Talk:Wii Remote/Archive 3
This is an archive of past discussions about Wii Remote. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 | Archive 2 | Archive 3 |
General Public Reactions
I think this article lacks what is arguably the most interesting factor of the Wii-mote. The way the general public has received this new way of playing games. I would like to see a summarization of what gaming websites, surveys, forum discussions and the like have drawn a conclusion to, more specifically whether they like playing with the wii-mote, if there are any drawbacks to the wii-mote and whether the people are for or against this new gaming medium.
This has been done with many other articles and the Wii-mote seems to have more than enough content to merit a segment on the general public's view. —The preceding unsigned comment was added by 60.240.111.218 (talk • contribs) 01:57, 4 December 2006 (UTC).
- I like the design of the Wii Remote and nunchuk. It's more comfortable to play games when I do not have to keep my hands close together in order to hold the controller. With the nunchuk configuration I have more freedom of movement so that I can rest my arms however is most comfortable. I can have my left arm on the left armrest while my right arm is on the right armrest. I would like Sony to make a separated version of their controller too. Jecowa 03:58, 4 December 2006 (UTC)
- Yeah, I like the freedom of movement too. But that alone has nothing to do with the article, we need news sources to cite. --Stratadrake 13:59, 4 December 2006 (UTC)
Interview with Wii developers
IGN finally translated part of the interview Iwata (Nintendo boss) did to the designers of the console. There are quite a lot of interesting facts (like the fact they were contemplating a mouse-like controller, or even a touchscreen-based controller). The information there could be used as part of a new "Development" section in the article. The translation is found at http://wii.ign.com/articles/731/731741p1.html -- ReyBrujo 04:29, 12 September 2006 (UTC)
- Here is another version of the same interview: http://www.aussie-nintendo.com/?v=news&p=4878 -- ReyBrujo 05:01, 12 September 2006 (UTC)
On-board Memory
The Wii_Remote#Memory section now conflicts with the contents of the section about Wii_Remote#Personalization, with the personalisation section having more recent, and more official, citation sources. —The preceding unsigned comment was added by 82.10.132.182 (talk • contribs) 22:33, 15 September 2006 (UTC)
Sensor Bar
The report on how the sensor bar "used to work" is rather speculative and implausible. Having an emitter in the remote and two optical sensors in the bar would be almost unworkable for one remote, almost impossible for multiple remotes. As far as I can tell, the optical sensor has always been in the remote, with the only change being from one LED at each end of the bar to four LEDs at each end of the bar - reliability improved by a more distinct pattern to match. I think it best to remove the reference to "how it used to work" completely and concentrate on how the current retail version works? Does anyone agree? Dpmarshall 01:36, 16 September 2006 (UTC)
- Agreed. I think that thought about how it "used to work" was simply because IGN completely screwed up the concepts surrounding it. Earlier, Anandtech reported it working exactly as it's known now to work. The IGN article was more poopularized though. -- Consumed Crustacean (talk) 01:41, 16 September 2006 (UTC)
- I've done my best to remove the suspect information now, and added some more intricate explanation. Further polishing is needed though. Dpmarshall 02:12, 16 September 2006 (UTC)
- There should be a sentence or footnote that corrects any misunderstanding by people who still assume that a "sensor bar" must have sensors in it, especially as pre-E3 2006 reporting said there were two sensors in the bar. I suggest this footnote: "Prior to E3 2006 it was widely speculated that the sensor bar had two sensors in it, one at each end. In fact, the sensor bar does not contain sensors, but rather contains light emitters that provide dots of IR light that are focused on the image sensor in each Wiimote. From the locations of these dots on the image sensor, the Wiimote calculates x,y,z distances relative to the sensor bar, and also calculates tri-axial rotation of the Wiimote. When the Wiimote is pointing at the sensor bar, this x,y,z and rotation data is used to automatically recalibrate the Wiimote position and orientation that drift out of allignment when the image sensor is pointing away from the sensor bar." Greensburger 03:20, 16 September 2006 (UTC)
Shouldn't we remove the whole thing about using two Wiimotes?
It seems kinda unnecessary, what with the nunchuck having the exact same functionality as the Wii remote itself, so I'm taking it out. Complaints? -FreakmanJ 14:23, 9/29/06
- It needs to be left in. The nunchuk doesn't have as many sensors and it's tethered to the wiimote. If you want to do something that needs a lot of freedom of movement, you'll need to wiimotes. Jaxad0127 19:32, 19 September 2006 (UTC)
- Wiimote=/= nunchuck, the wii-mote is more advanced in nearly every aspect. They are different.--Signor 23:11, 19 September 2006 (UTC)
- Not true Signor , the only difference and advantage the Wiimote has is direct pointing features. BUt that in effect opens up many more possiblilites other then aiming. But your statement is still incorrect. —The preceding unsigned comment was added by 24.205.72.208 (talk • contribs) .
- WRONG, my dear Anon. "More advanced" is debatable I suppose, as they both include some wireless motion-sensor capabilities and were intended to be complementary, however the bulk of Signor's statement is not incorrect. They are absolutely separate pieces of equipment, with complementary but different functions. The "Wiimote" functions as the main and sometimes sole controller for most games that do not require a Classic Controller, and also as the actual pointer control for menus on the system, rather like a computer mouse in remote control form; and it operates completely wirelessly without needing to be plugged in to anything. In contrast, the Nunchuk indeed cannot work without being plugged in ("tethered" as one user above put it) to the Wii remote, i.e. cannot work independantly from it; has fewer buttons; and cannot be used either as the sole controller for any given game or as the main controller/pointer/remote control for the system. Additionally, while two people can use two separate Wii remotes, the Nunchuk controller can only be used by the person controlling the Wii remote it is plugged into. All of the games which require a Nunchuk controller require the use of the Wii remote, but most games and other features on the Wii function without the Nunchuk - but NOT without either the Wii remote or the GameCube/Classic Controller. I am completely baffled as to how you can even remotely believe, let alone insist, that the Nunchuk and the Wii remote controllers are at all interchangeable. They are not. 4.235.6.139 19:42, 20 August 2007 (UTC)
- Not true Signor , the only difference and advantage the Wiimote has is direct pointing features. BUt that in effect opens up many more possiblilites other then aiming. But your statement is still incorrect. —The preceding unsigned comment was added by 24.205.72.208 (talk • contribs) .
- Wiimote=/= nunchuck, the wii-mote is more advanced in nearly every aspect. They are different.--Signor 23:11, 19 September 2006 (UTC)
Freehand?
Anon users keep adding a part dealing with the Wiimote's code name durring developement: 'Freehand.' The latest inclusion includes a source for it: http://www.kotaku.com/gaming/top/reggie-talks-revolutions-freehand-and-the-future-of-nintendo-136587.php. IGN's coverage of the same event (http://wii.ign.com/articles/670/670503p4.html (this is the only page mentioning it)) never capitalizes the word freehand. I think kotaku.com was making an assumtion about it's developement name. What do you think? Jaxad0127 19:33, 23 September 2006 (UTC)
After the Revolution controller was announced, Nintendo called it a freehand controller. But it was not clear at the time if this was a codename or tradename or just a description, i.e. that a player's other hand would be free. This freehand idea bacame obsolete when Nintendo announced the so-called nunchucku which required both hands and the term Wiimote had already replaced freehand and FHC on the boards. Even if freehand was used as a codename, it is obsolete and misleading and therefore does not provide anything of importance to the Wii Remote page. Greensburger 20:30, 23 September 2006 (UTC)
Given that the interview was a direct quote from Reggie, CEO of Nintendo America, It's clear at some point, Nintendo referred to it as Freehand. The Term "Freehand Control" Still crops up occasionally. (Do a Google search on it.) Seeing as the article goes into excruciating detail about the controller revisions, surly the name revision deserves a mention. 81.149.182.210 03:13, 24 September 2006 (UTC)
Perhaps Nintendo gives some prototype products names that will mislead the competition. "Sensor bar" was misleading because, as we found out later, the bar has no sensors. Likewise "freehand" is misleading because it implies that one hand will be free. Although we can excuse sensor bar with sensors as a mistake, there can be no such excuse for "freehand" because the codename "nunchuku" implies two Wii Remotes with a connecting cable, like the two-stick weapon. The idea of using two controllers was already in the design and hence "freehand" was intentionally misleading. I'm not blaming Nintendo for trying to keep the competition guessing. But I'm not sure how this can be written briefly for the Wii Remote article without perpetuating a misleading word. How about "Prior to the Wii controller being named the Wii Remote, Nintendo sometimes used the misleading term "freehand controller"." That warns the reader that if they see past references to a "freehand controller", that does not imply a recent design change. Greensburger 05:13, 24 September 2006 (UTC)
Packaged
A Revolution (Wii) controller comes packaged with the Revolution (Wii), right? If so, even if it is only a sentence, it should be mentioned. XD375 13:29, 5 October 2006 (UTC)
- Why? Should we go to the PS3 article and say a PS3 controller comes with it? What about the Xbox 360? Of coarse the system comes with a controller. TJ Spyke 07:29, 12 October 2006 (UTC)
- The Wii article mentions that it the package includes a Wii Remote. It does not need to be mentioned here. 67.181.97.183 22:40, 9 December 2006 (UTC)
name change to Wiimote?
should this article be moved to wiimote? I hear the Term Wiimote used more then anything else. --CartoonDiablo 13:59, 8 October 2006 (UTC)Cartoondiablo
- Its actual product name is "Wii Remote Controller", in the UK at least, so I don't think so. Sockatume 15:06, 8 October 2006 (UTC)
- I agree. Wii Remote is the official name so we need to stick with that. --69.156.207.171 04:33, 9 October 2006 (UTC)
- As of today, the official site http://fr.wii.com does refer to the remote as "Wiimote". It seems to be used in all french versions (ie France and Belgium) 83.199.53.94 13:50, 11 October 2006 (UTC)
- France is the only one to do that, every other branch of Nintendo (including NCL) call it the Wii Remote. Wii Remote is the official name, so of coarse the page should remain here. TJ Spyke 07:28, 12 October 2006 (UTC)
- This is the English Wikipedia. We are only concerned with English usage. Jecowa 09:19, 28 November 2006 (UTC)
- France is the only one to do that, every other branch of Nintendo (including NCL) call it the Wii Remote. Wii Remote is the official name, so of coarse the page should remain here. TJ Spyke 07:28, 12 October 2006 (UTC)
- As of today, the official site http://fr.wii.com does refer to the remote as "Wiimote". It seems to be used in all french versions (ie France and Belgium) 83.199.53.94 13:50, 11 October 2006 (UTC)
- I agree. Wii Remote is the official name so we need to stick with that. --69.156.207.171 04:33, 9 October 2006 (UTC)
- I would say it at least needs a mention in the article. Nintendo hates the term but Wiimote is the best name for the controller IMHO, it makes me giggle every time. Dukemeiser 00:49, 17 November 2006 (UTC)
- Nintendo hates the name? I thought they coined it. Anyway, as for assuming that the page should stay at the official name, we shouldn't. According to Wikipedia:Naming conventions (common names) we should "use the most common name of a person or thing that does not conflict with the names of other people or things." In cases of a naming conflict, for proper nouns, as I believe this would be, the most common use of a name takes precedence. If the common name conflicts with the official name, use the common name except for conflicting scientific names. The name "Wiimote" is 1.61 times more prevalent than "Wii Remote" in the Google search excluding the term "wikipedia" and only showing results in English (other languages uses are not relevant on the English Wikipedia). Below are some Google result numbers as retrieved on November 27 2006.
- The query "Wii-mote" yielded 564,000 results.
- The query "Wii controller" yielded 739,000 results.
- The query "Wii remote" yielded 900,000 results.
- The query "Wiimote" yielded 1,360,000 results.
- Common usage would suggest that we use the term "Wiimote" as the article name. Other names, as mentioned in the Wikipedia:Lead section guideline, should be mention in the lead section in bold. Jecowa 05:00, 28 November 2006 (UTC)
- However it's well established that Google is not particularly useful for determing common usage... Nil Einne 07:57, 28 November 2006 (UTC)
- Google tests are great for determining common usage. The Google test page repeatedly says that it's good for determining popular usage. Perhaps you are think of notability. Google hits are not as great with notability. They are also not great for determining correctness such as with aluminium vs aluminum. Jecowa 08:13, 28 November 2006 (UTC)
- However it's well established that Google is not particularly useful for determing common usage... Nil Einne 07:57, 28 November 2006 (UTC)
- Nintendo hates the name? I thought they coined it. Anyway, as for assuming that the page should stay at the official name, we shouldn't. According to Wikipedia:Naming conventions (common names) we should "use the most common name of a person or thing that does not conflict with the names of other people or things." In cases of a naming conflict, for proper nouns, as I believe this would be, the most common use of a name takes precedence. If the common name conflicts with the official name, use the common name except for conflicting scientific names. The name "Wiimote" is 1.61 times more prevalent than "Wii Remote" in the Google search excluding the term "wikipedia" and only showing results in English (other languages uses are not relevant on the English Wikipedia). Below are some Google result numbers as retrieved on November 27 2006.
