designed AoE.
- His perspective is good, but I've backed it up with some other guys' opinions. dihydrogen monoxide (H2O) 08:51, 3 April 2008 (UTC)
- A personal thought: shipped numbers are not really "notable", it is the number sold which counts.
- I haven't had much luck in finding sales numbers. Do you know of a good place to look? dihydrogen monoxide (H2O) 08:51, 3 April 2008 (UTC)
Other notes: AS per WP:PUNC, partial quotes should have ending punctuations outside quotation marks.
That is it. Jappalang (talk) 07:59, 3 April 2008 (UTC)
- Thanks heaps! dihydrogen monoxide (H2O) 08:51, 3 April 2008 (UTC)
Further comments by Guyinblack25
[edit]It's starting to really shape up now. The only thing that looks like it'll be an issue is the dreaded FA criteria 1(a). Hopefully these comments will help some. Please keep in mind I've never played the games before, so any tweaks to sentence structure I suggest may not convey the proper idea you intended them to.
- The lead
- The first paragraph in the lead is only two sentences long. I would either combine it to the proceeding paragraph, or expand it with more info.
- Added a bit...will look to add more. dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- I noticed a lot of information in the lead is repeated later on almost word for word. Repeating it is ok, but I would reword the content.
- Hmm...not sure exactly what you're referring to, but I'll try some more rewordings throughout. dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- The following sentences seems a bit awkward, I would tweak them some. "The initial games focused on the time period from the Stone Age to Classical antiquity in Europe and Asia Minor
from the Stone Age to Classical antiquity, as well as the formation and expansion of the Roman Empire. These were followed by a trio of games centering around Europe in the Middle Ages,also addressingas well as the Spanish colonization of Mexico. Newer games in the seriesdiscussedfocused on the European colonization of the Americas, and the rise of Asian civilizations during this time period."- All done, thanks. dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- unhistorical elements --> fictional or fictional historic elements
- Fictional. dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- Minor tweaks: "The popularity and quality of the games has
alsoearned Ensemble Studios a reputation whichhas enabledlead them to work with developer Bungie Studios on Halo Wars."- "lead to them working...", but otherwise done. dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- Minor tweak: "Part of the series' success has been attributed
put downto its historical..."
- Common gameplay elements
- A brief introductory statement could be inserted after the first sentence. Like something to list the recurring modes. The following sentences will make a bit more sense after first being set up. Something like this maybe: "The series features several recurring modes of play; "random map", "death match", and"campaigns".
- Consistency of spelling civilisation --> civilization: "..."random map"—the player selects a civili
szation, and most..."- Australian spelling for the lose. :) dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- Minor tweak, missing hyphen: "In-game campaigns and..."
- "According to Shelley..." Who is Shelley. I would use a persons role in the series and full name the first instance in the article. For example, "director Tetsuya Nomura", or "game designer Will Wright".
- Eek...I meant to have that section appear later, after he was introduced. He's lead designer. Added. dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- Split up lengthy sentence: "The attention to detail on units and characters in games varies
, f. For instance, in Age of Empires III, players noted the German church design was Catholic, rather than Protestant, but on the other hand. Conversely, the design..." - Minor tweak, comma not needed: "...deliberately include a "strange or exotic military unit"
,to make the..."- Removed. dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- Games section
- Content mentioned in the introductory section is repeated almost word for word. Rewording things will reduce redundancy in the article. Maybe go into little more detail also.
- Aaah, that's what you meant above. I'll take a look at that. dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- Minor tweak to add a frame of reference: "Age of Empires, released October 26, 1997, was the first game in the series, and one of the first history based..."
