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Talk:The Last Story/GA1

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GA Review

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Reviewer: AdrianGamer (talk · contribs) 13:01, 19 January 2016 (UTC)[reply]


  • Initially released in Japan in 2011, and was released in western territories through 2012 - Can be rephrased to "Initially released in Japan in 2011, the game was released in western territories through 2012"
  • The story focuses on a group of mercenaries looking for work on Lazulis. Zael, a member of the group, is branded with the mystical "Mark of the Outsider", and later becomes involved with a noblewoman named Calista in an ongoing war between humans and the beast-like Gorak. - Can break down into two different sentences. (easier to read)
  • The gameplay features action, tactical and stealth elements, and supports online multiplayer. - Perhaps too light on gameplay. Can mention a bit more.
  • More on the game's critical reception would be great as well
  • The Last Story is an action role-playing game (RPG) - Don't need to mention "(RPG)" here. It should be ARPG actually.
  • which can be switched to its default view using the Z button - What is a default third-person view? I don't think anything related to buttons should be mentioned.
  • In addition to environments within missions - What is "environments within mission"?
  • the party can pick up money and items from NPCs betting on the fight - You should change "NPCs" to defeated enemies, or non-playable characters.
  • No button should be mentioned. How things are controlled are unimportant.
  • The multiplayer was "free-for-all", and then they can group up with up to six players?
  • Shinji Hatano shared their vision of a role-playing game that covered new gameplay territory - What exactly is the "new gameplay territory"?
  • I would suggest dividing the long development section into multiple subheadings, though it was beyond the GA criteria
  • the city hub began to come together in 2009 - "came together" feels a bit informal
  • Gathering ended up generating an unwanted amount of chaos on the battlefield - should add "at first" before "ended up" (or is the system still generating unwanted chaos?)
  • The development section was very neat. I can't find much problems with it. Nice job!
  • Speaking with Eurogamer, - I personally don't think who the Nintendo representative talked to something important
  • The European localization handled by Nintendo of Europe - should be a passive action
  • This was confirmed by Matsumoto in a later interview, who added that he was severely disappointed by this decision and thought The Last Story would never make it to North America. - A bit strange to see the developer "confirming" what the publishing is saying. I think simply saying that he is disappointed is enough.
  • Putting sales/accolades after critical reception will help readers to understand them better
  • You should add a topic sentences before the reception paragraphs about story/gameplay/visuals. Something like "the game's story received mixed responses from critics" etc.
  • MacDoland likewise praised the battle system - Who "MacDoland" is? The article does not mention who he is
  • Multiple reviewers commented on the game's linear structure. - In what ways they commented on it? Positive or negative?

GA review – see WP:WIAGA for criteria

  1. Is it reasonably well written?
    A. Prose is "clear and concise", without copyvios, or spelling and grammar errors:
    B. MoS compliance for lead, layout, words to watch, fiction, and list:
  2. Is it factually accurate and verifiable?
    A. Has an appropriate reference section:
    B. Citation to reliable sources where necessary:
    C. No original research:
  3. Is it broad in its coverage?
    A. Major aspects:
    B. Focused:
  4. Is it neutral?
    Fair representation without bias:
  5. Is it stable?
    No edit wars, etc:
  6. Does it contain images to illustrate the topic?
    A. Images are tagged with their copyright status, and valid fair use rationales are provided for non-free content:
    B. Images are provided if possible and are relevant to the topic, and have suitable captions:
  7. Overall:
    Pass or Fail:

Overall it is a very well-written and comprehensive article and can be an easy pass, though the lead needs some more work. I will put the article on hold for a week and when all the issues raised above are fixed, this should be good to go! AdrianGamer (talk) 10:40, 25 January 2016 (UTC)[reply]

@AdrianGamer: I've attended to all the points you mentioned as best as I could. MacDoland is mentioned in the first paragraph of the reception section, it's just that IGN isn't linked there so it's less obvious (IGN was linked earlier in the article). As to splitting the development section up, I had considered it, but frankly I was tired of splitting things up in previous articles and it seemed to flow together easily enough. If I have a brainwave later, I could find a way to split it up. --ProtoDrake (talk) 11:25, 25 January 2016 (UTC)[reply]
With all the issues fixed, the article is good to go! The Last Story is now a . Congratulations! AdrianGamer (talk) 11:47, 25 January 2016 (UTC)[reply]