- Official names should take precedence IMO. "MGS2" outdoes "Metal Gear Solid 2: Sons of Liberty" in the google stakes, but the latter is the proper name. Sockatume 08:22, 28 November 2006 (UTC)
- "MGS2" 255,000 hits
- "Metal Gear Solid 2: Sons of Liberty 287,000 hits
- "Metal Gear Solid 2" 686,000 hits
- "Metal Gear Solid 2: Sons of Liberty" has more hits than "MGS2," but "Metal Gear Solid 2" has the most. Jecowa 09:19, 28 November 2006 (UTC)
- That's where you're wrong. It's well established that Google tests are biased for American usage against other English speakers out of proportion to their percentage of their population. Even when only considered British, Canadian, etc this is obvious but when we consider the large number of second language speakers especially in the developing world such as from India, it's even more blatantly obvious. When it comes to something like this, it's less likely to be a problem but the simple fact is, Google tests should not be trusted for establishing popular usage because it's inherently impossible to know whether they really establish popular usage or are simply biased in some way for whatever reason in comparison to what happens in the world. For example, in this case, potentially those who like l33t speak may prefer Wiimote. It's rather obvious that these people are over-represented on the internet. While it's also true they're more likely to be speaking about the above item then other people, this difference is unlikely to be as great at their overrepresentation on the internet. Unless of course by popular usage you mean popular internet usage. But most of use mean popular usage not popular internet usage... If you read the guideline you linked to it in fact says exactly this "Measuring is easy. What's hard is knowing what it is you're measuring." Nil Einne 08:30, 28 November 2006 (UTC)
- If you only use news articles as references, "Wii Remote" would be 3.16 times more common than "Wiimote," but using only news sources would be biased towards the official name.
- "Wii Remote" 892 hits
- "Wiimote" 282 hits
- If you were to exclude sites that contain common leet terms, "Wiimote" would be 1.62 times more common than "Wii Remote."
- The rationale behind the common usage guideline is to attract more people to Wikipedia. By naming our articles after the most commonly used name on the internet for that subject, we will increase our search ranking for the most commonly used name and attract more people to Wikipedia. What does it matter if l33t speakers are over represented on the internet? The internet users are our target audience. Jecowa 09:19, 28 November 2006 (UTC)
- That's your opinion, and your welcome to it. But there are quite a large number of people that feel we should avoid perpetuating systematic bias whatever reasons you may come up for it. Also, I disagree that our audience is purely the internet. There is ample evidence to suggest that we want our content to be suitable for any form of publication, print, media (DVD etc) and whatever else is suitable. Therefore, we have to consider the most common usage amongst English speakers of the world. Not most common usage among the particularly small subset of English speakers that have webpages and blogs Nil Einne 12:30, 25 March 2007 (UTC)
- If you only use news articles as references, "Wii Remote" would be 3.16 times more common than "Wiimote," but using only news sources would be biased towards the official name.
- Wanted to say one more thing. I was perhaps a little to harsh when I said Google should not be trusted. Google can be said to provide one source in an attempt to establish popularity. In cases when there is a clear bias between subsets of English speakers, e.g. American vs Commonwealth, IMHO we should ignore Google completely since it's useless. In cases without a clear bias, we can use if, with strong reservation. If it establishes a very large difference, e.g 1 million vs 100k, then I would trust it. When the difference is only 50% as in this case, it isn't IMHO significant enough to be trusted in itself. If other sources back this up then taken together, we may say we've established popular usage sufficiently. In this specific case, I would stick with Wii Remote for now. If gaming magazines etc more commonly refer to it as Wiimote, then I would support a change but not with only Google. Note that altho our guideline recommend the common name, there are ample examples when we ignore it for a variety of reasons. One thing to consider is whether Wiimote could perhaps be considered an abbreviation of sorts or colliqual expression and therefore ignored. Just as we don't even considering using gas (even tho AFAIK it's fairly uncommon for American to actually say gasoline) for the article name partially because it's an abbreviation for example Nil Einne 08:57, 28 November 2006 (UTC)
- That sounds good. Since "Wiimote" is not that much more common than "Wii Remote" it's better to use the official name because "second most common name" + "official name" > "most common name." This should be discussed in the guideline talk pages for inclusion in the guidelines. Jecowa 09:19, 28 November 2006 (UTC)
- That's where you're wrong. It's well established that Google tests are biased for American usage against other English speakers out of proportion to their percentage of their population. Even when only considered British, Canadian, etc this is obvious but when we consider the large number of second language speakers especially in the developing world such as from India, it's even more blatantly obvious. When it comes to something like this, it's less likely to be a problem but the simple fact is, Google tests should not be trusted for establishing popular usage because it's inherently impossible to know whether they really establish popular usage or are simply biased in some way for whatever reason in comparison to what happens in the world. For example, in this case, potentially those who like l33t speak may prefer Wiimote. It's rather obvious that these people are over-represented on the internet. While it's also true they're more likely to be speaking about the above item then other people, this difference is unlikely to be as great at their overrepresentation on the internet. Unless of course by popular usage you mean popular internet usage. But most of use mean popular usage not popular internet usage... If you read the guideline you linked to it in fact says exactly this "Measuring is easy. What's hard is knowing what it is you're measuring." Nil Einne 08:30, 28 November 2006 (UTC)
- Nintendo did not coin the phrase, some guy in a forum did (I can't remember if it was on digg or if it was linked from digg). I remember reading it when they posted it, and no less than 40 people posted back how they loved the name. The next day, it started showing up in posts and blogs everywhere. —The preceding unsigned comment was added by Bytemaster (talk • contribs) 18:48, 9 December 2006 (UTC).
I'm not sure where or how to add this, as I have never participated in a talk page before, so maybe someone could reformat it for me if that needs to be done, but I have just received Wii Play from amazon.co.uk, and the little instruction manual for the Wii Remote actually has "Wiimote" written on it. At the top it says "Wii Remote Wiimote (Télécommandre Wii)". Is this the first 'official' documentation of this nickname? - Tristan Linnell [UK]
- That's because Wiimote is the French name, as aforementioned, hence the Telecommandre Wii bit at the end. --86.139.189.190 15:08, 17 December 2006 (UTC)
Firstly, I don't think that we can use the number of hits recalled as a reliable indicator of common usage, as(1) The internet is notorious for systemic bias and (2) Hitcounts record the number of pages that mention the word, not the extent to which they are used in common speech. Many pages involve copies of the same articles circulated or linked to for reasons other than its precise lexical choices.
- Secondly, this is a fairly pointless discussion. There is far more dicussion on this than, say, the policies of the ugandan government ('Politics of Uganda', at the time of writing, doesn't even Italic texthaveItalic text a discussion page.
- I think that the article should simply use the term 'wii remote', as 'wiimote' suggests a shared perspective with those familiar with Nintendo, and with the Nintendo marketing department (even the name 'wiimote' is itself a form of advertising- an action that wikipedia should not be involved in). 'Wii remote' suggests the perspective of readers familiar with electronics, but not necessarily those who surround themselves and regularly encounter Nintendo products. In short, it is the language of discussion on electronic products, which is what the article is. There should certainly be a gloss (i.e. "sometimes referred to as 'wiimote'") to help clear any confusion, but the article should maintain the point of view of a broader discussion of electronic products more fitting to Wikipedia's purpose as encyclopedia. Bosola 00:16, 22 December 2006 (UTC)
- I know this is overdiscussed, but the name Wiimote is just wrong. It's unofficial, as the article says, a "nickname"... Nintendo never officially called it that and in the Wii's operation manual it says "Wii Remote". That in itself should settle it. Leif902 22:33, 14 February 2007 (UTC)
- Whether or not Wiimote is wrong is up for debate and is kind of irrelevant anyway. According to wikipedia guidelines, in general we should go with the most common usage regardless of wrongs or rights. But it has been established that we ignore this guideline for a variety of reasons. One of them as I mentioned is colliqual expressions are generally not used. E.g. we call it gasoline not gas even though the most common word amongst Americans is surely gas not gasoline (petrol is probably the most common non colliqual term for the substance). In this particular case, the key factor is there is no real evidence that Wiimote is the most common usage. Evidence presented so far is weak at best as I've mentioned previously. Ergo we should stick with Wii Remote Nil Einne 12:35, 25 March 2007 (UTC)
- (Wasn't "petrol" originally a British colloquialism for "gasoline" anyway?)
- Still, "Wiimote" is just a nickname and it's established Wikipedia practice (if not official guideline) to have nicknames redirect to proper names (Dubya -> George W. Bush, etc.) . --Stratadrake 14:10, 25 March 2007 (UTC)
- (Wasn't "petrol" originally a British colloquialism for "gasoline" anyway?)
- Whether or not Wiimote is wrong is up for debate and is kind of irrelevant anyway. According to wikipedia guidelines, in general we should go with the most common usage regardless of wrongs or rights. But it has been established that we ignore this guideline for a variety of reasons. One of them as I mentioned is colliqual expressions are generally not used. E.g. we call it gasoline not gas even though the most common word amongst Americans is surely gas not gasoline (petrol is probably the most common non colliqual term for the substance). In this particular case, the key factor is there is no real evidence that Wiimote is the most common usage. Evidence presented so far is weak at best as I've mentioned previously. Ergo we should stick with Wii Remote Nil Einne 12:35, 25 March 2007 (UTC)
Image license issues
The new image, Image:Wii Remote Controller.png is labeled as a promo image, and is tagged with a "please replace" template in the article. However, on the Japanese Wikipedia, where it came from, it's GFDL licensed. It doesn't seem to match up exactly with the promo shots around the web, and looks like a reproduction (hence the tagging in the Japanese wiki). The text on the page agrees, Google's translator gives: "The contribution person draws." Anyone? -- Consumed Crustacean (talk) 00:21, 18 October 2006 (UTC)
- And, appearently, no page currently links to it. Jaxad0127 01:48, 18 October 2006 (UTC)
- Yeah, they're currently using ja:画像:RVL-A-CW.jpg, probably purely because it's a photo rather than an illustration. It's not too bad itself, just a little oddly lit. -- Consumed Crustacean (talk) 01:57, 18 October 2006 (UTC)
- Err, that, and this is clearly a derivative work. That's the reason it was deleted from the commons. -- Consumed Crustacean (talk) 02:31, 18 October 2006 (UTC)
- I highly doubt that Image:RVL-A-CW.jpg is a derivative work. The image deleted from commons was a tracing of a specific press-kit photograph, this one appears to have been taken by an independent photographer. If you check the exif metadata, you'll see that Image:RVL-A-CW.jpg was taken on 10/15 with an EX-Z55 camera, consistent with the japanese description. ˉˉanetode╦╩ 22:09, 2 November 2006 (UTC)
- Err, that, and this is clearly a derivative work. That's the reason it was deleted from the commons. -- Consumed Crustacean (talk) 02:31, 18 October 2006 (UTC)
- Yeah, they're currently using ja:画像:RVL-A-CW.jpg, probably purely because it's a photo rather than an illustration. It's not too bad itself, just a little oddly lit. -- Consumed Crustacean (talk) 01:57, 18 October 2006 (UTC)
- So, because this seems to be a cv, it's between these two somewhat poor photos. Which to use? or ? -- Consumed Crustacean (talk) 03:00, 18 October 2006 (UTC)
- I think the first one () visually looks better on the article, but If you guys think it violates the "free-use" thing, then whatever. -dogman15 04:24, 30 October 2006 (UTC)
Steering wheel Attachment
I have heard that there is now a steering wheel attachment for the controller, which will be sold with specific games. Should this be added to the article? Nick 8 04:59, 23 October 2006 (UTC)
- No. Its not made by Nintendo, nor does it actually use the controller. Its just a shell. This was brought up before. — Jaxad0127 15:28, 23 October 2006 (UTC)
Non-Linear Movement
The remote shouldn't be limited to sensing of linear movement, as the accelerometers used (ADLX330) provide voltage outputs to compensate for changing accelerations. That's the whole point, really. Just a nitpick, but one I thought was worth mentioning. Also, I would love to see more information on the specifics of the instrumentation within the device. It's really the reason I even followed this link; I'd like to know the details of how it does what it does through its interactions, and not with links leading off to the seperate components. Should this perhaps be expanded? —Preceding unsigned comment added by 24.57.196.91 (talk • contribs)
- The term "linear" in the article links to the more correct term "translation" so I think it should be fine. Sockatume 23:28, 16 November 2006 (UTC)
Player Indicator Lights
In the article we have a statement that says that the numbers that indicate which player you are have been changed to small glowing blue squares. While this is correct, it then says that Player one would be represented by one light, while player two would be represented by two lights, and so on. For example player four would have all four lights lit. But from looking at pictures of the remote only one light will light up no matter which player you are, and its location determines which player. Shouldn't we change this? Mit kebes T 15:18, 6 November 2006 (UTC)
I'm not reading this anywhere in the Wii Remote article. Can you point out the excerpt? Dancter 15:32, 6 November 2006 (UTC)- Oh, I get it now. You think that the dot illustrations (like "••••") are of the lights. The dot illustrations are of the tiny braille-like labelling next to each light. The blue LEDs have always been there. What's changed is the labelling. There is nothing in the article about how the lights work. You're free to add that information, though. Dancter 15:39, 6 November 2006 (UTC)
- I only mentioned it because I thought it could mislead readers, but thanks for pointing that out. Mit kebes T 14:29, 7 November 2006 (UTC)
A new interview
At www.businessweek.com/technology/content/nov2006/tc20061116_750580.htm there is a new interview with the designers including Miyamoto that may be used as reference. -- ReyBrujo 13:31, 16 November 2006 (UTC)
Classic Controller's ZL button
I work at a game store, and we just got our Classic Controllers in today... and the Classic Controller DOES have a ZL and a ZR button. I'm rather rusty regarding sourcing things like this, am I able to just stick that in there or should I get some photographic proof? Mo0[talk] 23:08, 16 November 2006 (UTC)
- I think it'll have to wait for a reference or picture we can use. I've got pictures of the UK classic box here but alas it's tilted so that you can't see the shoulder buttons. Sockatume 23:26, 16 November 2006 (UTC)
- Does the classic controller act similar like the Gamecube controller? It looks really hard to use the Wii controller and i'm just not ready yet. Kid Sonic
- That has since been covered. The Classic Controller is not compatible with Wii or Gamecube games, only Classic games (ie. Virtual Console games) Yue.san 10:31, 30 January 2007 (UTC)
- It makes no more sense that the Classic Controller expansion would be (at least on a hardware level) limited specifically to Virtual Console games, than it would to say that Wii games are incapable of accessing the GCN controller ports. Nintendo already went on record for saying that Super Smash Bros. Brawl will not use the Wii Remote's motion sensitivity and instead have a more traditional (gamepad-style?) control setup (Sakurai's statement implies GCN controllers, but certainly if the Classic Controller is available then the game can be able to access that too), so unless there's been any new statements to the contrary.... --Stratadrake 13:38, 30 January 2007 (UTC)
- That has since been covered. The Classic Controller is not compatible with Wii or Gamecube games, only Classic games (ie. Virtual Console games) Yue.san 10:31, 30 January 2007 (UTC)
- Does the classic controller act similar like the Gamecube controller? It looks really hard to use the Wii controller and i'm just not ready yet. Kid Sonic
The classic controller can be used with game Fire Emblem; Radiant Dawn 71.109.42.5 (talk) 23:50, 31 December 2007 (UTC)
Merge from Nunchuk controller
- The following discussion is an archived debate of the proposal. Please do not modify it. Subsequent comments should be made in a new section on the talk page. No further edits should be made to this section.