- The flow of these sentences seems a bit off. I think its how they are combined with conjunctions. "The game was Ensemble Studio's first major release, and utilized the Genie game engine
, and. It was touted as a mixture of Civilization and Warcraft. In tThe game,allows athe player chosesto developa tribeof one offrom 12 civilizations, and develops itadvancingfrom the Stone Age to the Iron Age.Age of Empires was Ensemble Studio's first major release, and the.The first version contained multiple software bugswas highly buggy, however, though manyof theseissues were resolved by subsequent patches."- You rock. dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- Minor tweak to make the sentence more concise. "The game introduced several new features
, and several newand civilizations..." - Minor tweak, comma not needed: "...similar to Age of Empires in its historical based gameplay
,and use of the Genie game engine." - This sentence seem kind of tacked on, I would try to integrate it into the rest of the prose. "Over 2 million copies were sold."
- Added a bit more from the source. dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- This phrase uses slang, I would stick with "released" even though it is repetitive. The flow seems a bit off too. "The expansion to The Age of Kings, The Conquerors,
hit shelveswas released on August 24, 2000, and introducinged five new civilizations, including..."- Done. dihydrogen monoxide (H2O)
- Minor tweak, comma not needed: "The game also introduced several new units
,and the concept of 'unique technologies'." - This sentence reads more like a critique/review of the game rather than an informative statement. I'm not sure how to reword it though. Try this: "
OnlyThe game includes eight civilizationswere included, however this was compromised by the, and introductionedofa large number of features, including home cities."- Yeah, that seems OK, thanks. dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- Same tweak as one above, hit selves --> released: "...The WarChiefs,
hit shelveswas released on..."- Gotcha. dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- In the "Spin-off games" section, I would mention what connects Age of Mythology to the rest of the series. I assume it's gameplay.
- "However, it shared similar gameplay elements to the original games." (does that work?) dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- Minor tweak: "The campaign in The Titans
is ashorter than previous expansions,one in whichand focuses on Kastor, son of Arkantos, who is tricked into unleashing several titans from Erebus." - I would remove the metacritic/game ranking scores from the prose. Though the citations can probably stay as it supports most of the remaining info in the sentences.
- Removed. dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- I would combine some of the paragraphs together in the "Main series" section. Specifically, I would add the paragraphs about the expansions to the paragraph about the game it is an expansion to. That way, it consolidates the focus onto the the three main games.
- Good idea, done. dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- Same thing with the "Spin-off games" section, I would combine the paragraph about The Titans into the paragraph before it.
- Done there too. dihydrogen monoxide (H2O) 00:57, 19 April 2008 (UTC)
- With the paragraphs combined more, I would rearrange the content some. Like have the reception content for Age of Empires and The Rise of Rome together and the content for The Age of Kings and The Conquerors together.
- Development
- Trim down redundant wording in "Historical elements"
"The games in the Age of Empires series wereoftendeveloped in similar ways. Due to the common theme of historical events, the development of gamesin the seriesoften required large amounts of research. Age of Empires designer Bruce Shelley notedthatthe game's research was not in depth, because Ensemble Studios foundthat'Extensive, detailed research is not...a good idea for most entertainment products.' He also statedthatmost of the reference material used for the game was taken from the children's section of libraries, explainingthatthe aim was for the game's players to have fun, and 'not [its] the designers or researchers.' Later, in 2007, Shelley continued with this idea, explaining to a Games Convention Developers Conference that the success of the series lay in "making a game which appealed to both the casual and hardcore gamer". Shelley also remarkedthatthe Age of Empires games were not about history in itself, but rather 'about the human experience', focusing not just on what humans had done..."- Sheepish grin...thanks for that. :) dihydrogen monoxide (H2O) 01:36, 19 April 2008 (UTC)
- Trim down redundant wording and minor tweaks in "Artificial intelligence"
"The Age of Empires series has often been praised for the artificial intelligence (AI) used in the games. In developing Age of Empires, AI specialist Dave Pottinger notedthatthe development team gave the AI a very high priority and spent over a year on it. He said the game's AI had an emphasis on tactics and strategies, rather than on 'cheating' bybeingautomatically granteding bonus resources or stronger units. Pottinger notingedthatthe Age of Empires series team took great pride in their AI playing 'fair game'. The AI for The Conquerors was also given a high priority, the result being the 'smart villager' feature which was a highly popular feature inallsubsequent games in the series. Upon building a granary or similar building, smart villagers would automatically beinggin gathering resources from the nearest relevantresourcesite, such as a farm or forage bush. The Titans again followed in the tradition of making major AI adjustments in expansions, by unlocking the game's AI debugger for use in scenario design, thus. This allowedallowingdesigners to customize and control the personalities of computer players in custom scenarios."- Didn't remove "resource" as that's what it's called in game, the rest is done. dihydrogen monoxide (H2O) 01:36, 19 April 2008 (UTC)
- The first sentence in "Music" seems a bit awkward. I would try "Stephen Rippy has been the series' [art director or what ever his title is] since the first game. His brother David Rippy, has occasionally assisted him, and Kevin McMullan has assisted since The Conquerors."
