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The following references may be useful when improving this article in the future:
Sakurai, Masahiro (host) (2024-07-23). The Limitations of Skeletons [Animation] (Web Video) (in Japanese). Masahiro Sakurai on Creating Games. Retrieved 2024-07-24 – via YouTube.
I just expanded this article and added a few references. The article, however, still need a lot of work and I'm not entirely sure what its scope is. Wanting to expand the article, I'm not sure how to delimit it from other related articles. Skeletal animation is (as far as I know) never used as a single, isolated technique, but useful together with other related tools. Is there a "main" article describing how all CGI techniques are used together? Should this page be merged? --Fama Clamosa (talk) 21:29, 29 January 2011 (UTC)[reply]
I'd like to see some examples of games, movies, etc. that first used skeletal animation, providing more of a history of the topic. I remember Half-Life touting the feature and that would've been around 1998. 159.153.130.10 (talk) 18:49, 21 January 2015 (UTC)[reply]