The result of the debate was Merge.
- Nunchuk controller doesn't have grounds for it's own article, it's all covered on this page. Scepia 04:10, 17 November 2006 (UTC)
- Merge Scepia 04:10, 17 November 2006 (UTC)
- Agree: Most of the information would look better if Nunchuck was in the main Wii Remote article. -PsychoYoshi 18:04, 17 November 2006 (UTC)
- Agree: The Nunchuck is an attachment for the Wii remote. It has no value on its own, as it cannot be used without being attached to the Wii remote. Therefore, the Nunchuck should not have its own article. Additionally "Nunchuk" is spelled wrong in the other article. oobugtalk/contrib 20:25, 17 November 2006 (UTC)
- Comment: Nunchuck may be the proper spelling, but Nunchuk is the official brand name of the attachment. [1] --YesIAmAnIdiot 18:13, 18 November 2006 (UTC)
- Merge: The Nunchuck isn't really a controller on its own. If it was added to this article, the info on the Wii Remote would be more complete. BlueFalcon07 00:06, 18 November 2006 (UTC)
- Disagree: The Nunchuck is technically an accessory, and I think it will develop more over time. I say we wait a few months for more releases and see how it is used or not used. If it remains like this after march (when the big launch titles from Nintendo come out) then we should consider the move.StayinAnon 06:22, 18 November 2006 (UTC)
- Merge: This article already has a section for Wii Remote expansions and accessories, and there isn't much to say about the Nunchuk to begin with. --Stratadrake 09:14, 18 November 2006 (UTC)
- Disagree: The Nunchuk is technically its own separate product. It may be an expansion to the Wii Remote, but it is sold as a separate product and should be treated as such. --YesIAmAnIdiot 18:05, 18 November 2006 (UTC)
- Agree, the amount of information on the Nunchuk is too little to warrant its own article. To pre-empt an argument: the Rumble pak is a range of similar devices for various platforms, so it can't be merged with, say, the N64 article. However the Nunchuk is specific to the Wii controller and thus a merge is straightforward.Sockatume 18:20, 18 November 2006 (UTC)
- Merge: Just because the Nunchuk is sold as a separate product doesn't automatically mean we give it its own article, especially since shares a bit of common background with the Wii Remote, and when there so little to write about it by itself. There is plenty of precedent for Wikipedia pages that cover several related things that are each too small to have their own articles. If and when the Nunchuk content can be expanded into its own full-length article, we can split it off again. Dancter 18:47, 18 November 2006 (UTC)
- Merge: I agree with Dancter. · s d 3 1 4 1 5 talk · November 18, 2006.
At this time -- 19:41, 19 November 2006 (UTC) -- there is a nearly overwhelming consensus (9 in favor, 2 against) to Merge. Unless there are any more No votes on this subject, I'm going to speedy the merge. --Stratadrake 19:41, 19 November 2006 (UTC)
- The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made in a new section on this talk page. No further edits should be made to this section.
New Wiimote products
I don't have the time to put this into the article myself right now, but something should probably be said about the information on the following link: [2]. It's an Australian site, so someone will have to find the release date for these products in other regions, but there ya go.
Also, those sport grips look pretty awesome. ^_^ oobugtalk/contrib 20:25, 17 November 2006 (UTC)
- Ok, I added the external links including the Australian site you listed. Couldn't find the release dates, though. BlueFalcon07 00:17, 18 November 2006 (UTC)
How long is the nunchuk cord?
It would be a good add. StayinAnon 17:37, 19 November 2006 (UTC)
- I agree, that would be something good to know. · s d 3 1 4 1 5 talk · November 19, 2006.
- Really, really long. Like 2.5 feet. -- Chrissperanza! chat edits 05:43, 27 November 2006 (UTC)
- Measured with a tape measure.. Roughly 91 cm from end of nunchuk to start of the plug/port thing. This hath been created and/or edited in the divine wisdom of The Overlord of Doom. 08:45, 20 December 2006 (UTC)
Pointer functionality?
From the way the wiimote is typically described, and the constant references to the 'pointer' ability, I'd always just assumed that you could directly point at a location on the screen, and the cursor would go there.
Similarly, the pictures of the zapper shell would imply that you'd get that lightgun functionality.
But then, when I tried one of these out in a Gamestop, the wiimote wasn't used as a direct pointer in the OS.
Furthermore, I can't imagine how it possibly could have direct pointing functionality from othe description of how the sensor bar works.
But then, that would make the zapper shell entirely useless, and make FPS's substantially less innovative...
So, my question is this: which is it? You can, in some situations, use it to directly point with pixel-perfect accuracy? Or you can't, and can only move a virtual reticule onscreen? Or, have they even released enough information to know one way or the other? —The preceding unsigned comment was added by 72.88.40.171 (talk • contribs) 17:24, 19 November 2006 (UTC)
- It's relative aiming only. The remote has no reference for the screen's dimensions so without manual calibration it can only aim relative to the sensor bar. Mind you, the "aim at the screen" FPS controls were widely derided in comparison to the "floating mouse" controls so that's not much of a loss. Lightgun features would be possible with calibration but otherwise are going to need a reticule. Sockatume 21:14, 19 November 2006 (UTC)
- Well, not the answer I was hoping for. But good to know anyways. Thanks. (and at least that confirms that the article is definitely accurate, even if it contradicts what nintendo implied) —The preceding unsigned comment was added by 139.57.96.232 (talk • contribs) 18:32, 20 November 2006 (UTC)
- From what I've seen, the Sensor bar is actually a misnomer. The sensor bar contains five LEDs at each end and the sensor for the device is in the front of the controller. The device tends to disorient and reorient itself durring play and in menus. After play for around an hour or three I still can't tell how I get this kind of accuracy, but its pretty good, especially in menu and the paint-esque program. 16:22, 21 November 2006 (UTC) —The preceding unsigned comment was added by 199.29.6.2 (talk • contribs) .
- On some games, such as Zelda, you can calibrate the controller to ensure better accuracy to the point where the cursor is nearly 1:1 with the controller. Not quite, but pretty close. --User:Guess Who, not signed in
- Well, not the answer I was hoping for. But good to know anyways. Thanks. (and at least that confirms that the article is definitely accurate, even if it contradicts what nintendo implied) —The preceding unsigned comment was added by 139.57.96.232 (talk • contribs) 18:32, 20 November 2006 (UTC)
- Very interesting. Seeing as the Zapper on the NES was wooly anyway, I guess the Zapper controller shell might be useful after all. Sockatume 21:12, 25 November 2006 (UTC)
Accelerometer Details
Has anyone taken a Wii Remote apart to find out what sensor they are using for accelerometer? This would be interesting to see how much the sensor costs from IC manufacturers and what other devices use the same sensor. JettaMann 19:27, 20 November 2006 (UTC)
- It's an Analog Devices ADXL330. The Nunchuk has an STMicroelectronics LIS3L02AL.Dancter 19:44, 20 November 2006 (UTC)
- [3] —The preceding unsigned comment was added by 81.185.85.189 (talk • contribs) 14:06, 25 November 2006 (UTC)
- See STMicroelectronics Press Release —Preceding unsigned comment added by 86.141.212.84 (talk • contribs) 22:27, 5 October 2007
Only Alkaline Batteries?
The article mentions the warning in the manual about using anything other than alkaline batteries in the Wii Remote. Is there any more information on this? The manual itself doesn't go into any more detail about it. And further in the manual's Troubleshooting guide, there is no mention of non-alkaline batteries potentially causing the "Remote does not work..." problem. So is the risk of leakage that important? Does it potentially void the warranty? Or is Nintendo simply being overly cautious and rechargeable batteries are a smart alternative to buying new Alkaline batteries every few days?Dr. Lobotomy 00:58, 24 November 2006 (UTC)
- I don't know, but I doubt it has to do with leakage. The Wii Remote is probably designed specifically for 1.5 V cells, and may either work less reliably with 1.2 V rechargeables, or may even become damaged over time. It's interesting that the "no rechargeables" warning is emphasized more strongly than it was for the WaveBird, which also did not recommend rechargables. I've used NiMH rechargeables in my WaveBird for as long I've had them, and they've worked well enough for me. Dancter 01:17, 24 November 2006 (UTC)
- It's a fairly standard disclaimer on electronics. At least, the vast majority of battery-operated devices I've come across carry something similar. I wouldn't worry about it. Sockatume 03:48, 25 November 2006 (UTC)
- Really, the only reason that they put in "do not use rechargeable batteries" is that Ni-Cd batteries had some problems with early electronic equipment. Now, with Ni-Cd batteries being relatively rare in the standard consumer battery market, these problems no longer exist.
