User:TheJoebro64/drafts/SotN
Castlevania: Symphony of the Night[a] is a 1997 gothic horror-themed platform-adventure game developed and published by Konami for the PlayStation. It is part of Konami's longrunning Castlevania series and is the sequel to the 1993 game Castlevania: Rondo of Blood. The narrative occurs in 1796, four years after the events of its predecessor, and follows Alucard, the dhampir son of series antagonist Dracula. Richter Belmont, a member of the vampire-hunting Belmont clan, falls under the imprisoned Dracula's curse and disappears in his castle, Castlevania. Alucard awakens from a protracted slumber to explore Castlevania, rescue Richter, and prevent his father's return.
Gameplay
[edit]Castlevania: Symphony of the Night has the player assume the role of Alucard. The game saw the introduction of role-playing elements into the series.[2]
Synopsis
[edit]Setting and characters
[edit]Symphony of the Night is set in Transylvania during the late 18th century. The majority of the game takes place in 1796, although the beginning takes place in 1792, during the events of its predecessor Rondo of Blood (1993). The narrative occurs in Castlevania, the dwelling of the series' antagonist, the vampire Count Dracula, who is loosely based on the title character of Bram Stoker's novel Dracula (1897). Every century, Dracula, his legion of monsters, and Castlevania appear, prompting a member of the Belmont clan—a family of vampire hunters—to venture and defeat him. At the beginning of Symphony of the Night, Richter Belmont defeats Dracula. However, four years later, Castlevania reappears and Richter disappears.
The main protagonist of Symphony of the Night is Alucard, Dracula's dhampir son.
Plot
[edit]Development
[edit]Release
[edit]- Saturn refs: [1]
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | 93/100[3][b] |
According to Metacritic, a video game review aggregator, Symphony of the Night received "universal acclaim".[3]
- https://web.archive.org/web/20060107204220/http://www.gamepro.com/sony/psx/games/reviews/444.shtml
- https://www.ign.com/articles/1997/10/03/castlevania-symphony-of-the-night
- https://web.archive.org/web/20031229031124/http://www.egmmag.com/article2/0%2C4364%2C1369566%2C00.asp
- https://www.gamerevolution.com/review/33861-castlevania-symphony-of-the-night-review
- https://web.archive.org/web/20120606064646/http://www.1up.com/reviews/castlevania-symphony-night
- https://archive.org/stream/Computer_and_Video_Games_Issue_192_1997-11_EMAP_Images_GB#page/n75/mode/2up
- https://ew.com/article/1997/10/24/pc-game-review-nightmare-creatures-and-castlevania-symphony-night/
- https://www.gamespot.com/reviews/castlevania-symphony-of-the-night-review/1900-2546968/
Legacy
[edit]Notes
[edit]References
[edit]- ^ Konami (2010-08-04). Castlevania: Harmony of Despair. Konami.
Japanese: 歴代の「悪魔城ドラキュラ」シリーズから選ばれた登場キャラクターを操作して、仲間たちと悪魔城に乗り込み、宿敵ドラキュラ伯爵に立ち向かおう。 English translation: Take control of past protagonists from the Castlevania series to brave the Demon Castle alongside friends and defeat the ancient enemy Count Dracula.
- ^ McFerran, Damien. "The Making Of... Castlevania: Symphony of the Night". Retro Gamer. No. 36. pp. 48–53.
- ^ a b "Castlevania: Symphony of the Night for PlayStation Reviews". Metacritic. Retrieved April 27, 2019.
Development
[edit]- https://archive.fo/20120721130627/http://www.1up.com/do/feature?pager.offset=2&cId=3152109
- http://www.pushsquare.com/news/2012/09/feature_the_making_of_castlevania_symphony_of_the_night
- https://www.usgamer.net/articles/10-things-you-didnt-know-about-castlevania-symphony-of-the-night
- https://web.archive.org/web/20170517100514/http://www.glixel.com/interviews/koji-igarashi-i-honestly-dont-feel-that-im-a-big-deal-w452181
- https://www.eurogamer.net/articles/2014-03-21-koji-igarashi-says-castlevania-sotn-was-inspired-by-zelda-not-metroid
- https://web.archive.org/web/20071103010246/http://www.gamasutra.com/features/20050815/sheffield_01.shtml
- http://shmuplations.com/symphony/
- https://www.youtube.com/watch?v=5PxGM1np2hU
- http://www.gamasutra.com/view/news/213706/Father_and_SON_IGA_talks_Metroidvania.php
- https://web.archive.org/web/20170107062441/https://www.usgamer.net/articles/design-in-action-%7C-castlevania-symphony-of-the-night-and-the-story-of-the-ultimate-sequel
- https://www.eurogamer.net/articles/2014-04-03-unfinished-symphony-castlevanias-keeper-speaks
Legacy
[edit]- https://kotaku.com/the-castlevania-game-that-changed-everything-1821969215
- https://www.polygon.com/2018/10/26/18027418/castlevania-requiem-symphony-of-the-night-ps4-psp
- https://www.eurogamer.net/articles/2017-03-20-castlevania-symphony-of-the-night-turns-20-today
- https://web.archive.org/web/20100716113432/http://www.gamespot.com/gamespot/features/all/greatestgames/p-3.html
- https://www.gamespot.com/articles/castlevania-symphony-of-the-night-on-ps4-wont-have/1100-6462327/