- Yep, done, not sure how that other one got through... dihydrogen monoxide (H2O) 01:36, 19 April 2008 (UTC)
- Minor tweak: "...and of actual instruments used in the times
being discussedportrayed." - Minor punctuation tweak, comma --> semicolon: "...collaborated with Big Huge Games in the development of the game
,; a first for both teams." - Minor tweak: "This
came as athe result of Ensemble Studios being..." - Trimming: "...designers Greg Street and Sandy Petersen had a significant impact in brainstorming
,andalso hadcontrol..."
- Reception and legacy
- I have a few ideas to split this up some, but the section flows very well as it is. If you're looking for an alternative, I have some ideas, but don't think they really need to be implemented.
- I'm happy to hear them...not guaranteeing anything, but no harm in suggestions. dihydrogen monoxide (H2O) 01:36, 19 April 2008 (UTC)
- I would start the section with an introductory statement. Something like "Overall, the series has been well received by critics, and been commercially successful."
- I'm not overly fond of them...there seems to be a recent VG trend against such statements, and I'm in favour of that. It just seems...tacky...and there's the reviews box there anyway. My thoughts. dihydrogen monoxide (H2O) 01:36, 19 April 2008 (UTC)
- Reword/tweak: "In 2003, Microsoft
alsoannouncedthesale s of one million copiesoffor Age of Mythology in 2003.In the announcement for The Asian Dynasties,Ensemble Studios announcedthat two million copies ofAge of Empires III hadbeensold two million copies in [Insert date of announcement].InBy 2004,—prior to the release of Age of Empires III,—it was announced thatthe Age of Empires franchise had sold in excess of 15 million copies."- All done. dihydrogen monoxide (H2O) 01:36, 19 April 2008 (UTC)
- Trim: "...although it was often argued
thatnone could equal it in..." - More trimming: "...interview, Shelley told GameSpy
thatthe series hadalsoinfluenced gamers,to the point where parents would contact Ensemble Studios to "tell us that their kid is reading books about ancient Greece because they enjoy playing with the triremes so much, orthatthey want to check out books about medieval..."- Let the last one as it's being quoted. dihydrogen monoxide (H2O) 01:36, 19 April 2008 (UTC)
- Wikilink trireme
- Trim: "Shelley has said
thatthe key to the game's success was its innovativeness, rather than imitation of its peers. He also claimedthatthe execution of the game's unique elements "helped establish the reputation of Ensemble Studios as masters of the real-time strategy genre".IGN agreed - in hisIn an IGN review of The Age of Kings, Mark Bozon wrotethat"The Age of Empires series..." - Minor trim: "Shelley has acknowledged
thatthe success and innovation..."
I hope this helps, I'll go through the rest of the article hopefully later tonight. (Guyinblack25 talk 00:08, 18 April 2008 (UTC))
Finshed reviewing, added comments for "Develop" and "Reception". The article is a pretty good candidate for FA. I hope these comments help. (Guyinblack25 talk 21:20, 18 April 2008 (UTC))
- Thank you so much for everything. dihydrogen monoxide (H2O) 01:36, 19 April 2008 (UTC)