To Dancter: Damage caused by DC undervolting with consumer batteries is extremely rare. The only time that I could possibly see there ever being a problem with the Wii Remote is if you were writing data to a flash chip. Note however that I've used NiMH AAs in a Wii Remote with no problems at all.--Borisborf 05:23, 25 November 2006 (UTC)- Though I still wonder why rechargeables are rated at 1.2V instead of the usual 1.5V. Nicads have issues with recharging (memory effect); Nimh's don't keep in storage as well. Electronic devices always have some tolerance for voltage dips (for one, how else would it be able to judge battery strength?), so the real issue is how much that 0.6V difference (between rechargeable and non) makes. It shouldn't be a surprise if Nintendo later makes a rechargeable Wii-mote (in a similar manner to the rechargeable 360 and PS3 controllers), but in the meantime, looks like Wii users are on their own. At least until news regarding the Wii Remote and rechargeables makes surface on the 'Net.... --Stratadrake 05:44, 25 November 2006 (UTC)
- Thanks for the insight, all. Indeed, I was wrong about the voltage idea, as Nintendo does say that NiMH rechargeables are okay. Dancter 18:49, 25 November 2006 (UTC)
- I don't know how electronic devices calculate battery power, but judging from my multimeter, after about 10-15 hours of play, the Wii Remote was reading the batteries (standard alkalines) at 1/4 power, the multimeter was reading 1.2V apiece, but the Remote was still working fine. A pair of freshly charged NiMH's was reading almost 1.5V on the dot (and the Remote read that as full power), though after about 5 hours of play time the Remote was reporting the batteries at half-strength. Looks like I may be swapping out the batteries a little more often, but long as I keep a spare set on the charger.... --Stratadrake 13:17, 27 November 2006 (UTC)
- The reason rechargable NiMH are 1.2V is basic chemistry. Check out Galvanic cell and probably Nickel metal hydride Nil Einne 08:03, 28 November 2006 (UTC)
Wii-remote Dissection
Thought that would be useful to have a direct link to this[4]. FullMetal Falcon 03:20, 24 November 2006 (UTC)
Does it really use dead reckoning?
I'm unsure about this part of the article:
- When the Wii Remote is pointing away from the sensor bar, the 3-axis acceleration/tilt sensors measure linear acceleration and rates of rotation which provide approximate values (by dead reckoning) of the location and orientation of the Wii Remote, but these values gradually drift out of alignment as long as the image sensor is unable to image the sensor bar. When the Wii Remote is again pointing at the sensor bar, the location and rotation data from the Wii Remote image sensor automatically recalibrate the location and orientation of the Wii Remote.
While it would certainly make sense to have the Wiimote work this way, and I would assume they would use it this way, and you should be able to infer the position merely from the orientation of the Wiimote (which it independently senses) and the appearance of the IR lights in the Wiimote's camera, I haven't seen any game actually work like this. The games sometimes use the accelerometer, and sometimes the pointer, but never in conjunction so that a game makes use of the absolute position of the Wiimote while not pointed at the screen. Does anyone know a case where it does? Is there any source to back up that the Wii will find Wiimotes' absolute position through dead reckoning? Because it seems this passage is more someone's supposition than a verifiable fact at this point (unfortunately...) . MrVoluntarist 18:35, 27 November 2006 (UTC)
- Yeah, agreed. I just tried to reword the section, as there were other issues as well (redundancy and oddly placed bits). [5]. It's probably not 100% optimal, but it's start. I'm still not sure about how to integrate the mention of sensor bar substitutes. -- Consumed Crustacean (talk) 19:02, 27 November 2006 (UTC)
- Thanks. About the dead reckoning, I think we can nevertheless add the mathematical background about how the tilt, camera picture of the IR lights, and the acceleration history suffice to give a unique solution for absolute position when not pointed at the sensor bar, for short periods of time (in layman's terms, of course), but note that no game so far does this. I'll add that later tonight. MrVoluntarist 19:17, 27 November 2006 (UTC)
- Dead reckoning is easy to verify experimentally. I've noticed that on the menu screens in Twilight Princess, if something blocks the Remote's sensor, the menu pointer will "coast" along the screen (clear proof of dead reckoning) until the Remote has a clear view of the sensor bar again. Whether this is on the system or game specific level I do not know, but at the same time the games do not always do this. For example, if the Remote's view is blocked while aiming Link's bow, you will get the "Point the Wii Remote at the screen" message. --Stratadrake 00:47, 28 November 2006 (UTC)
- Do you mean it drifts in accordance with where it should be pointing? If not, then it's not doing what the article was describing, which was to infer the position from its further accelerations. Red Steel, for one, is designed to turn if you're slightly off the screen, but goes haywire if you go too far off -- so it doesn't seem to use dead reckoning. Anyway, my point is not that the Wii can't infer its absolute position when not pointed at the screen (apologies on the triple negative). I agreed above that if you give me the tilt, a view of the sensor bar, and then the time history of the 6 accelerations, I can give you the absolute position (modified by the measurement error). The problem with the passage, as Crustacean notes, is that even if it's possible, it shouldn't say that's how the Wiimote works unless there's some game that actually does that. But from what I've seen (from Rayman, Wii Sports, and Red Steel), even where it would be a tremendous help to know the absolute position, developers just don't bother to dead-reckon it, prefer to work just from the pointer/tilt, or the accelerometers, but not both. I certainly hope it's feasible and will be used, so I want to make sure it's not misleading me or anyone if it makes the claim about dead reckoning. MrVoluntarist 03:39, 28 November 2006 (UTC)
- There's a fairly thorough description on how the Wii remote works in this month's Edge, in an article about the Gametrak ultrasound-based widget. I'll dig it up.Sockatume 01:26, 28 November 2006 (UTC)
- Dead reckoning is easy to verify experimentally. I've noticed that on the menu screens in Twilight Princess, if something blocks the Remote's sensor, the menu pointer will "coast" along the screen (clear proof of dead reckoning) until the Remote has a clear view of the sensor bar again. Whether this is on the system or game specific level I do not know, but at the same time the games do not always do this. For example, if the Remote's view is blocked while aiming Link's bow, you will get the "Point the Wii Remote at the screen" message. --Stratadrake 00:47, 28 November 2006 (UTC)
- Thanks. About the dead reckoning, I think we can nevertheless add the mathematical background about how the tilt, camera picture of the IR lights, and the acceleration history suffice to give a unique solution for absolute position when not pointed at the sensor bar, for short periods of time (in layman's terms, of course), but note that no game so far does this. I'll add that later tonight. MrVoluntarist 19:17, 27 November 2006 (UTC)
- It's not necessarily an innate feature of the software/hardware then, which is why it's sort of iffy being mentioned in the article. At least the way it was, which made it sound as though dead reckoning was always used when the bar was out of view. If it does work I'm sure there's a way to properly mention it, if we get the right sources as well. -- Consumed Crustacean (talk) 01:45, 28 November 2006 (UTC)
- Note about the drifting menu cursor in Twilight Princess, when the Remote's view of the sensor bar is blocked, the menu cursor drifts based on the Remote's last confirmed position & velocity before the Remote lost sight of the bar -- any additional tilt or movement of the controller has no effect. Dead reckoning indeed, but as the same behavior doesn't occur on the Wii system level, looks like this is something that varies according to the game. --Stratadrake 04:12, 29 November 2006 (UTC)
- Yes, that's dead reckoning, albeit crude, and not in the sense the article was claiming, which was that it would supplement the last-recorded-data with information from the tilt and accelerometers. So, I guess it's okay to mention the dead reckoning, but don't imply it uses more input than it really does in finding the Wiimote's position. MrVoluntarist 04:23, 29 November 2006 (UTC)
- Note about the drifting menu cursor in Twilight Princess, when the Remote's view of the sensor bar is blocked, the menu cursor drifts based on the Remote's last confirmed position & velocity before the Remote lost sight of the bar -- any additional tilt or movement of the controller has no effect. Dead reckoning indeed, but as the same behavior doesn't occur on the Wii system level, looks like this is something that varies according to the game. --Stratadrake 04:12, 29 November 2006 (UTC)
"Flying Wiimote"
I've heard some rumors about people accidentally letting go of their Wiimotes while swinging them and having them fly across the room. I know we'll need a source for this, but when we get one, should we add it? RememberMe? 05:28, 28 November 2006 (UTC)
- Well, anything will fly across the room if you let go of it while swinging your arm. More notably, the wrist straps are snapping off, allowing the remote to do so. Sockatume 05:29, 28 November 2006 (UTC)
- Which is currently mentioned and has been mentioned since the 22nd November at least, see here. Given that the article was last updated a while before the first message was posted, would seem likely this was mentioned then too, :-P Nil Einne 08:19, 28 November 2006 (UTC)
- FYI, it is was on BOL yesterday that someone is selling the Wii Whoa! to prevent this problem. Adw2000 11:16, 6 December 2006 (UTC)
Better description of buttons
I think the opening section could use a definite description of all the buttons and the d-pad in terms of
- where they are
- what kind of button they are (trigger, d-pad or regular)
- what fingers are used in usual mode (i.e. index finger for B)
- and their (common) functions (like home, + and - in Wii menu)
An interesting thing I noticed comparing the d-pads for the remote and the DS Lite is that the remote one is ever so slightly smaller. I had previously thought that they were the exact same part. I would recommend deleting the 3 paragraphs about the changes since E3, because that really isn't relevant in the opening description. --waffle iron talk 17:53, 28 November 2006 (UTC)
- I had thought the exact same thing until I compared them. Maybe a side-by-side D-pad photo (DS next to Wiimote) would be useful? I could do it if I could find the thing I use to trasnfer an SD card to my PC... MrVoluntarist 18:37, 28 November 2006 (UTC)
"Icons"
I just removed the three icons that Wikada added, namely Image:Wii Remote icon.jpg, Image:Nunchuk icon.jpg, Image:Classic Controller icon.jpg. Besides a possible fairuse issue (are they really "logos", or just website images?), I thought they were contributing to image clutter. We have physical photos, there isn't really a need to have a graphical representation of the same thing right beside them. Anyone (dis)agree? -- Consumed Crustacean (talk) 01:43, 29 November 2006 (UTC)
- Those icons are used on Wii game boxes to indicate what controllers the games are compatible with. The icons are also used in the Wii's virtual console store to for the same purpose. I don't think it's very important to display them here. They are self explanatory. By the way, good job to whomever removed the picture with the Nintendo DS. That didn't really belong here. If the DS was mentioned as one of the controllers then it would be okay. Jecowa 03:12, 29 November 2006 (UTC)
Add sectiion re: hacks to use with PC?
Is information regarding the presence of hacks to allow the wiimote to interface with a bluetooth PC relevent to the article? It's fairly new; still a work in progress I guess, but IMHO I see the information being interesting and useful. What does everyone else think? Davandron | Talk 03:49, 5 December 2006 (UTC)
- Fine with me. I eagerly await the release of the HID software for Mac OS X. Jecowa 04:40, 5 December 2006 (UTC)
- It's interesting, but not important. Just64helpin 18:39, 5 December 2006 (UTC)
- I'm doubtful anyone wil waste time getting the Wii to work on Mac OS X. It's like trying to get it working on a GameCube. May sound cool but has no practical purpose. Then again, Macs have no practical purpose either so... Plus your Mac will probably throw a fit coz you're doing something Steve Jobs hasn't approved :-P Nil Einne 14:24, 7 December 2006 (UTC)
- Why would Steve Jobs not approve? Mr. Hiroaki has already released an application that allows the Wii Remote to be used to direct the computer's cursor. Oh, you must be jealous because my computer doesn't get viruses or adware popups. If you really want one you can get a Mac Mini for only NZ $1128, or NZ $1099 if your a student. It has built-in bluetooth 2.0+EDR for Wii Remote pairing action. If that's too much you can always buy a cheap NZ $150 bluetooth card for your computer and hope it's compatible with your hardware and software. Then, after many hours of installation, you can enjoy pairing the Wii Remote with your computer too. Jecowa 19:47, 7 December 2006 (UTC)
- This is wildly important. Porting this device to Windows and Mac has a HUGE significance. For one thing, you can capture fluid movement of a person at possibly four points for creating animations (that's for the Mac). It also would be a great tool for use during presentations, and a huge enhancement for the gaming community to have a true gun to wield in first-person-shooter games. Generally speaking, if you can write a driver someone will find a good use for it. I don't know if 'Hacks to use with the PC' is the right way to say that, but there needs to be a section on **Hacks** or **PC Integration**. —The preceding unsigned comment was added by Ethicalhacker (talk • contribs) 16:01, 7 December 2006 (UTC).
- Keep in mind that Wikipedia is not a place for "how-to" instructions. I think that a simple, brief mention is all that can be included at the moment. Dancter 16:39, 7 December 2006 (UTC)
- People always have different ideas of importance. I prefer the context-based approach to judging what is trivial from what isn't. I think that if more could be written on the Bluetooth interface, a mention could definitely included about how readily it can be adapted to other platforms. I don't think this is too different from mentioning candles being used for sensor bars. Dancter 16:39, 7 December 2006 (UTC)
- This is not "wildly important" in the terms Ethicalhacker puts it. Accelerometer/gyro based control devices have already existed for the PC for ages, see http://www.gyration.com/en-US (of which Nintendo is an investor). It might serve a useful paragraph in the article if the Wiimote does become a popular peripheral device for the PC, but right now, it's not really taken off. Also, is it useful to mention if any of the Wiimote technologies are licensed from Gyration Inc.? [6] - hahnchen 18:26, 7 December 2006 (UTC)
- I don't consider using flashlights or remote controls as sensor bar alternatives are popular ways to use Wii Remote either, but they're mentioned to shed light on how the optical tracking may work. Similarly, mentioning how some have managed to access the Wii Remote could also shed light on just how proprietary or standardized the radio interface is.
