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Banjo-Kazooie: Nuts & Bolts

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This is the archived discussion of the TFAR nomination for the article below. Subsequent comments should be made on the appropriate discussion page (such as Wikipedia talk:Today's featured article/requests). Please do not modify this page unless you are renominating the article at TFAR. For renominations, please add {{collapse top|Previous nomination}} to the top of the discussion and {{collapse bottom}} at the bottom, then complete a new nomination underneath. To do this, see the instructions at {{TFAR nom/doc}}.

The result was: not scheduled by Gog the Mild (talk) 12:11, 11 September 2023 (UTC)[reply]

Banjo-Kazooie: Nuts & Bolts was released on the Xbox 360
Banjo-Kazooie: Nuts & Bolts was released on the Xbox 360

Banjo-Kazooie: Nuts & Bolts is a 2008 platform game developed by Rare and published by Microsoft Game Studios for the Xbox 360 (pictured). The game follows Banjo and Kazooie's competition with Gruntilda for ownership of their home. It was developed by the same team behind the Nintendo 64 Banjo games and used vehicular gameplay to take advantage of the Havok physics engine. It was released in November 2008 and received generally positive reviews, but drew criticism for departing from previous Banjo-Kazooie gameplay. Nuts & Bolts was a commercial disappointment; shortly after its release, Microsoft laid off staff at Rare and restructured them as a Kinect and Avatar-focused developer. In the decade following its release, its reputation improved and its focus on construction and player freedom was considered ahead of its time. The game was included in Rare's 30th-anniversary compilation Rare Replay and added to the Xbox One's catalogue of backward-compatible Xbox 360 games. (Full article...)