- As for the Gyration stuff, if you can demonstrate that, fine. But I mentioned several months ago that while the Gyration investment deal clearly demonstrates Nintendo's early interest in developing motion-sensing controllers, nothing has been shown on whether that intellectual property was actually implemented in the Wii Remote. Dancter 19:35, 7 December 2006 (UTC)
- This is not "wildly important" in the terms Ethicalhacker puts it. Accelerometer/gyro based control devices have already existed for the PC for ages, see http://www.gyration.com/en-US (of which Nintendo is an investor). It might serve a useful paragraph in the article if the Wiimote does become a popular peripheral device for the PC, but right now, it's not really taken off. Also, is it useful to mention if any of the Wiimote technologies are licensed from Gyration Inc.? [6] - hahnchen 18:26, 7 December 2006 (UTC)
- I think it's an interesting fact. As Hahnchen said, it's just getting started. If it becomes more popular, it would be more appropriate to discuss it specifically, but if, as Dancter mentioned, it could be used to demonstrate how the pairing of the Wii Remote works, as the candles demonstrate how the sensor bar works, then maybe it can be mentioned briefly. Jecowa 19:47, 7 December 2006 (UTC)
- There are quite a few hacks out now for various OSs (Windows / Mac / Linux) that allow you to use the Wii Remote to move the cursor in conjunction with the sensor bar or by itself as an input device. I think this should at least have a mention now. TheLucster 13:47, 20 April 2007 (UTC)
Sections for Bluetooth/IR functions?
With the recent hacks that have surfaced about using the "Wiimote" with a Bluetooth-enabled computer, is there room for a more detailed section describing these functions? There is already a large amount of information available at homebrew-wikis (such as the WiiBrew wiki. (See Youtube: Wiimote as a mouse for instance.)
The remote is more an independant bluetooth device than a classic [serial imput] peripheral, and I think this article should reflect that.
Ideas? -- Yue.san 11:30, 9 December 2006 (UTC)
- I agree somewhat, but am a little wary. Often there is a tendency for enthusiasts to inundate game hardware articles with excessive detail on homebrew, granting homebrew undue undue weight in relation to other aspects of the subject. When I said that something about being able to connect it to a computer could be mentioned in the discussion above, I meant a very brief mention, no more than a phrase, integrated into a sentence about the standard Bluetooth. Not as the focus of its own heading[7], and not as a tacked-on link meant to promote a homebrew initiative.[8]
- That said, I think some would be good for some editors to take note of the information in those technical wikis. As I've argued before, there is no evidence that the Wii Remote can determine its 3D spatial position, any more than a mouse can determine where it is on a mousepad. Whether the Wii Remote can determine its distance from the sensor bar presumes a known angle to the sensor bar, which varies significantly in actual use. Dancter 20:55, 9 December 2006 (UTC)
Trivia - FCC ID
I really think that the US's issued FCC ID is POO-WC45. This is too interesting not to put in the article, I would think. I can think of no other time that the FCC has issued a humorous ID. (Bytemaster 18:42, 9 December 2006 (UTC))
- While the "Wii" toilet humor may have been notable because of its early notoriety, this has no such justification. Using the "importance" approach, I can't imagine any circumstances in which that would warrant any space in the article whatsoever. Furthermore, there would be no way integrate this into the article. Trivia sections should be avoided. Dancter 20:55, 9 December 2006 (UTC)
- In this case, however, this is an official government reference to Toilet humor. If we don't include this in the main article, it could be listed in an info box (which, IMHO, this article needs). It would simply list the FCC ID for the device without commentary. I just believe it should have this information in the article, not necessarily pointing out its humorous significance.
- You comments do inspire me, though. Maybe there should be an article dedicated to the "toilet humor" aspect. It would probably also decrease vandalism on the other Wii articles. 67.181.97.183 22:34, 9 December 2006 (UTC)
- It's not a reference to toilet humor, any more than the word "eschatological" is. Before the Wii Remote was even conceived, "POO" was the code registered to Mitsumi Electric, which happens to provide the Broadcom chip for the Wii Remote. "WC" is a common letter sequence for these kinds of devices, and probably stands for something like "Wireless Controller".
- While model numbers are often notable information to include in Wikipedia articles as a way to identify products and track revisions, things such as FCC IDs and ACNs are almost never are. Dancter 01:32, 10 December 2006 (UTC)
- So, what we have here is one heck of a coincidence... I can buy that. Still, it is just one more interesting item surrounding an interesting console. It may not belong in the article, but hopefully gets recorded somewhere. —The preceding unsigned comment was added by 67.181.97.183 (talk) 01:39, 10 December 2006 (UTC).
- Somewhere else -- Stratadrake 01:48, 10 December 2006 (UTC)
- So, what we have here is one heck of a coincidence... I can buy that. Still, it is just one more interesting item surrounding an interesting console. It may not belong in the article, but hopefully gets recorded somewhere. —The preceding unsigned comment was added by 67.181.97.183 (talk) 01:39, 10 December 2006 (UTC).
Image vandalism
Okay, just where did Image:Testicles_marked.jpg come from and why is it remaining on the page? Doing research now. --Stratadrake 02:13, 10 December 2006 (UTC)
- Nevermind, it's gone now. Must've been template vandalism. --Stratadrake 02:24, 10 December 2006 (UTC)
There are way to many genital photos available on the commons. WikiMedia Commons is an exhibitionist's heaven. Jecowa 02:30, 10 December 2006 (UTC)
Unsourced sensing section
I'm guessing this in the part that needs the citations. Is there any thing else?
The sensor bar is required when the Wii Remote is controling up-down, left-right motion of a cursor or reticle on the TV screen to point to menu options or objects such as enemies in first person shooters. Because the sensor bar also allows the Wii Remote to calculate the distance between the Wii Remote and TV screen, the Wii Remote can also control slow forward-backward motion of an object in a 3-dimensional game. Rapid forward-backward motion, such as punching in a boxing game, is controled by the acceleration sensors. These acceleration sensors (acting as tilt sensors) can also control rotation of a cursor or other objects such as an aircraft in a flight simulation game. Hence the Wii Remote with a sensor bar can control slow linear motion and rotation of objects in the game in at least 4 degrees of freedom and rapid motion in 6 degrees of freedom.
As far as the part about the Wii Remote being able "to calculate the distance between the Wii Remote and TV screen," it's obvious from the calibration screen that the Wii can determine your the Wii Remote's distance from the infrared sources. As one approaches the IR sources (in most cases the sensor bar) while holding the Wii Remote facing the source, the reticule decreases in size. Similarly the reticule increases in size as you step back from your IR sources. Is this good enough for this statement or do we need to find it written down somewhere? On the subject of sourcing, In the Wii article I removed the source for the Wii supported wireless encryption methods since it was obvious from the wireless setup screen. Should the sources be restored for this? Jecowa 02:26, 10 December 2006 (UTC)
- Inferring how big the cursor needs to be in order to be visible based on how close together the sensor is measuring the points is not proof of actually calculating distance. While the fact that Wii supports wireless encryption is unlikely to be disputed by those who have the means to verify it hands-on, when someone requests a source, if possible, just give the source. While not absolutely necessary in every case, it is best for a fact to be verifiable by as many readers as possible, including those who do not have a console. verifiability, not truth, as is often said. As a rule of thumb, when someone asks for a source, it's better to provide one than to dispute whether the request is valid. Dancter 20:39, 14 December 2006 (UTC)
If an editor adds material that only Nintendo employees and developers and few others know about, then yes it should be sourced or tagged as original research. But if it is knowledge that every Wii owner can find out for him/herself, then it is not original research. The fact that the Wii Remote can sense forward-backward motion and roll (twisting) rotation is documented on page 25 in the Wii Operations Manual, System Setup. I added the references. The fact that the sensor bar is not used to control roll rotation and therefore roll must be controlled by the tilt sensors, can be easily discovered by any Wii owner by covering up one end of the sensor bar and rotating the Wiimote. The rotation of the cursor without the second set of LED lights indicates that the sensor bar is not needed to sense rotation. Straight left-right motion is indistinguishable from yaw (called waving on page 25). Likewise straight up-down motion is indistinguishable from pitch. Left-right and up-down motion are not documented on page 25 and hence these 2 degrees of freedom are not used. Hence 4 DOF rather than 6. But the accelerometers provide 3 so a total of at least 6 DOF. Greensburger 02:53, 10 December 2006 (UTC)
- Many misconceptions are based on that kind of "see for yourself" reasoning. Primary source information is fine for Wikipedia, but synthesizing interpretive conclusions from that information is very much original research. The manual is not providing a comprehensive description of the technical capabilities of the controller technology, but describing basic idioms of the interface necessary to navigate the system. The waving action being described is not identical to yaw. That the sensor bar tracking cannot distinguish left-right motion from yaw and up-down motion from pitch means that it alone cannot determine any of these with certainty.
- The sensor bar is not at all a good method to determine motion in itself, and it is completely misleading to say that it provides four degrees of freedom. It is good for what it does, which is provide a frame of reference for actions such as pointing. While things such as yaw and distance could theoretically be calculated with both the sensor bar tracking and accelerometer, it can only be reliably done when the angle of the Remote with respect to the sensor bar's vertical axis is a known value, which the Wii Remote has not been shown to be capable of determining. While presuming a straight angle can produce working results for most practical uses, the margin of error in reality would be too great in cases where actual angular or spatial measurements in degrees and centimeters are important.
- Take, for instance, the implication that the sensor bar tracking handles "slow forward-backward motion of an object in a 3-dimensional game". Based on homebrew tests, assuming that the Wii Remote is at a straight angle, pointing dead-center at the middle of the sensor bar, at about 8 feet away (within the manual's recommended range, and well within the stated 15-feet usable range), a difference of a pixel between the sensor bar points would translate to a difference of about an inch from the bar. Put that a couple degrees off-center (as is likely in real-world use) and those measurements would be significantly off. Even with noisy readings at slow rates of motion, accelerometers would still be the best way to detect forward-backward motion, as they are very sensitive.
- This isn't even getting into claims that the spatial position of Wii Remote can be directly determined in three dimensions.
- The accelerometer directly senses linear motion along three axes, and derives pitch and roll orientation from its readings by using the known accelerational force due to gravity to determine which way is down. That's five. It's also a bit misleading to say that the Wii Remote is capable of "at least" 6DoF, as if it were capable of more. It is not like a robot arm; with only one moving part, the types of motion being detected overlap beyond six.
- I'm not saying I can't be wrong in my reasoning, and would be happy to be shown how I'm mistaken, but the fact is that the information has not been directly and unequivocally asserted by a reliable source, making it non-compliant with Wikipedia policy. Your explanation is a theory. Proper sourcing is needed to demonstrate that the theory is notable and verifiable. Dancter 20:39, 14 December 2006 (UTC)
- Yeah. The section needs to be chopped down until/unless sources can be located. -- Consumed Crustacean (talk) 01:24, 15 December 2006 (UTC)
Controversy regarding the Wiimote?
http://uk.wii.ign.com/articles/750/750001p1.html
Should this go in the article? 88.107.108.193 11:14, 10 December 2006 (UTC)
- Eh... This is something I really don't know about... On the one hand, there's absolutely no merit to the suit at all. The control for the Interlink device is basically a thumbpad, and the infrared is just for communicating; the control for the wiimote is the infrared, and bluetooth is used for communicating. Besides that, with Interlink's, the sensor unit is just that: a sensor. With the Wii, the bar is a transmitter, not a sensor. They're entirely different.
- On the other hand, it's entirely verifiable that there's a lawsuit pending. And, while although any idiot can see that it's crap... technically, obvious or not, saying that it's crap is original research. Which means, we have sources saying they're being sued, and no sources saying it can be ignored (becuase nobody bothered publishing an article just to state the painfully obvious). So... I guess it theoretically should be mentioned? Urgh. I dunno. Other opinions, people? Bladestorm 19:15, 14 December 2006 (UTC)
New Image
I noticed no one was adding a new image to this page to replace the sub-par quality one, so I made my own. However, I'm not sure whether it violates a copyright or not; I assume it doesn't after reading this page for reference: http://commons.wikimedia.org/wiki/Commons_talk:Licensing#Copyright.3F_Brand.3F --IG-64 14:54, 10 December 2006 (UTC)
- Very nice picture. It's much more artistic than the previous. Jecowa 20:20, 10 December 2006 (UTC)
Controller feedback section incorrect info?
It states: "The Wii Remote can rumble one side at a time, or both sides." I'm pretty sure it does not have that ability. It just has one rumble motor that can be turned on or off. Not selectively rumble one side or the other. In any case if someone has proof, a reference to it is needed.Coolboy69 18:53, 13 December 2006 (UTC)
wait is this talking about a wii remote with a nunchuk attached because i think thats what the person ment SIDEKICK 08:57, 19 December 2006 (UTC)
Metric? Imperial?
Looking for consensus on measurements on the atricles. As far as I'm aware all the articles for the Wii and it's hardware have meausurements in metric (more people use it worldwide). The current Wii Remote article has all the measurements in metric except for the cord diameter. Can we make it all metric for the sake of consistency? BigHairRef | Talk 22:49, 15 December 2006 (UTC)
- Heh. I have no probem with metric in general. For reference, I'm Canadian and thus very comfortable with either. The only reason I reverted it was because the original conversion to metric was entirely wrong. I preferred original (correct) source over incorrect conversion. As it is, you did it right this time, so fine by me. :) Bladestorm 23:03, 15 December 2006 (UTC)
- Yeah sorry about the first conversion it was a bit retarded. I thought when you 'd mentioned matching the article and being consistent with it you didn't want the metric becuase the original was imperial. BigHairRef | Talk 23:12, 15 December 2006 (UTC)
- I just flipped the source to [9], a U.S. Government website that does use metric. I also changed the numbers used accordingly, from 0.61 and 0.10 (typo??) to 0.6 and 1.0. -- Consumed Crustacean (talk) 23:26, 15 December 2006 (UTC)
Not a typo just me doing a physics A level (UK) so using 'correct' decimal place notation as both were to two decimal places.The 1dp you've put is right just less acurate but the accuray for something like that dosen't really matter that much so I've no problem.BigHairRef | Talk 00:11, 16 December 2006 (UTC)Sorry was a typo meant to put 1.01 not 0.10, moved my dp gues who's going to fail his exams? BigHairRef | Talk 01:10, 16 December 2006 (UTC)- :P. I think it's possible that the additional "precision" in the imperial measurements may be faulty and came from the conversion from metric to imperial, considering that this U.S. government source seems to be a primary one, and Nintendo itself is a Japanese company. -- Consumed Crustacean (talk) 02:15, 16 December 2006 (UTC)
- I just flipped the source to [9], a U.S. Government website that does use metric. I also changed the numbers used accordingly, from 0.61 and 0.10 (typo??) to 0.6 and 1.0. -- Consumed Crustacean (talk) 23:26, 15 December 2006 (UTC)
- Yeah sorry about the first conversion it was a bit retarded. I thought when you 'd mentioned matching the article and being consistent with it you didn't want the metric becuase the original was imperial. BigHairRef | Talk 23:12, 15 December 2006 (UTC)
Profanity Detected In Article
While scimming though this article, I noticed profanity usage in this artile. I thought this website was ment to be an encyclopedia, not a free lounge site. Therefore, I recommend better word usage in here. Thank you for reading my argument on this article.--Megamanfan3 14:02, 16 December 2006 (UTC)
- It would help greatly if you were more specific. Feel free to make the changes yourself if you're up to it. Dancter 14:39, 16 December 2006 (UTC)
- In general, there's no rule against the use of profanity in Wikipedia, as long as it's appropriate. However, in an article like this, chances are it isn't. I didn't see any when looking over it myself; mind pointing it out to us? ---DrLeebot 18:24, 16 December 2006 (UTC)
- It's more likely to be unnoticed vandalism than actual content.Sockatume 18:39, 16 December 2006 (UTC)
- It used to be under the Strap section, but It was now fixed. Thanks for the edit.--Megamanfan3 15:23, 17 December 2006 (UTC)
Update rate of wiimote
It would be interesting to write how often per second the ir sensor and the accelerometer sends their data and maybe how long the delay is (just think about the mouse lag problems and so for pc games). If it is not available from Nintendo, it should be possible to get this information for those who hacked the communication protocol already. But i could not find this information so far. -- 84.190.131.121 23:11, 18 December 2006 (UTC)
wiimote
Does the wii come with 1 remote or 2? Taylorsci 02:29, 21 December 2006 (UTC)Taylorsci
- Only one remote and one nunchuck. -- ReyBrujo 04:00, 21 December 2006 (UTC)
Rechargable Battery Packs
IGN has recently featured an article disclosing informaton regarding a peripheral currently in development for the Wii Remote(s) by Joystiq. It is on their front page for the Wii. I'll get the link shortly if you don't know what I'm referring to. Anyway, I feel it should be added to the article. Knuckles sonic8 23:09, 21 December 2006 (UTC)
- A number of third party rechargable battery packs, as well as "charging stations" have been announced. Like this one. Kelvingreen 23:02, 30 December 2006 (UTC)
Example image
Why is there an "example" image on a page about the Wii?!?!?!?!?!?!?
- An example of what exactly? This isn't the page for the Wii btw it's for the Wii Remote.BigHairRef | Talk 01:31, 27 December 2006 (UTC)
Brawl?
Could someone tell me the link where it has been anounced? I haven't found anything from the makers about that. 68.74.15.210 18:49, 28 December 2006 (UTC)
- I assume you're referring to Classic Controller functionality for Super Smash Bros. Brawl. I've removed the unsourced info. Just64helpin 22:44, 28 December 2006 (UTC)
Proposed split: Wii Remote / Nunchuk
- The following discussion is an archived debate of the proposal. Please do not modify it. Subsequent comments should be made in a new section on the talk page. No further edits should be made to this section.
The result of the debate was Speedy keep per withdrawal of nominator's support.
Someone proposed that the Nunchuk attachment be split into its own article, so let's take a vote on it. "Keep" or "Split"?
Remember that the last vote on this subject resulted in a 9-2 majority for merging the Nunchuk article. --Stratadrake 02:50, 31 December 2006 (UTC)
- I forgot about that discussion. If I had remembered, I wouldn't have put up the split proposal template, and just linked to the thread in my edit summary. I don't really support the split; it was just a courtesy for Jim1029. This issue has been recurring. I'm tempted to suggest that this new survey be simply closed immediately, with HTML comments inserted under the Nunchuk, Classic Controller, and Wii Zapper headings, directing editors to the #Merge from Nunchuk controller thread. That would probably minimize the repeptitive discussions. Dancter 03:12, 31 December 2006 (UTC)
Survey
- Keep. As an attachment to the Remote which serves no function independent of it, I don't see what it warrants for a separate article. And unlike the Remote's infamy for smashing screens, the Nunchuk still has no real notability on its own terms. --Stratadrake 02:50, 31 December 2006 (UTC)
- Keep - There isn't enough information on the Nunchuk to warrant a separate article. Just64helpin 20:35, 31 December 2006 (UTC)
- The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made in a new section on this talk page. No further edits should be made to this section.
Nickname
There needs to be an addition of "unoffically" nicknamed wiimote. Although it is a nickname, it needs to be made clear wiimote = unofficial because there is a common misconception that just because it is a common nickname it is official, this is extremely evident by the debate in this discussion page. LightSpeed 04:08, 7 January 2007 (UTC)
Not Original Research
This is from Nintendo's US patent US 6,908,388 that was based on a 2002 Japan patent. "The controller 90 also includes an acceleration sensor 93 in the housing 90. Thus, when the controller 90 is held and tilted by the player, a value corresponding to a tilt of the controller 90 is output to the game device 40" [GameCube]. "The game system includes ... a tilt sensor (an acceleration sensor 154 or an acceleration sensor 93), ... " "A game image is generated in which an object such as a player character, etc., moves (rolls over) in the direction of tilt." Greensburger 05:40, 16 January 2007 (UTC)
- That's still original research. If what you are doing requires any "connecting the dots" whatsoever, it's original research. There should be no need to resort to that, considering that the fact is true, and widely understood. What isn't there is a proper source. Neither the source currently used in the article, nor the one you just pointed out directly assert that the accelerometers in the Wii Remote can control rotation of a cursor or other objects. The Operations Manual does not connect the "twisting" action to accelerometers. The patent text does not indicate a connection to the Wii Remote.
- I already explained, point-by-point, the issues I had with the statements in the sensing section. Over a month has passed, and some of them still have not been addressed. Dancter 07:16, 16 January 2007 (UTC)
I fully agree that "There should be no need to resort to [connecting the dots], considering that the fact is true, and widely understood." But details on the Wii Remote are last year's news and writers of "proper sources" such as journalists and Nintendo employees no longer want to spend their time writing about it. One possible way of referencing what thousands of Wii owners already know without violating the Wiki NOR rule is to invite someone to create a "secondary source" containing the material that can then be referenced in the Wiki page. According to Wiki NOR: "Secondary sources draw on primary sources in order to make generalizations or original interpretive, analytical, synthetic, or explanatory claims. Wikipedia articles should rely on reliable, verifiable, published secondary sources wherever possible. This means that we present accounts of views and arguments of reliable, verifiable scholars, and not the opinions of Wikipedians who have read the primary source material for themselves." Do any of you know of such a knowledgeable "scholar" who could prepare and publish a paragraph or two on the Wii Remote? I assume that "scholar" is used broadly to include journalists and company spokespersons, otherwise much of Wikipedia would have to be tagged as OR. Greensburger 02:55, 17 January 2007 (UTC)
Dancter, there is another way of presenting this material without violating Wiki NOR. Instead of stating something as a fact without citing an authority, instead describe the conditions under which readers can find out for themselves what happens. Thus, it is the readers who will be doing the OR not the editors. Do you think that would work? Greensburger 06:04, 6 February 2007 (UTC)
- I don't think so. That skirts WP:NOT (Wikipedia is not an instruction manual) by providing directions. And Wikipedia is supposed to be useful for all readers, and only those who actually have a Wii could put the test you propose into action. --Herald Alberich 06:19, 6 February 2007 (UTC)
Useful infomation
I think it would be useful if someone adds to the article weither the wii remote is the same everywhere around the world and can be used on any wii? —The preceding unsigned comment was added by 203.217.94.91 (talk) 08:18, 18 February 2007 (UTC).
New Controller
There is anew controller rumored to be released for Wii its called the Pongle paddle and an image can be found at nwiizone.com in the wii rumours section there is an image and verything and I feel this should be added to the article as I find it likely for it to come out. —The preceding unsigned comment was added by Super Mario Bro (talk • contribs) 23:54, 20 February 2007 (UTC).
- According to Joystiq, the Pongle is a just a concept design by Hayes Urban.[10] That is a far cry from being a rumored new controller that is "likely" to come out. Dancter 00:02, 21 February 2007 (UTC)
Wii Remote vs. Wii remote
Is the "remote" of "Wii Remote" really part of a trademark and needing to be capitalized? Because it looks a little grammatically odd from my standpoint.--SeizureDog 02:56, 3 March 2007 (UTC)
- "Wii Remote", "Nunchuk" and "Classic Controller" are all trademarks of Nintendo. Just64helpin 19:28, 3 March 2007 (UTC)
Classic Controller
Just wondering, is the CC used for Gamecube games? Can i have some fishy crackers? 03:14, 6 March 2007 (UTC)
- I'd have to check my Wii manual. Either that or use a GameCube controller to play GameCube games ... hey, there's an idea.... --Stratadrake 04:24, 6 March 2007 (UTC)
- Gamecube controllers for Gamecube games. Grandmasterka 22:02, 10 March 2007 (UTC)
Sensor Bar Cable
Does anyone have the technical specifications on the connectors used at the Wii end of the sensor bar cable? This information is useful to people who what to extend the length of the cable.--Lbeaumont 14:58, 11 March 2007 (UTC)
Wiimote Questions
I just don't get it. In the article it says that the blue lights tell you the battery life. Is it suppose to tell you what player you are? Also, Isn't Nintendo developing a Charging port for the Wiimote?Pendo 4 20:33, 21 March 2007 (UTC)
- When you first turn on the machine (and I think also when you reconnect the wiimote), it flashes some number of lights to tell you how much power is left. It'll flash all four if it has a full charge, 2 for half-charge, etc.
- Once the system is up and running, one of the four lights will be illuminated to indicate which player that wiimote currently represents. (eg. the second one will be lit up if it's being used to control player 2) Bladestorm 21:41, 21 March 2007 (UTC)
Sensing
There needs to be clarification to make everyone happy. The Wii Remote is able to sense all major sensing, up/down left/right forward/back pitch yaw and whatever. The sensor bar is only used to give a more precise pointer on screen, not controlling how games like WarioWare can tell when you rotate or whatnot. The person who keeps editing that needs to stop. Discuss. Lamename3000 00:30, 25 March 2007 (UTC)
- Also, the reference he uses is only for part of the Wii Remote. There is nothing there that says that there isn't also an accelerometer similar to the one in WarioWare: Twisted that lets the Wiimote sense all that tilt pitch yaw stuff. He obviously hasn't played any games on the Wii or WW:Twisted, or else he'd realize that it is more than just up/down left/right up/down. Try playing a certain minigames on WarioWare: Smooth Moves without the sensor bar to see.Lamename3000 00:44, 25 March 2007 (UTC)
- WarioWare-Twisted uses a vibration gyro (one axis), not an accelerometer. Both gyros and accelerometers share one problem: they tend to drift out of alignment. Put your WW Twisted in a GBA-SP or GB-micro and go to the Modes menu. Face a tree or car and note the direction the SP is facing and which item in the menu is highlighted (Spindex, Story, Souvenirs, Options). Now rapidly rotate the SP back and forth around a vertical axis (yaw) and then stop with it facing in the same direction. The menu cursor will no longer be pointing at the same item. That is drift and accelerometers have the same problem. The sensor bar overcomes this problem because the sensor bar is not moving. That's what makes it more accurate. Accelerometers have two big advantages over gyros. Accelerometers cost a lot less than gyros and accelerometers measure the constant force of gravity which is always down. Like the sensor bar, the gravitational force is not moving. That makes it possible for the tri-axial accelerometer in the Wii Remote to control rotation without drift. Except for yaw. For controlling left/right rotation around a vertical axis without drift, you need the sensor bar. Greensburger 06:10, 25 March 2007 (UTC)
- And in english? I was using WarioWare as a random vague analogy. I don't see how anything you said (when properly translated) shows how the Wii Remote isn't able to sense the 6 "dimensions" of motionLamename3000 06:38, 25 March 2007 (UTC)
- WarioWare-Twisted uses a vibration gyro (one axis), not an accelerometer. Both gyros and accelerometers share one problem: they tend to drift out of alignment. Put your WW Twisted in a GBA-SP or GB-micro and go to the Modes menu. Face a tree or car and note the direction the SP is facing and which item in the menu is highlighted (Spindex, Story, Souvenirs, Options). Now rapidly rotate the SP back and forth around a vertical axis (yaw) and then stop with it facing in the same direction. The menu cursor will no longer be pointing at the same item. That is drift and accelerometers have the same problem. The sensor bar overcomes this problem because the sensor bar is not moving. That's what makes it more accurate. Accelerometers have two big advantages over gyros. Accelerometers cost a lot less than gyros and accelerometers measure the constant force of gravity which is always down. Like the sensor bar, the gravitational force is not moving. That makes it possible for the tri-axial accelerometer in the Wii Remote to control rotation without drift. Except for yaw. For controlling left/right rotation around a vertical axis without drift, you need the sensor bar. Greensburger 06:10, 25 March 2007 (UTC)
GAC
I graded this article on the following criteria:
- Well-written: Fail
- Factually accurate: Pass
- Broad: Pass
- Neutrally written: Pass
- Stable: Pass
- Well-referenced: Pass
- Images: Pass
Unfortunately, it fails. Here's why.
In the "Design" section, 2 paragraphs (2 and 4) are seemingly dropped in there without context. The section is talking about the current design, not the developement (which should be a seperate subsection, if not a section on its own), and all of a sudden it says "At E3 2006, a few minor changes were made to the controller from the design presented at the Game Developer's Conference." First off, we weren't talking about the GDC model, we were talking about the retail model. Secondly, the GDC hasn't even been mentioned yet in the article. We continue on to a pretty ugly dot thing, which isn't the hardest thing to describe in words, then it jumps back to a (stub) paragraph about the LEDs, then we're back to talking about since E3 button changes that weren't eventually in the remote. That whole section is, again, out of place, but also do we really need to know that the "-" button was changed to an arrow in one showing, but changed back again for the released version? The rest of the section is fine. tl,dr - make a developement section. Move those paragraphs in there.
Continuing on! {{underdiscussion}} is not a good thing to see in a GAC, but okay. The rest of the article seems to be fine. Not brilliant, but this isn't FAC.
Clean it up and submit it again! --PresN 20:35, 28 March 2007 (UTC)
Form Baton?
Has anyone any information, why the game "Wario Ware Smooth Moves" referrs to the Wiimote as "Form Baton"? I know that redirects here, it would just be some nice information Me-pawel 01:49, 29 March 2007 (UTC)
- It's WarioWare, they don't need no stinking explanation. --Stratadrake 12:44, 29 March 2007 (UTC)
- I could be wrong on this one, but I believe that the different 'forms' in warioware refer to how you hold the wiimote for each minigame. (ie. 'form baton' would be when you hold the wiimote, well, like a baton) Bladestorm 13:31, 29 March 2007 (UTC)
- It was stated in Nintendo Power that it's called the form baton because of the ways you'll hold it during playing. So Bladstorm is right. ~Entegy 20:09, 2 April 2007 (UTC)
Shouldn't we then have some kind of explanation in the article? (Me-pawel 05:26, 22 April 2007 (UTC))
- It is just a fictional name, used to involve the player (and the peripherals) further in the game! Doktor Wilhelm 21:14, 2 November 2007 (UTC)
Seeing the Sensor bar IR LEDs with a camera viewfinder
I heard a rumor that you can actually see the illuminated IR LEDs of the sensor bar using the viewfinder of a digital camera. Is this true? If so, it should be mentioned and attributed. This can be useful for debugging a malfunctioning sensor bar. --Lbeaumont 02:28, 31 March 2007 (UTC)
- It's not a rumor,[11] but I'm not sure it should be mentioned. Trivia or "how-to" information isn't very appropriate for encyclopedia articles. This also applies to your earlier inquiry about the Sensor Bar.[12] Dancter 02:54, 31 March 2007 (UTC)
- I don't think it needs to be mentioned. It's just a quirk with how IR works, in general. My videocamera can "see through" the sensor on the Wii Remote, but that's just part of the magic of IR. Lamename3000 08:02, 1 April 2007 (UTC)
I don't think so, because that generally works with every IR thing. You can see Nighshot IR's the same way. (Me-pawel 05:28, 22 April 2007 (UTC))
Steering Wheel
Could the steering wheel eventually be nicknamed the Wiil? :) 192.235.1.34 20:07, 9 May 2007 (UTC)
- I dunno, run it up the flagpole and see who salutes. But do it on a message board; this isn't the place. --Herald Alberich 21:21, 9 May 2007 (UTC)
prototype trivia
Is it really necessary to have two paragraphs laying down in minute detail the differences between prototypes shown at trade shows for a product that has been out in its final form for quite some time? 83.171.175.94 19:08, 13 May 2007 (UTC)
moves list
I am just curious if there is a list of all kind of moves done with the wii remote until now? —Preceding unsigned comment added by 200.34.166.34 (talk • contribs)
sensor size
How big (in three dimensions; in inches) is the Sensor Bar? It's pretty thin, I know that, but I need the exact specifications. Pwease? --70.108.28.22 19:17, 28 June 2007 (UTC)
Hidden Microphone
There is some recent talk that the Wiimote may have a hidden microphone installed within the controller. This comes mostly from this article [13]. In the article they mention its listed within a patent filed by Nintendo, now whether the microphone remained in the final version is debatable but I am looking for the patent which mentions the microphone. Anyone have any other information on this? —The preceding unsigned comment was added by Azslande (talk • contribs) 04:39, 10 February 2007 (UTC).
- I have heard talk of this but Im thinking it would be better to wait for an offical statement from nintendo (SIDEKICK 10:13, 11 February 2007 (UTC))
- I remember this from as far back as E3. I highly doubt there is a microphone in the production model, as someone would've confirmed it by now in a deconstruction. Whether it was ever meant to be, I still have my suspicions. Dancter 00:36, 21 February 2007 (UTC)
- Would be useful so it wouldn't have to be bought seperatly. Doppelganger E 22:50, 28 February 2007 (UTC)
I'd be very much inclined to suspect that a speculative article about the wiimote written six months before the system was even released isn't an ideal source of accurate information. Bladestorm 22:56, 28 February 2007 (UTC)
This featurette from a CNN Money article published on June 1, 2007, has a clickable item about an "audio translator" which says the following: "Audio translator; Manufactured and designed in the Philippines and Japan by Rohm. Function: Converts analog data such as human speech into a digital data stream. This feature is unused now but will probably be employed in future games." --NeuronExMachina 23:02, 1 June 2007 (UTC)
Fonix Speech Inc. announced the other day that it just joined Nintendo's Third Party Tools Program so that Wii developers can now integrate embedded speech interfaces and voice recognition technologies Fonix VoiceIn Game Edition and Fonix VoiceIn Karaoke Edition in to their titles.
In a nutshell, this affects your gaming experience in such a way that the said technologies will allow you to implement voice commands into gameplay. The Game Edition of VoiceIn is for your usual in-game commands mostly useful in tactical-based titles while the Karaoke one recognizes the timing, pitch, and accuracy of the player's voice.
Quite interestingly, we learned at the beginning of this month that the motion-sensitive Wiimote has an additional feature that is still not being tapped by Nintendo or any other developers for that matter. That feature is actually an audio translator chip that is able to convert analog data such as human speech into a digital data stream.
This announcement is clearly related to that and it would be good to see what kind of video games will translate from the said development. Fonix Speech has also made its technologies available for developers on the PlayStation 3 and Xbox 360.
Official and non-official expansions?
I think the "Expansions" sub-section should be split into two further sub-sections for official and unofficial expansions. I shall do so myself if there are no objections. Comments? On an unrelated note, I am unsure of how to get the text regarding the Hori Fighting Stick out of the References section. --Zooba 18:00, 11 July 2007 (UTC)
- I haven't been too active on improving or even maintaining this article, but have been planning an overhaul for a while. I don't think that's going to happen very soon, so whatever you can do to improve the article would be much appreciated. Dancter 18:18, 11 July 2007 (UTC)
- The article had two separate main sections for official and unofficial attachments, respectively. This was merged for no apparent reason. I've restored the original section split and intro. EDIT: Never mind. A user just left a ref tag open, which made the section split disappear. Just64helpin 18:30, 11 July 2007 (UTC)
Wii Wheel: official name?
Is Wii Wheel an official name for the controller to be packaged with Mario Kart Wii? I couldn't find any evidence of it. Dancter 19:48, 11 July 2007 (UTC)
- Never mind. I found it. Dancter 19:50, 11 July 2007 (UTC)
Wii zapper error?
The blurb on the Wii Zapper implies that it does not use the nunchuck (no second button or accelerometer), but the picture seems to show that it is. --Astronouth7303 20:12, 11 July 2007 (UTC)
- Did I miss that? I tried to clarify the difference between the prototype (which did not accomodate a nunchuck) and the new design (which does). If you think it can be reworded better, by all means, give it a shot. Dancter 20:15, 11 July 2007 (UTC)
- No, you can definitely see the Nunchuk in the back of the prototype as well.—The preceding unsigned comment was added by Machine758 (talk • contribs).
- I think I understand, now. It's a bit difficult to distinguish from the given angle, but the analog stick and trigger are built into the handle of the prototype. The prototype does not accomodate the Nunchuk. You can see it better in this image. You can find Miyamoto's explanation behind the decision in this interview. I'll see if I can track down a free image that can help clear this up in the article. Dancter 15:33, 4 August 2007 (UTC)
- No, you can definitely see the Nunchuk in the back of the prototype as well.—The preceding unsigned comment was added by Machine758 (talk • contribs).
Zapper/Wheel pics
I've tried my hardest to fit my new Wii Wheel picture into the article but due to there being two pictures of the wii zapper (old and new) it doesn't exactly look perfect. Any suggestions of improvement would be nice, any others I have tried seem to have been reverted. SenorKristobbal 13:52, 5 August 2007 (UTC)
- Actually Just64helpin seems to have nailed it. Looks good now. SenorKristobbal 13:54, 5 August 2007 (UTC)
- I would also ask though about the citation needed on wii wheel. Will the new picture not suffice? SenorKristobbal 13:57, 5 August 2007 (UTC)
- I plan on expanding the Wii Zapper subsection later today with info from the Miyamoto interview mentioned above. Hopefully the text should provide enough of a buffer for the images. Just64helpin 14:12, 5 August 2007 (UTC)
- Sounds good. I think its best to have the pics the way I changed them to until you do that and not before. SenorKristobbal 14:26, 5 August 2007 (UTC)
- I added the info that has the citation needed a while back. I was not referring to the hole on the back on the right for the strap, though that defiantly deserves a mention, but the barely visible hole in the left side which, I can assume, has no other possible use other than to allow the use of the IR pointer.—The preceding unsigned comment was added by 76.168.231.72 (talk • contribs).
- Sounds good. I think its best to have the pics the way I changed them to until you do that and not before. SenorKristobbal 14:26, 5 August 2007 (UTC)
- I plan on expanding the Wii Zapper subsection later today with info from the Miyamoto interview mentioned above. Hopefully the text should provide enough of a buffer for the images. Just64helpin 14:12, 5 August 2007 (UTC)
i found a good pic of the wii zapper on http://kotaku.com/gaming/peripherals/look-its-a-wii-zapper-box-302575.php —Preceding unsigned comment added by 4.247.143.179 (talk) 16:07, 29 September 2007 (UTC)
Microphone Expansion
Didn't EA's Game Boogie come with a microphone expansion for the wiimote? i think it should be included in this article... Uchiha23 17:24, 8 August 2007 (UTC)
- The "expansion" doesn't connect to the Wii Remote at all. Just64helpin 17:28, 8 August 2007 (UTC)
- Oh I Always Thought It did.. But it should be included still... Uchiha23 06:55, 9 August 2007 (UTC)
- Not really. It has nothing to do with the subject. Just64helpin 09:52, 9 August 2007 (UTC)
- I feel that there should be one article on Wii controllers, including the microphone, Balance Board, and Wii Remote. - A Link to the Past (talk) 20:35, 21 August 2007 (UTC)
- I'm not sure what a request for a new article has to do with the Wii Remote one. The microphone isn't exactly a "controller" either. Just64helpin 21:10, 21 August 2007 (UTC)
- Because Wii Remote could be merged with it. I mentioned it in my initial statement, that's what this has to do with the Wii Remote article. - A Link to the Past (talk) 21:18, 21 August 2007 (UTC)
- I'm not sure what a request for a new article has to do with the Wii Remote one. The microphone isn't exactly a "controller" either. Just64helpin 21:10, 21 August 2007 (UTC)
- I feel that there should be one article on Wii controllers, including the microphone, Balance Board, and Wii Remote. - A Link to the Past (talk) 20:35, 21 August 2007 (UTC)
- Not really. It has nothing to do with the subject. Just64helpin 09:52, 9 August 2007 (UTC)
- Oh I Always Thought It did.. But it should be included still... Uchiha23 06:55, 9 August 2007 (UTC)
The Wii Remote is certainly notable enough for its own article, as reflected in its current size. I believe the merging of the Wii Balance Board and Wii Remote articles was discussed in Talk:Wii, back when a possible "Board→Wii" merge was proposed. I don't recall what the response was. Just64helpin 21:25, 21 August 2007 (UTC)
- Even still, an article on Wii controllers gives a much greater coverage of a wider subject. All first party controllers would be adequately covered, and many controllers' reception by the press could be covered together for the most part (such as the Classic Controller, Wii Wheel, and Nunchuck). - A Link to the Past (talk) 22:36, 22 August 2007 (UTC)
- The Wii Wheel, Classic Controller and Nunchuk (correct spelling) are all expansions and attachments that fall under the umbrella of the Wii Remote article. They are not stand-alone controllers. Just64helpin 23:35, 22 August 2007 (UTC)
- That's besides the point, Just64helpin. You ignore the other ones - it's a wider coverage and would be more fleshed out. - A Link to the Past (talk) 23:45, 22 August 2007 (UTC)
- The Wii Wheel, Classic Controller and Nunchuk (correct spelling) are all expansions and attachments that fall under the umbrella of the Wii Remote article. They are not stand-alone controllers. Just64helpin 23:35, 22 August 2007 (UTC)
- I don't mean to come off as antagonistic, but you seem to be suggesting that we create a new article to accomodate one item. The Wii Remote article adequately covers the expansions, attachments and accessories. Merging would essentially just change the name and allow the Board to get in. I don't see that as a justfiable merge. As far as I can see, merging only serves to get rid of the Wii Balance Board article. Just64helpin 00:08, 23 August 2007 (UTC)
- It would cover the Wii Balance Board, Wii Microphone, Wii Remote, its addons, and have a section on third party controllers. - A Link to the Past (talk) 00:21, 23 August 2007 (UTC)
- I don't mean to come off as antagonistic, but you seem to be suggesting that we create a new article to accomodate one item. The Wii Remote article adequately covers the expansions, attachments and accessories. Merging would essentially just change the name and allow the Board to get in. I don't see that as a justfiable merge. As far as I can see, merging only serves to get rid of the Wii Balance Board article. Just64helpin 00:08, 23 August 2007 (UTC)
To summarize my previous statements: the Wii Remote article already covers the Wii Remote, its addons and third-party attachments. The microphone is not a controller. Anything notable that interacts with or connects to the Wii Remote can be documented in the Wii Remote article. Whats left does not justify changing "Wii Remote" into a redirect. Just64helpin 00:41, 23 August 2007 (UTC)
- There's no point in having a separate article on the Wii Balance Board, and it cannot be merged to Wii or WiiFit. A Wii controller article would cover both articles adequately, and I see no reason to oppose. - A Link to the Past (talk) 00:58, 23 August 2007 (UTC)
- This post proves my theory. Please discuss the merging of the Wii Balance Board article at the approprate page. I'll throw in some suggestions if I can. I won't repeat what I've already said, since what I see is plainly obvious. Just64helpin 01:11, 23 August 2007 (UTC)
- Yeah - how inappropriate of me to discuss merging Wii Balance Board with Wii Remote on the Wii Remote talk page. I guess being directly involved is just not involved enough anymore. - A Link to the Past (talk) 01:16, 23 August 2007 (UTC)
- This post proves my theory. Please discuss the merging of the Wii Balance Board article at the approprate page. I'll throw in some suggestions if I can. I won't repeat what I've already said, since what I see is plainly obvious. Just64helpin 01:11, 23 August 2007 (UTC)
- I never said it was inappropriate to discuss it here. I simply stated that it should discussed at the other page. Just64helpin 01:24, 23 August 2007 (UTC)
Zapper
Since the Zapper exists, that means Duck Hunt will be compatible with it as it was a Zapper game. Correct? 67.188.172.165 19:46, 24 August 2007 (UTC)
- Unless we get a source on that it is still speculation and we can not post it on this page.→041744 12:02, 2 October 2007 (UTC)
- They changed the name Zapper to GameBlaster can some one please change it. It's on Nintendo.com
ToysRus.com and Gamestop.com.--DarkFierceDeityLink 00:53, 18 November 2007 (UTC)
- I just was on Nintendo.com and could not find what you were talking about. DurinsBane87 (talk) 05:29, 18 November 2007 (UTC)
Wii Wheel description error
In the description it says that the B button protrudes from the back. Even with a slight examination of the image it's evident that this is clearly not the case. What is shown in the back is a completely different shape (rectangle, not trigger-like) and way too high to be the B button. In all likelyhood, it is a way to eject the Wii remote from the wheel. 64.230.27.141 04:25, 28 August 2007 (UTC)
- It an extension button. It is not the B button itself, but rather pushing that button pushes the B button. Same thing for the Zapper. Zomic13 18:31, 2 October 2007 (UTC)
Wii Remote Jacket
I've just recieved a message on my Wii(UK) that Wii jackets are being given out free online. I've just ordered 4 for my Wii. Apparently, they make it so that any collisions between people/objects and the Wii Remote are cushioned. Should this be included in the article?84.9.13.98 21:30, 2 October 2007 (UTC)
- It's included in the "Design" section, but needs a source. EDIT: Never mind, someone added a source. Just64helpin 21:31, 2 October 2007 (UTC)
Sensor Bar - unclear specs
This sentence has poor syntax. It is not easy to understand:
"The known real-world dimensions of the spacing between the LEDs on the bar allows the Wii Remote to calculate its distance from the bar,[29] while the tilt and rotation of the Wii Remote with respect to the ground can be calculated from the relative angle of the Sensor Bar (which sees the bar as two bright dots) and the data sensed by the accelerometers.
Teac77 16:44, 8 October 2007 (UTC)
- I rewrote the sentences you objected to. Greensburger 19:06, 8 October 2007 (UTC)
- One of the new sources you're referencing illustrates the crucial part missing from your previous arguments, which I was asking from you. Would you mind adding that in? If you just showed me that, you could have saved us both a bit of edit-warring. Dancter 20:42, 8 October 2007 (UTC)
- If you are referring to our NOR exchange last January-February 2007, that problem went away in March when a bunch of Nintendo's patent applications were published and I added the references. So there was no edit war and nothing needs to be added back in. The references I added today were published on September 13, 2007 and were therefore not available in February. Greensburger 22:25, 8 October 2007 (UTC)
- I'm referring to the main dispute, regarding the Wii Remote's ability to accurately determine its position in three dimensions, and how exactly it works. That problem was still there; I just laid off trying to dispute the matter as I was not making any headway in discussing the issue. The problem was still there, even when after you added those patent applications. You had not addressed this specific argument, which I made back in December:
[…] While things such as yaw and distance could theoretically be calculated with both the sensor bar tracking and accelerometer, it can only be reliably done when the angle of the Remote with respect to the sensor bar's vertical axis is a known value, which the Wii Remote has not been shown to be capable of determining. While presuming a straight angle can produce working results for most practical uses, the margin of error in reality would be too great in cases where actual angular or spatial measurements in degrees and centimeters are important.
- Please tell me you understand now. With the scenario you lay out, the space between two points as read by the image sensor is not enough to distinguish a controller located directly in front of the sensor bar from a controller located closer, but off to the side. A "physical location" would not be reasonably possible to directly track. You've obviously examined the document, so you should easily be able to point out the part which addresses this, which you hadn't before. Please show me that I'm not just revisiting the same brick wall as before. Dancter 20:52, 11 October 2007 (UTC)
- The problem you describe is addressed by Nintendo engineer Keizo Ohta in patent application 2007/0211027 Figure 21 which shows the Wii remote about 20 degrees to the left of a center line normal to the major axis of the sensor bar. Because the distance between the two light emitters is foreshortened on the image sensor as the Wii Remote is moved left or right, the bar would seem farther away as the Wii Remote is moved left or right of the center line. To compensate for this, Ohta suggests, in paragraphs 147-153 on page 13, that the apparent diameters of the two images be compared. If they have the same diameter, then the Wii Remote is near the center line directly in front of the sensor bar. As the Wii Remote is moved farther to the left, the left light image will appear larger than the right light image on the image sensor and Ohta calculates the ratio of the two diameters in paragraph 150. This strikes me as too theoretical, because each light image is a combination of 5 light images which may not all be visible to the image sensor. Also the resolution of the image sensors may not be sufficient to accurately distinguish the slight differences in diameters of the light images. Also the differences in diameters is of no use in determining the vertical location of the Wii Remote. Even if some Wii game programs distinguish left-right from yaw, my guess is that game programs do not attempt to distinguish up-down from pitch. This could have been done by putting two image sensors in the sensor bar, as the name suggests, but I guess to cut costs only one image sensor was designed in and was located in the Wii Remote to further cut costs of the sensor bar. Greensburger 00:40. 12 October 2007 (UTC)
Merge discussion
I am proposing a merge discussion on several Wii articles - the discussion to be, however, what to merge and where. If anyone would like to join in, please go to Talk:Wii. - A Link to the Past (talk) 17:46, 28 October 2007 (UTC)
Guitar controller
I've deleted the button correspondence and the statement that the Wii detects the Guitar Hero controller as a Classic Controller. Games that require the use of the Classic Controller will not launch with the guitar plugged in to the remote, meaning it isn't detected as a Classic Controller and thus makes the statement false. Misterkillboy (talk) 02:44, 20 December 2007 (UTC)
Rename Article to "Wii Acessories"
I believe that since this article contain non-wiimote information, should it be renamed so that one may find the information easier. If not, then the non wiimote specific article should be moved to a new article. --Chaobreaker (talk) 03:19, 25 December 2007 (UTC)
- Which parts don't involve the wii remote? Most of the perepherals either plug into the wii remote, and those that aren't are attached to it directly. DurinsBane87 (talk) 05:09, 25 December 2007 (UTC)
- I agree with DurinsBane87, all the peripherals in the article are all related to the Wii remote in some way and it makes sense to describe them here. Misterkillboy (talk) 23:50, 25 December 2007 (UTC)
- I'd say the range of attachments and accessories is so wide in the way they function (from guitar hero controllers to battery chargers) that the title is slightly misleading. I would rename the article Wii Remote and accessories/attachments or something similar. Tehw1k1 (talk) 08:18, 31 December 2007 (UTC)
Metroid Prime
I removed the claim (here) Metroid Prime's control system rivals or is better then a mouse+keyboard setup as the reference doesn't support this claim. It only says it's better then any other console/gamepad based controlled FPS. If another reliable source can be found which supports this then it could be readded but not until then. Nil Einne (talk) 17:29, 29 December 2007 (UTC)